ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Adventure.py
@@ -19,6 +19,8 @@ import IpyGameDataPY import GameWorld import FBCommon import PlayerSuccess import ShareDefine def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList): ## 回合战斗请求 - 地图验证 @@ -60,6 +62,7 @@ if not isWin: return PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_PassAdventure, funcLineID) awardItemList = ipyData.GetAwardItemList() FBCommon.OnFBPass(curPlayer, mapID, funcLineID, awardItemList) return needSendGameServer, awardItemList, overInfoEx