| | |
| | | #
|
| | | ##@package GameWorldLogic.FBProcess.GameLogic_CrossDemonKing
|
| | | #
|
| | | # @todo:跨服妖王
|
| | | # @todo:本服、跨服妖王
|
| | | # @author hxp
|
| | | # @date 2019-04-11
|
| | | # @date 2019-04-13
|
| | | # @version 1.0
|
| | | #
|
| | | # 详细描述: 跨服妖王
|
| | | # 详细描述: 本服、跨服妖王
|
| | | #
|
| | | #-------------------------------------------------------------------------------
|
| | | #"""Version = 2019-04-11 14:30"""
|
| | | #"""Version = 2019-04-13 11:00"""
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | import FBCommon
|
| | | import GameWorld
|
| | | import ItemCommon
|
| | | import IPY_GameWorld
|
| | | import IpyGameDataPY
|
| | | import ChConfig
|
| | | import PyGameData
|
| | | import NPCCommon
|
| | | import ItemCommon
|
| | | import PlayerFairyDomain
|
| | | import GameWorldProcess
|
| | | import PlayerControl
|
| | | import ShareDefine
|
| | | import PlayerSuccess
|
| | | import PlayerActLogin
|
| | | import PyGameData
|
| | | import ChConfig
|
| | | import ChItem
|
| | |
|
| | | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
|
| | | FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
|
| | | FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量,需要的总时间
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | |
|
| | | g_heroHurtDict = {} #{playerID:hurt}
|
| | | g_ownerInfo = {} # 归属者信息 {funcLineID:[ownerID, ownerName], }
|
| | |
|
| | | def __SetDemonKingVisitState(curPlayer, mapID, lineID, state):
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
|
| | | if not ipyData:
|
| | | return False
|
| | | eventID = ipyData.GetID()
|
| | | if not PlayerFairyDomain.SetFairyDomainEventState(curPlayer, eventID, state):
|
| | | return False
|
| | | return True
|
| | |
|
| | | ## 是否能够通过活动查询进入
|
| | | def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
|
| | | if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
|
| | | return False
|
| | | return True
|
| | |
|
| | | ## 查询是否可以进入地图
|
| | |
| | |
|
| | | ## 开启副本
|
| | | def OnOpenFB(tick):
|
| | | lineID = GetCurFBFuncLineID()
|
| | | killTime = 60
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP % lineID, killTime * 1000)
|
| | | return
|
| | |
|
| | | ## 副本玩家进入点
|
| | | # @return posX, posY, 随机半径(可选)
|
| | | def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
|
| | | return ipyEnterPosInfo
|
| | |
|
| | | def GetCurFBLineBOSSID(lineID=-1):
|
| | | #该分线刷的BOSSID
|
| | | if lineID == -1:
|
| | | lineID = GetCurFBFuncLineID()
|
| | | if lineID == -1:
|
| | | return 0
|
| | | mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
|
| | | if not ipyData:
|
| | | return 0
|
| | | bossID = ipyData.GetBossID()
|
| | | return bossID
|
| | |
|
| | | def GetCurFBFuncLineID():
|
| | | ## 获取本线路功能线路ID
|
| | | if GameWorld.IsCrossServer():
|
| | | return GameWorld.GetGameWorld().GetPropertyID() % 1000
|
| | | return GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | |
|
| | | def GetCurFBLineZoneID():
|
| | | ## 获取本线路所属跨服分区
|
| | | if GameWorld.IsCrossServer():
|
| | | return GameWorld.GetGameWorld().GetPropertyID() / 1000
|
| | | return 0
|
| | |
|
| | | ## 进副本
|
| | | def DoEnterFB(curPlayer, tick):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | zoneID = GetCurFBLineZoneID()
|
| | | funcLineID = GetCurFBFuncLineID()
|
| | | GameWorld.DebugLog("DoEnterFB zoneID=%s,funcLineID=%s" % (zoneID, funcLineID), playerID)
|
| | | bossID = GetCurFBLineBOSSID(funcLineID)
|
| | | visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
|
| | | GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s,visitCount=%s" % (zoneID, funcLineID, bossID, visitCount), playerID)
|
| | | PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
|
| | | return
|
| | |
|
| | | ## 副本总逻辑计时器
|
| | | def OnProcess(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
|
| | | GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
|
| | | FBCommon.DoLogic_FBKickAllPlayer()
|
| | | return
|
| | | |
| | | return
|
| | |
|
| | | ## 关闭副本
|
| | | def OnCloseFB(tick):
|
| | | # gameWorld = GameWorld.GetGameWorld()
|
| | | # lineID = gameWorld.GetPropertyID() - 1
|
| | | # gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
|
| | | # gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
|
| | | # gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
|
| | | # |
| | | # gameWorld.SetPropertyID(0)
|
| | | funcLineID = GetCurFBFuncLineID()
|
| | | g_ownerInfo.pop(funcLineID, None)
|
| | | GameWorld.GetGameWorld().SetPropertyID(0)
|
| | | return
|
| | |
|
| | | ## 玩家退出副本
|
| | | def DoExitFB(curPlayer, tick):
|
| | | UpdateHPReduceSpeed(tick, True)
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | #最后一人退出副本则关闭地图
|
| | | if overTick and gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
|
| | | GameWorldProcess.CloseFB(tick)
|
| | | |
| | | return
|
| | |
|
| | | ##玩家主动离开副本.
|
| | | def DoPlayerLeaveFB(curPlayer, tick):
|
| | | # FBCommon.SetHadDelTicket(curPlayer, 0)
|
| | | # #主动退出的去掉排行榜信息
|
| | | # lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | # playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
|
| | | # playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
|
| | | # PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | # if not playerHurtDict: #榜上没人,停止掉血
|
| | | # StopReduceHP(lineID, tick)
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | #最后一人退出副本则关闭地图
|
| | | if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
|
| | | GameWorldProcess.CloseFB(tick)
|
| | | |
| | | return
|
| | |
|
| | | ## 是否副本复活
|
| | |
| | |
|
| | | ## 获得副本帮助信息
|
| | | def DoFBHelp(curPlayer, tick):
|
| | | |
| | | if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
|
| | | return
|
| | |
|
| | | def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | | def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
| | | __FBNPCOnKilled(curNPC, tick)
|
| | | return
|
| | |
|
| | | ## 执行副本杀怪逻辑
|
| | | def __FBNPCOnKilled(curNPC, tick):
|
| | | bossID = curNPC.GetNPCID()
|
| | | funcLineID = GetCurFBFuncLineID()
|
| | | if bossID != GetCurFBLineBOSSID(funcLineID):
|
| | | return
|
| | |
|
| | | lineID = GetCurFBFuncLineID()
|
| | | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID) |
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | totalHP = __GetBossTotalHP(lineID)
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | fbHelpDict = {FBCommon.Help_lineID:lineID, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | | return
|
| | |
|
| | | ## 玩家对NPC造成伤害
|
| | | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
|
| | | return
|
| | | lineID = GetCurFBFuncLineID()
|
| | | #有人上榜开始掉血
|
| | | StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
|
| | | return
|
| | |
|
| | | ##---副本总逻辑计时器---
|
| | | # @param tick:时间戳
|
| | | # @return 无意义
|
| | | # @remarks 副本总逻辑计时器
|
| | | def OnProcess(tick):
|
| | | return
|
| | | zoneID = GetCurFBLineZoneID()
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | # 结算20秒后强制关闭副本, 防止玩家不捡东西导致不结算,强关后地板上的东西会邮件发放给玩家
|
| | | if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
|
| | | GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
|
| | | FBCommon.DoLogic_FBKickAllPlayer()
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | |
| | | ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
|
| | | ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID) if ownerType == ChConfig.Def_NPCHurtTypePlayer else 0
|
| | | |
| | | isCrossServer = GameWorld.IsCrossServer()
|
| | | mapID = ChConfig.Def_FBMapID_CrossDemonKing if isCrossServer else ChConfig.Def_FBMapID_DemonKing
|
| | | GameWorld.Log("击杀妖王: zoneID=%s,mapID=%s,funcLineID=%s,ownerID=%s,bossID=%s" % (zoneID, mapID, funcLineID, ownerID, bossID))
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID})
|
| | | if not ipyData:
|
| | | return
|
| | |
|
| | | lineID = GetCurFBFuncLineID()
|
| | | if lineID < 0:
|
| | | return
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick or overTick:
|
| | | return
|
| | | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
|
| | | if lastHurtTick and tick - lastHurtTick >= 2000:
|
| | | StopReduceHP(lineID, tick)
|
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, 0)
|
| | | |
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
|
| | | __CheckBossHP(tick)
|
| | | return
|
| | |
|
| | | def __DoLogicZhuXianBossOver(isPass, tick, dropPosX, dropPosY):
|
| | | #结算
|
| | | # gameFB = GameWorld.GetGameFB()
|
| | | # mapID = GameWorld.GetMap().GetMapID()
|
| | | # lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | # leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID) * 1000
|
| | | # playerHurtList = __GetSortHurtList(lineID)
|
| | | # if not playerHurtList:
|
| | | # GameWorld.Log(' __DoLogicZhuXianBossOver, 伤害榜上没有人!!lineID=%s' % lineID)
|
| | | # return
|
| | | # firsthurtInfo = playerHurtList[0]
|
| | | # firstPlayerID = firsthurtInfo[0]
|
| | | # firstPlayerFamilyID = firsthurtInfo[1][2]
|
| | | # playerManager = GameWorld.GetMapCopyPlayerManager()#GameWorld.GetPlayerManager()
|
| | | # firstPlayer = playerManager.FindPlayerByID(firstPlayerID)
|
| | | # if firstPlayer:
|
| | | # gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1)
|
| | | # if not dropPosX or not dropPosY:
|
| | | # dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY()
|
| | | # prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True])
|
| | | # if not prizeItemList:
|
| | | # # 没有掉落时直接通知结算,防止卡副本
|
| | | # firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | # overDict = {FBCommon.Over_rank:1, FBCommon.Over_itemInfo:prizeItemList}
|
| | | # FBCommon.NotifyFBOver(firstPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
|
| | | # else:
|
| | | # firstPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
|
| | | # else:
|
| | | # leaveServerTick = PlayerControl.GetPlayerLeaveServerTick(firstPlayerID)
|
| | | # if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime:
|
| | | # #离线超过3分钟的不给奖励
|
| | | # msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0])
|
| | | # GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
|
| | | # |
| | | # helpItemList = FBCommon.GetFBLineReward(mapID, lineID)
|
| | | # if helpItemList: #同盟协助奖励
|
| | | # jsonItemList = FBCommon.GetJsonItemList(helpItemList)
|
| | | # for index in range(0 , playerManager.GetPlayerCount()):
|
| | | # curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | # curPlayerID = curPlayer.GetPlayerID()
|
| | | # if not curPlayerID:
|
| | | # continue
|
| | | # if curPlayerID == firstPlayerID:
|
| | | # continue
|
| | | # curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | # remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
|
| | | # if curPlayer.GetFamilyID() == firstPlayerFamilyID and remainCnt:
|
| | | # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt - 1)
|
| | | # ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward')
|
| | | # overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
|
| | | # FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
|
| | | # else:
|
| | | # overDict = {FBCommon.Over_rank:0}
|
| | | # FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict)
|
| | | |
| | | return
|
| | |
|
| | | def GiveZhuXianBossAward(curPlayer, lineID, isMail=False, dropItemMapInfo=[]):
|
| | | ##给归属者奖励
|
| | | addCnt = 1
|
| | | equipList = []
|
| | | prizeItemDict = {}
|
| | | bossID = GetCurFBLineBOSSID(lineID)
|
| | |
|
| | | jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, {bossID:addCnt},
|
| | | mailTypeKey="ZXBossBelongerReward", isMail=isMail,
|
| | | dropItemMapInfo=dropItemMapInfo)
|
| | | for jsonItem in jsonItemList:
|
| | | if 'UserData' in jsonItem:
|
| | | equipList.append(jsonItem)
|
| | | eventID = ipyData.GetID()
|
| | | ownerName = ""
|
| | | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
| | | |
| | | serverGroupIDList = []
|
| | | msgInfo = {}
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | for index in xrange(playerManager.GetPlayerCount()):
|
| | | curPlayer = playerManager.GetPlayerByIndex(index)
|
| | | if not curPlayer:
|
| | | continue
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | isOwner = playerID == ownerID
|
| | | if isOwner:
|
| | | ownerName = curPlayer.GetPlayerName()
|
| | | giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
|
| | | GameWorld.Log("玩家奖励: %s" % giveItemList, playerID)
|
| | | ChItem.DropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
|
| | | #curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
|
| | | if not isCrossServer:
|
| | | __SetDemonKingVisitState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
|
| | | else:
|
| | | itemID, itemCnt = jsonItem['ItemID'], jsonItem.get('Count', 1)
|
| | | prizeItemDict[itemID] = prizeItemDict.get(itemID, 0) + itemCnt
|
| | | serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
|
| | | if serverGroupID not in serverGroupIDList:
|
| | | serverGroupIDList.append(serverGroupID)
|
| | | msgInfo[playerID] = [serverGroupID, mapID, funcLineID]
|
| | | |
| | | g_ownerInfo[funcLineID] = [ownerID, ownerName]
|
| | |
|
| | | GameWorld.DebugLog("诛仙boss结算奖励: lineID=%s,bossID=%s,totalExp=%s,totalMoney=%s,jsonItemList=%s" |
| | | % (lineID, bossID, totalExp, totalMoney, jsonItemList), curPlayer.GetPlayerID())
|
| | | |
| | | prizeItemList = equipList + FBCommon.GetJsonItemList(prizeItemDict.items())
|
| | | #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ZhuXianBoss, addCnt)
|
| | | if msgInfo:
|
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBEnd, msgInfo, serverGroupIDList)
|
| | | |
| | | return
|
| | |
|
| | | #击杀特定NPC成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, addCnt, [bossID])
|
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
|
| | | # 每日活动
|
| | | #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
|
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
|
| | | return prizeItemList
|
| | | ## 结束跨服副本
|
| | | def OnEndCrossFB(curPlayer, mapID, lineID, exData):
|
| | | __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
|
| | | return
|
| | |
|
| | | def OnPickUpItem(curPlayer, curItem, tick):
|
| | | mapItemType = curItem.GetType()
|
| | |
| | | isEquip = ItemCommon.CheckItemIsEquip(curItem)
|
| | | jsonItem = ItemCommon.GetJsonItem(curItem)
|
| | | if playerID in PyGameData.g_fbPickUpItemDict:
|
| | | if isEquip:
|
| | | if isEquip or jsonItem.get("IsAuctionItem"):
|
| | | PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
|
| | | else:
|
| | | isIn = False
|
| | | for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]:
|
| | | if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsBind") == jsonItem.get("IsBind"):
|
| | | if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsAuctionItem") == jsonItem.get("IsAuctionItem"):
|
| | | itemInfo["Count"] = itemInfo.get("Count", 1) + jsonItem.get("Count", 1)
|
| | | isIn = True
|
| | | break
|
| | |
| | | return
|
| | |
|
| | | isPass = 1
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | leaveTick = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_ZhuXianBoss, lineID) * 1000
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | rank = 1###gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_Rank)
|
| | | |
| | | jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
|
| | | mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
|
| | | funcLineID = GetCurFBFuncLineID()
|
| | | leaveTick = FBCommon.GetFBLineStepTime(mapID, funcLineID) * 1000
|
| | | ownerID, ownerName = g_ownerInfo.pop(funcLineID, [0, ""])
|
| | | jsonItemList = PyGameData.g_fbPickUpItemDict.pop(playerID, [])
|
| | | overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName, FBCommon.Over_itemInfo:jsonItemList}
|
| | | FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict)
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | overDict = {FBCommon.Over_rank:rank, FBCommon.Over_itemInfo:jsonItemList}
|
| | | FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
|
| | | return
|
| | |
|
| | |
|
| | | def __CheckBossHP(tick):
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | |
| | | if not isOver and GetBossRemainHP(lineID, tick) == 0:
|
| | |
|
| | | bossID = GetCurFBLineBOSSID(lineID)
|
| | | curBoss = GameWorld.FindNPCByNPCID(bossID)
|
| | | dropPosX, dropPosY = 0, 0
|
| | | if curBoss:
|
| | | dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
|
| | | |
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC()
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
|
| | | ###playerHurtList = __GetSortHurtList(lineID)
|
| | | playerHurtList = []
|
| | | if playerHurtList:
|
| | | killerName, hurtValue = playerHurtList[0][1][:2]
|
| | | NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
|
| | | |
| | | NPCCommon.GameServe_GameWorldBossState(bossID, 0)
|
| | | |
| | | ###__DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
|
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | | ## 客户端进入自定义场景
|
| | | def OnEnterCustomScene(curPlayer, mapID, lineID):
|
| | | __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
|
| | | return
|
| | |
|
| | | def UpdateHPReduceSpeed(tick, isExit=False):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
|
| | | playerCnt = playerCnt - 1 if isExit else playerCnt
|
| | | if playerCnt <= 0:
|
| | | return
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | if lineID < 0:
|
| | | return
|
| | |
|
| | | curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
|
| | | return
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
|
| | | if not startTick:
|
| | | startTick = tick |
| | | lastSpeed = curSpeed
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def StopReduceHP(lineID, tick):
|
| | | ##暂停BOSS血量减少
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
|
| | | return
|
| | | remainHP = GetBossRemainHP(lineID, tick)
|
| | | if not remainHP:
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
|
| | | return
|
| | |
|
| | | def StartReduceHP(lineID, tick):
|
| | | ##开始BOSS掉血
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
|
| | | return
|
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | if not startTick:
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
|
| | | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | | def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP % lineID)
|
| | |
|
| | | def GetBossRemainHP(lineID, tick):
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
|
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) |
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
|
| | | return remainHP
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP(lineID)
|
| | | else:
|
| | | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
|
| | | return remainHP
|
| | |
|
| | | def GetCurFBLineBOSSID(lineID= -1):
|
| | | #该分线刷的BOSSID
|
| | | if lineID == -1:
|
| | | lineID = GetCurFBFuncLineID()
|
| | | if lineID == -1:
|
| | | return 0
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":ChConfig.Def_FBMapID_CrossDemonKing, "LineID":lineID})
|
| | | ## 客户端发送刷新自定义副本奖励
|
| | | def OnRefreshCustomFBPrize(curPlayer, mapID, lineID):
|
| | | visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
|
| | | fakeImmortalCount = IpyGameDataPY.GetFuncCfg("FakeImmortalCount", 1)
|
| | | if visitCount > fakeImmortalCount:
|
| | | GameWorld.DebugLog("当前寻访次数不能获取自定义副本奖励!visitCount=%s" % visitCount)
|
| | | return []
|
| | | if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
|
| | | GameWorld.DebugLog("寻访状态异常不能获取自定义副本奖励!")
|
| | | return []
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
|
| | | if not ipyData:
|
| | | return 0
|
| | | bossID = ipyData.GetBossID()
|
| | | return bossID
|
| | | return []
|
| | | eventID = ipyData.GetID()
|
| | | isOwner = True
|
| | | giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner)
|
| | | return giveItemList
|
| | |
|
| | | def GetCurFBFuncLineID(): return GameWorld.GetGameWorld().GetPropertyID() % 1000
|
| | | def GetCurFBLineZoneID(): return GameWorld.GetGameWorld().GetPropertyID() / 1000
|
| | |
|
| | | ##玩家死亡.
|
| | | # @param curPlayer:死亡的玩家 |
| | | # @param tick 时间戳
|
| | | # @return 返回值无意义
|
| | | # @remarks 玩家主动离开副本.
|
| | | def DoPlayerDead(curPlayer):
|
| | | ## 给自定义副本奖励后续处理
|
| | | def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
|
| | | __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
|
| | | return
|
| | |
|
| | | ##处理副本中杀死玩家逻辑
|
| | | def DoFBOnKill_Player(atkobj, defender, tick):
|
| | | return True
|
| | | def __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner):
|
| | | giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, eventID)
|
| | | if giveItemList:
|
| | | return giveItemList
|
| | | |
| | | # 没有定制奖励则取常规奖励
|
| | | # {物品ID:[归属者获得个数饼图[[概率, 个数], ...], 非归属者获得个数饼图[[概率, 个数], ...], 是否拍品], ...}
|
| | | giveItemList = []
|
| | | awardDict = FBCommon.GetFBLineReward(mapID, lineID)
|
| | | for itemID, itemInfo in awardDict.items():
|
| | | ownerCountRateList, notOwnerCountRateList, isAuctionItem = itemInfo
|
| | | if isOwner:
|
| | | itemCount = GameWorld.GetResultByRandomList(ownerCountRateList)
|
| | | else:
|
| | | itemCount = GameWorld.GetResultByRandomList(notOwnerCountRateList)
|
| | | if not itemCount:
|
| | | continue
|
| | | giveItemList.append([itemID, itemCount, isAuctionItem])
|
| | | |
| | | return giveItemList
|
| | |
|
| | |
|