hxp
2019-04-13 11e82d25c1aa5b91706689d0414fdc893ed52627
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -38,6 +38,8 @@
import ShareDefine
import GameFuncComm
import FBHelpBattle
import ItemControler
import PyGameData
import time
import math
@@ -448,4 +450,64 @@
    return
#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
#
#struct    tagCMRefreshCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    funcLineID = clientData.FuncLineID
    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
    if not prizeItemList:
        return
    PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList]
    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
    prizePack.MapID = mapID
    prizePack.FuncLineID = funcLineID
    prizePack.PrizeItemList = []
    for prizeItemInfo in prizeItemList:
        itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo)
        if not itemID:
            continue
        prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem()
        prizeItem.ItemID = itemID
        prizeItem.Count = itemCount
        prizeItem.IsAuctionItem = isAuctionItem
        prizeItem.UserData = userData
        prizeItem.UserDataLen = len(prizeItem.UserData)
        prizePack.PrizeItemList.append(prizeItem)
    prizePack.PrizeItemCount = len(prizePack.PrizeItemList)
    NetPackCommon.SendFakePack(curPlayer, prizePack)
    return
#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
#
#struct    tagCMGiveCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnGiveCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    packMapID = clientData.MapID
    packFuncLineID = clientData.FuncLineID
    prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None)
    if not prizeInfo:
        return
    mapID, funcLineID, prizeItemList = prizeInfo
    if mapID != packMapID or funcLineID != packFuncLineID:
        return
    FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID)
    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList)
    return