hxp
2024-05-17 138b71605e1646e28b20588571edbe8682fbf913
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Adventure.py
@@ -19,6 +19,8 @@
import IpyGameDataPY
import GameWorld
import FBCommon
import PlayerSuccess
import ShareDefine
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 - 地图验证
@@ -60,6 +62,7 @@
    if not isWin:
        return
    
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_PassAdventure, funcLineID)
    awardItemList = ipyData.GetAwardItemList()
    FBCommon.OnFBPass(curPlayer, mapID, funcLineID, awardItemList)
    return needSendGameServer, awardItemList, overInfoEx