ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -12,7 +12,17 @@
#
#---------------------------------------------------------------------
g_dbPlayerIDMap = {} # DBPlayer玩家表ID映射关系 {playerID:accID, ...}
g_allMapServerInitOK = False
g_noPlayerLoginWarningMailState = 0 # 服务器启动后无玩家登录预警邮件状态; 0-未处理;1-已发送;2-有玩家登录了
g_pyGameDataManager = None
g_onlinePlayerMgr = None # 玩家在线管理
g_billboardMgrMgr = None # 本服榜单管理
g_commMapLineInfo = {} # 地图线路真实地图虚拟线信息 {(dataMapID, lineID):(realMapID, copyMapID), ...}
g_commMapLineRouteDict = {} # 地图线路路由服务索引信息 {(dataMapID, lineID):routeServerIndex, ...}
@@ -52,7 +62,7 @@
g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...]
g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...]
g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...]
g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:familyID, ...}
g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...}
#boss刷新排序列表
g_sortBOSSRefreshList = []
@@ -68,6 +78,7 @@
g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}}
g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
@@ -75,11 +86,77 @@
g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量  {playerID:[题目ID, ...], ...}
g_chuangongPlayerDict = {} #传功玩家信息 {playerID:[目标玩家ID, ...], ...}
g_chuangongTagPlayerDict = {} #协助传功玩家信息 {playerID:协助玩家ID, ...}
g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间}
g_redPacketMgr = None # RedPacketMgr
g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
g_marryReqInfo = {} # 当前进行中的求亲信息 {请求玩家ID:MarryReq, ...}
g_marryCandyInfo = {} # 进行中的喜糖信息 {(playerIDA, playerIDB):MarryCandy, ...}
g_marryCandySortList = [] # 按结算时间排序后的喜糖列表,升序
g_marryBreakInfo = {} # 进行中的离婚信息{(playerIDA, playerIDB):MarryCandy, ...}
g_marryBreakSortList = [] # 按提交时间排序后的喜糖列表,升序
g_arenaPlayerBattleRecDict = {} # 本服竞技场玩家挑战记录缓存 {playerID:[ArenaBattleRec, ...], ...}
g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[ArenaMatchPlayer, ...], ...}
g_arenaRobotLVList = [] # 本服竞技场机器人等级列表
g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
g_crossZoneName = "" # 跨服分区名
g_crossServerTimeInfo = [0, 0, 0] # 跨服时间信息 [crossServerTime, curServerTime, syncMapTime]
g_luckyCloudBuyNumDict = {} # 幸运云购购买记录 {zoneID:[LuckyCloudBuyNum, ...], ...}
g_luckyCloudBuyLotteryDict = {} # 幸运云购开奖记录 {zoneID:[LuckyCloudBuyLottery, ...], ...}
g_unNotifyCloudBuyNumDict = {} # 未通知的跨服云购购买信息 {playerID:msgData, ...}
g_luckyCloudBuyRemainCountDict = {} # 幸运云购剩余购买份数 {zoneID:remainCount, ...} - 子服用
g_crossActInfoDict = None # 跨服运营活动信息 {actName:{actInfoDict}, ...}
g_playerDelMailGUIDDict = {} # 玩家邮件GUID信息 {playerID:[GUID, ...], ...} 仅触发删除才有数据,且并不一定所有GUID都存在,仅作为删除邮件时用到
g_crossMailPlayerDict = {} # 有跨服邮件的玩家ID信息 {playerID:tick, ...}
g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
g_crossPKMatchDict = {} # 跨服PK匹配列表 {playerID:[匹配到的玩家ID, ...], ...}
g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西)
g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}
g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...}
g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
g_unNotifyPlayerCrossMsgDict = {} # 未通知玩家的跨服命令 {playerID:{msgType:[msgInfo], ...}, ...}
g_crossBattlefieldBuyInfo = {} # 跨服战场购买记录 {zoneID:{hmNum:{playerID:CrossBattlefieldBuy, ...}, ...}, ...}
g_crossBattlefieldSysCallBuyList = [] # 跨服战场系统场次购买召集玩家ID列表 [playerID, ...]
g_openDateTime = None # 本场次开启的时间
g_overPlayerIDList = [] # 本场次已经结算的玩家ID列表
g_championshipMgr = None # 跨服排位争霸赛管理
g_crossActAllRechargeInfo = {} # 跨服全民充值信息,本服用 {zoneID:{playerID:总充值, ...}, ...}
g_crossYaomoBossHurtInfo = {} # 跨服妖魔boss伤害信息,本服用 {playerID:hurtTotal, ...}
g_requestPlayerPackDataInfo = {} # 请求玩家打包数据汇总信息 {requestID:{"msgInfo":msgInfo, "packDataDict":packDataDict}, ...}
g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
g_xiangongCanLikeTimeDict = {} # 本服玩家对应仙宫可点赞最新时间信息 {playerID:{仙宫ID:addTime, ...}, ...}
g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...}