| | |
| | | itemDict["Star"] = equipStar
|
| | |
|
| | | #部位强化数据
|
| | | equipPartPlusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, index, curEquip)
|
| | | equipPartPlusEvolveLV = ChEquip.GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, index, curEquip)
|
| | | equipPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
|
| | | equipPartPlusEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, index)
|
| | | if equipPartPlusLV:
|
| | | itemDict["PlusLV"] = equipPartPlusLV
|
| | | if equipPartPlusEvolveLV:
|
| | |
| | |
|
| | | ## 坐骑信息
|
| | | def __GetHorseInfo(curPlayer):
|
| | | horseList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetHorseCount()):
|
| | | ipyData = ipyDataMgr.GetHorseByIndex(i)
|
| | | horseID = ipyData.GetHorseID()
|
| | | horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Horser_LV % horseID, 0, ChConfig.Def_PDictType_Horse)
|
| | | if horseLV:
|
| | | horseList.append({"id":horseID, 'lv':horseLV})
|
| | | return horseList
|
| | | horseInfo = {"LV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserLV),
|
| | | "EatItemCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserEatItemCount),
|
| | | "SkinPlusState":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserSkinPlusState),
|
| | | }
|
| | | return horseInfo
|
| | |
|
| | | ## 神器信息
|
| | | def __GetGodWeaponInfo(curPlayer):
|