ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -2026,10 +2026,6 @@
    ''' 召唤私有专属木桩怪
    '''
    
    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许招木桩!")
        return
    mapID = PlayerControl.GetCustomMapID(curPlayer)
    lineID = PlayerControl.GetCustomLineID(curPlayer)
    if mapID:
@@ -2044,7 +2040,7 @@
    if playerID not in PyGameData.g_playerPriWoodPileNPCDict:
        PyGameData.g_playerPriWoodPileNPCDict[playerID] = []
    playerPriWoodNPCList = PyGameData.g_playerPriWoodPileNPCDict[playerID]
    maxCount = 10
    maxCount = 3
    nowCount = len(playerPriWoodNPCList)
    summonCount = min(count, maxCount - nowCount)
    #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s,hp=%s,hpEx=%s" 
@@ -4255,10 +4251,10 @@
    def __NPCDropItem(self, dropPlayer, hurtType, hurtID, ownerPlayerList=[]):
        if not dropPlayer:
            return
        if dropPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
            GameWorld.DebugLog("前端自定义场景中,不掉落物品!")
            return
        curNPC = self.__Instance
        if curNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
            GameWorld.DebugLog("木桩怪,不掉落物品!")
            return
        npcID = curNPC.GetNPCID()
        mapID = GameWorld.GetMap().GetMapID()
        mapID = FBCommon.GetRecordMapID(mapID)