| | |
| | | import FBCommon
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| | | import PlayerBindJadeWheel
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| | | import BossHurtMng
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| | | import PlayerAction
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| | | import PlayerWishingWell
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| | | import PlayerAttrFruit
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| | | import PlayerSuccess
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| | | import PlayerDienstgrad
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| | |
| | | import Operate_EquipSuitCompose
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| | | import PlayerEquipDecompose
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| | | import PlayerCoat
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| | | import PlayerQQ
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| | | import PlayerGreatMaster
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| | | import PlayerCostVIP
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| | | import PlayerMergeKing
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| | | import PlayerMergePK
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| | |
| | | Operate_EquipStone.OnLogin(curPlayer)
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| | |
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| | | #大师
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| | | #PlayerGreatMaster.MasterOnLogin(curPlayer)
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| | | PlayerGreatMaster.MasterOnLogin(curPlayer)
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| | |
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| | | #֪ͨVIP
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| | | PlayerVip.DoOnLogin(curPlayer, tick)
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| | |
| | | FamilyRobBoss.OnPlayerLogin(curPlayer)
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| | | # 绑玉转盘
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| | | PlayerBindJadeWheel.OnLogin(curPlayer)
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| | | |
| | | # 许愿池
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| | | PlayerWishingWell.OnLogin(curPlayer)
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| | | # 上线查询一次充值订单
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| | | curPlayer.SendDBQueryRecharge()
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| | | # 小助手
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| | | SyncLittleHelper(curPlayer)
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| | |
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| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
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| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
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| | |
| | | #这里只做初始化逻辑
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| | | #在玩家切换场景的时候, 不会调用到这里
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | InitLoginPlayer(curPlayer, tick)
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| | | DoPlayerLogin(curPlayer, tick)
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| | | try:
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| | | InitLoginPlayer(curPlayer, tick)
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| | | DoPlayerLogin(curPlayer, tick)
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| | | |
| | | #锁住玩家, 等到读取地图成功, 再解锁
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| | | curPlayer.SetCanMove(False)
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| | | |
| | | #登陆发图形验证码
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| | | PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
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| | | except:
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| | | curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
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| | | import traceback
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| | | GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
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| | | if GameWorld.GetGameWorld().GetDebugLevel():
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| | | raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
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| | | return
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| | |
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| | | #锁住玩家, 等到读取地图成功, 再解锁
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| | | curPlayer.SetCanMove(False)
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| | | |
| | | #登陆发图形验证码
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| | | PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
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| | |
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| | | #---------------------------------------------------------------------
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| | | ##C++封包触发, 玩家切换地图的时候, 在本地图登录
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| | |
| | | import traceback
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| | | GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
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| | | if GameWorld.GetGameWorld().GetDebugLevel():
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| | | raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
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| | | raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
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| | |
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| | | #调用底层使玩家下线
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| | | curPlayer.DoDisconnect(tick)
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| | |
| | | return
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| | |
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| | | curPlayer.SetSetting(setting)
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| | | return
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| | |
|
| | | #// A2 29 设置小助手 #tagCMSetLittleHelper
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| | | #
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| | | #struct tagCMSetLittleHelper
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| | | #{
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| | | # tagHead Head;
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| | | # BYTE SetNum; // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
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| | | # DWORD Value1; // 自定义值1
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| | | # DWORD Value2; // 自定义值2
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| | | # DWORD Value3; // 自定义值3
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| | | # DWORD Value4; // 自定义值4
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| | | # DWORD Value5; // 自定义值5
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| | | # DWORD Value6; // 自定义值6
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| | | #};
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| | | def OnSetLittleHelper(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | setNum = clientData.SetNum
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| | | if setNum > ChConfig.LittleHelperSetNumCount:
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| | | GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
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| | | return
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| | | for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
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| | | if not hasattr(clientData, "Value%s" % i):
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| | | GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
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| | | continue
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| | | value = getattr(clientData, "Value%s" % i)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
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| | | GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
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| | | return
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| | |
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| | | def SyncLittleHelper(curPlayer):
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| | | ## 同步小助手设置,仅有值的同步
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| | | funcSetList = []
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| | | for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
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| | | funcSet = None
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| | | for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
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| | | value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
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| | | if not value:
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| | | continue
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| | | if not funcSet:
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| | | funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
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| | | funcSet.SetNum = setNum
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| | | if hasattr(funcSet, "Value%s" % i):
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| | | setattr(funcSet, "Value%s" % i, value)
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| | | if funcSet:
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| | | funcSetList.append(funcSet)
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| | | |
| | | if not funcSetList:
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| | | return
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| | | |
| | | setPack = ChPyNetSendPack.tagMCLittleHelperSet()
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| | | setPack.FuncSetList = funcSetList
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| | | setPack.FuncSetCount = len(setPack.FuncSetList)
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| | | NetPackCommon.SendFakePack(curPlayer, setPack)
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| | | return
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| | |
|
| | | #// A2 22 设置引导成功 #tagCMSetGuideOK
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| | |
| | | # 领取分包下载奖励
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| | | elif rewardType == ChConfig.Def_RewardType_DownLoad:
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| | | GetDownloadAward(curPlayer, dataEx)
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| | | # 领取许愿池奖励
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| | | elif rewardType == ChConfig.Def_RewardType_WishingWell:
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| | | PlayerWishingWell.DoGetWishingAward(curPlayer)
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| | | # 功能开启奖励
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| | | elif rewardType == ChConfig.Def_RewardType_OpenFunc:
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| | | GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
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| | | #
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| | | # # 充值豪礼奖励
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| | | # elif rewardType == ShareDefine.Def_RewardType_GoldGift:
|