ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -506,7 +506,7 @@
    return itemID
def GetTreasureCntAward(curPlayer, treasureType, needTreasureCnt):
    ## 领取天道树奖励
    ## 领取寻宝累计次数奖励
    needTreasureCnt = GameWorld.ToIntDef(needTreasureCnt, 0)
    playerID = curPlayer.GetPlayerID()
    ipyData = IpyGameDataPY.GetIpyGameData("TreasureCntAward", treasureType, needTreasureCnt)
@@ -532,7 +532,7 @@
    GameWorld.DebugLog("领取寻宝次数奖励! treasureType=%s,needTreasureCnt=%s,awardIndex=%s,awardState=%s,updState=%s" 
                       % (treasureType, needTreasureCnt, awardIndex, awardState, updState), playerID)
    
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList)
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["TreasureCntAward", False, {}])
    Sync_TreasureInfo(curPlayer, [treasureType])
    return