hxp
2019-04-13 11e82d25c1aa5b91706689d0414fdc893ed52627
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -74,6 +74,7 @@
import PlayerMagicWeapon
import GameLogic_SealDemon
import GameLogic_ZhuXianBoss
import GameLogic_CrossDemonKing
import PlayerTJG
import PlayerVip
import PlayerRefineStove
@@ -1586,9 +1587,12 @@
#---------------------------------------------------------------------
def PlayerEnterCrossServer(curPlayer, mapID):
def PlayerEnterCrossServer(curPlayer, mapID, lineID):
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("玩家请求进入跨服地图: mapID=%s" % (mapID), playerID)
    GameWorld.Log("玩家请求进入跨服地图: mapID=%s,lineID=%s" % (mapID, lineID), playerID)
    if mapID not in ChConfig.Def_CrossMapIDList:
        return
    if GameWorld.IsCrossServer():
        GameWorld.DebugLog("跨服服务器不允许该操作!")
        return
@@ -1611,6 +1615,30 @@
    
    if PlayerState.IsInPKState(curPlayer):
        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
        return
    tick = GameWorld.GetGameWorld().GetTick()
    for mapIDList in ChConfig.Def_FB_MapID.values():
        if mapID not in mapIDList:
            continue
        if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
            NotifyCode(curPlayer, "SingleEnterDefaul")
            return
        break
    # 需要动态分布线路的地图,发送到跨服服务器进行分配
    if mapID in ChConfig.Def_CrossDynamicLineMap:
        extendInfo = {}
        if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(lineID)
            if not bossID:
                return
            extendInfo["BossID"] = bossID
        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "DataMapID":mapID, "FuncLineID":lineID}
        if extendInfo:
            msgDict.update(extendInfo)
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_EnterFB, msgDict)
        return
    
    GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
@@ -1709,6 +1737,9 @@
            if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
                if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
                    extendParamList = [bossID, curPlayer.GetFamilyID()]
        elif mapID == ChConfig.Def_FBMapID_DemonKing:
            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(lineID)
            extendParamList = [bossID]
            
        SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
        return
@@ -3398,16 +3429,21 @@
    curLV = curPlayer.GetLV()
    if curLV < openLV:
        return 0
    # 初始点+升级点+境界点
    setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
    initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
    setFreePoint = initFreePoint
    for lv in xrange(openLV, curLV+1):
        setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
    for rangLVs, point in addPointDict.items():
        if curLV < rangLVs[0]:
            continue
        setFreePoint += point * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
    #境界提升点数
    setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
    return setFreePoint
def DoAddPointOpen(curPlayer):
    '''加点功能开启 处理给自由属性点及老号处理
                    清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
    '''加点功能开启'''
    beforeFreePoint = curPlayer.GetFreePoint()
    
    setFreePoint = GetAllPointByLV(curPlayer)
@@ -3617,6 +3653,9 @@
    #  @remarks 玩家升级 加点 2010-05-26 adaws修改 原来有加技能点 现将升级加技能提出 
    def __DoLVUPAddPoint(self):
        curPlayer = self.__Player
        if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_AddPoint):
            # 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
            return
        curFreePoint = curPlayer.GetFreePoint()
        addPoint = GetLvUp_AddPoint(curPlayer)
@@ -4028,8 +4067,10 @@
            pointFuncInfo[1](curPlayer, curPQLV)
            if not curPQLV:
                continue
            pqAttrID = ipyData.GetPointQualityAttrID()
            pqAttrValueList = ipyData.GetPointQualityAttrValueList()
            pqAttrIDDict = ipyData.GetPointQualityAttrIDDict()
            pqAttrID = pqAttrIDDict[curPlayer.GetJob()]
            pqAttrValueDict = ipyData.GetPointQualityAttrValueDict()
            pqAttrValueList = pqAttrValueDict[str(curPlayer.GetJob())]
            pqAttrValue = 0 if curPQLV > len(pqAttrValueList) else pqAttrValueList[curPQLV - 1]
            CalcAttrDict_Type(pqAttrID, pqAttrValue, lingGenQualityAttrList)
            #GameWorld.DebugLog("        属性点(%s)品阶等级属性: curPQLV=%s,pqAttrID=%s,pqAttrValue=%s" % (pointAttrID, curPQLV, pqAttrID, pqAttrValue))
@@ -6549,6 +6590,19 @@
def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
#普通攻击增伤:普通攻击附加的固定值伤害
def GetNormalHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_NormalHurt)
def SetNormalHurt(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_NormalHurt, value)
#普通攻击加成:普通攻击附加的伤害百分比
def GetNormalHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_NormalHurtPer)
def SetNormalHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_NormalHurtPer, value)
#法宝技能增伤:法宝技能攻击附加的固定值伤害
def GetFabaoHurt(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FabaoHurt)
def SetFabaoHurt(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FabaoHurt, value)
#法宝技能加成:法宝技能攻击附加的伤害百分比
def GetFabaoHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FabaoHurtPer)
def SetFabaoHurtPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FabaoHurtPer, value)
## 计算功能背包物品属性 
#  @param curPlayer 当前玩家
#  @param packType 背包类型