ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -62,9 +62,9 @@
import PlayerActivity
import PlayerTeHui
import FBCommon
import HighLadderTube
import PlayerBindJadeWheel
import BossHurtMng
import PlayerAction
import PlayerWishingWell
import PlayerAttrFruit
import PlayerSuccess
import PlayerDienstgrad
@@ -75,7 +75,7 @@
import Operate_EquipSuitCompose
import PlayerEquipDecompose
import PlayerCoat
import PlayerQQ
import PlayerGreatMaster
import PlayerCostVIP
import PlayerMergeKing
import PlayerMergePK
@@ -102,7 +102,7 @@
import PlayerTJG
import GameLogic_XMZZ
import GameLogic_SealDemon
import GameLogic_Dogz
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerCostRebate
import PlayerSpringSale
@@ -328,7 +328,7 @@
    Operate_EquipStone.OnLogin(curPlayer)
    
    #大师
    #PlayerGreatMaster.MasterOnLogin(curPlayer)
    PlayerGreatMaster.MasterOnLogin(curPlayer)
    
    #֪ͨVIP
    PlayerVip.DoOnLogin(curPlayer, tick)
@@ -491,7 +491,8 @@
    PlayerSpringSale.OnPlayerLogin(curPlayer)
    #限时礼包
    PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
    #限时抢购
    PlayerFlashSale.OnPlayerLogin(curPlayer)
#    # 消费VIP
#    PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
#    
@@ -541,13 +542,16 @@
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    # 神兽
    PlayerDogz.OnPlayerLogin(curPlayer)
    # 神兽副本
    GameLogic_Dogz.SyncNPCRefreshTime(curPlayer.GetID())
    # 骑宠
    FamilyRobBoss.OnPlayerLogin(curPlayer)
    # 绑玉转盘
    PlayerBindJadeWheel.OnLogin(curPlayer)
    # 许愿池
    PlayerWishingWell.OnLogin(curPlayer)
    # 上线查询一次充值订单
    curPlayer.SendDBQueryRecharge()
    # 小助手
    SyncLittleHelper(curPlayer)
    
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -921,14 +925,23 @@
    #这里只做初始化逻辑
    #在玩家切换场景的时候, 不会调用到这里
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    InitLoginPlayer(curPlayer, tick)
    DoPlayerLogin(curPlayer, tick)
    try:
        InitLoginPlayer(curPlayer, tick)
        DoPlayerLogin(curPlayer, tick)
        #锁住玩家, 等到读取地图成功, 再解锁
        curPlayer.SetCanMove(False)
        #登陆发图形验证码
        PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
    except:
        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
        import traceback
        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
    return
    
    #锁住玩家, 等到读取地图成功, 再解锁
    curPlayer.SetCanMove(False)
    #登陆发图形验证码
    PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
    
#---------------------------------------------------------------------
##C++封包触发, 玩家切换地图的时候, 在本地图登录
@@ -2416,7 +2429,7 @@
        import traceback
        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
            raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        
    #调用底层使玩家下线
    curPlayer.DoDisconnect(tick)
@@ -2514,6 +2527,60 @@
        return
    
    curPlayer.SetSetting(setting)
    return
#// A2 29 设置小助手 #tagCMSetLittleHelper
#
#struct    tagCMSetLittleHelper
#{
#    tagHead         Head;
#    BYTE        SetNum;    // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
#    DWORD        Value1;    // 自定义值1
#    DWORD        Value2;    // 自定义值2
#    DWORD        Value3;    // 自定义值3
#    DWORD        Value4;    // 自定义值4
#    DWORD        Value5;    // 自定义值5
#    DWORD        Value6;    // 自定义值6
#};
def OnSetLittleHelper(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    setNum = clientData.SetNum
    if setNum > ChConfig.LittleHelperSetNumCount:
        GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
        return
    for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
        if not hasattr(clientData, "Value%s" % i):
            GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
            continue
        value = getattr(clientData, "Value%s" % i)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
        GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
    return
def SyncLittleHelper(curPlayer):
    ## 同步小助手设置,仅有值的同步
    funcSetList = []
    for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
        funcSet = None
        for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
            value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
            if not value:
                continue
            if not funcSet:
                funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
                funcSet.SetNum = setNum
            if hasattr(funcSet, "Value%s" % i):
                setattr(funcSet, "Value%s" % i, value)
        if funcSet:
            funcSetList.append(funcSet)
    if not funcSetList:
        return
    setPack = ChPyNetSendPack.tagMCLittleHelperSet()
    setPack.FuncSetList = funcSetList
    setPack.FuncSetCount = len(setPack.FuncSetList)
    NetPackCommon.SendFakePack(curPlayer, setPack)
    return
#// A2 22 设置引导成功 #tagCMSetGuideOK
@@ -4390,16 +4457,6 @@
        PlayerControl.NotifyCode(curPlayer, "04BBF813-7A30-47A8-927DE1ACCC4F378E")
        return
#===============================================================================
#    isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
#    if not PlayerControl.IsPlayerInFight(curPlayer):
#
#        if (transportType == ChConfig.Def_Transport_Type_BigMap) or (not isFreedomTransBuff):
#            #传送支付处理
#
#            if not PayForTransport(curPlayer, transportType, isAutoBuy):
#                return
#===============================================================================
    #是任务传送,VIP等级不够,且传送符不足,不处理
    if transportType == ChConfig.Def_Transport_Type_Mission and \
       not TransportVipLvRestrict(curPlayer, transportType) and \
@@ -4501,12 +4558,6 @@
#  @param transportType 传送类型
#  @return 是否vip等级限制
def TransportVipLvRestrict(curPlayer, transportType):
    #大地图标记传送不能体验无限飞buff功能
    if transportType != ChConfig.Def_Transport_Type_BigMap:
        if SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID):
            #有无限飞buff
            return True
    return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport)
@@ -4996,6 +5047,12 @@
    # 领取分包下载奖励
    elif rewardType == ChConfig.Def_RewardType_DownLoad:
        GetDownloadAward(curPlayer, dataEx)
    # 领取许愿池奖励
    elif rewardType == ChConfig.Def_RewardType_WishingWell:
        PlayerWishingWell.DoGetWishingAward(curPlayer)
    # 功能开启奖励
    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
#
#    # 充值豪礼奖励
#    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
@@ -5547,4 +5604,17 @@
    sendPack.Clear()
    sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
    return
def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
    '''通知前端向某个点移动
                这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
                所以这里只做通知前端可以向某个点移动,最终移动由前端发起
    '''
    sendPack = ChPyNetSendPack.tagMCNotifyPlayerMove()
    sendPack.Clear()
    sendPack.PosX = posX
    sendPack.PosY = posY
    sendPack.NPCID = npcID
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return