| | |
| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
|
| | | __DoSuiteSuccess(curPlayer)
|
| | | DoSuiteSuccess(curPlayer)
|
| | | GameWorld.DebugLog(' 套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
|
| | |
|
| | | # 合成结果通知
|
| | |
| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | |
|
| | | __DoSuiteSuccess(curPlayer)
|
| | | DoSuiteSuccess(curPlayer)
|
| | | return
|
| | |
|
| | | def CheckEquipSuitReduce(curPlayer, equipIndex):
|
| | |
| | |
|
| | |
|
| | |
|
| | | def __DoSuiteSuccess(curPlayer):
|
| | | def DoSuiteSuccess(curPlayer):
|
| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
|
| | | equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
|
| | | groupCnt = 0 #2阶强化防具套装件数
|