hxp
2019-05-30 155ce07b6a6f028df226581496794116c71cc149
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -45,8 +45,7 @@
                        ("BYTE", "AttrID", 1),
                        ("dict", "AddAttrInfoPerPoint", 0),
                        ("BYTE", "FightPowerPerPoint", 0),
                        ("dict", "PointQualityAttrIDDict", 0),
                        ("dict", "PointQualityAttrValueDict", 0),
                        ("dict", "PointQualityAttrDict", 0),
                        ("list", "PointQualityIntervalList", 0),
                        ),
@@ -382,26 +381,26 @@
                        ("WORD", "LV", 1),
                        ("DWORD", "CftHit", 0),
                        ("DWORD", "CftMiss", 0),
                        ("DWORD", "CftDamagePer", 0),
                        ("DWORD", "CftDamReduce", 0),
                        ("DWORD", "CftIgnoreDefRate", 0),
                        ("DWORD", "CftDamChanceDef", 0),
                        ("DWORD", "CftBleedDamage", 0),
                        ("DWORD", "CftFaintRate", 0),
                        ("DWORD", "CftSuperHitReduce", 0),
                        ("DWORD", "CftSuperHitRateReduce", 0),
                        ("DWORD", "CftSuperHitRate", 0),
                        ("DWORD", "CftLuckyHitRate", 0),
                        ("DWORD", "CftLuckyHitRateReduce", 0),
                        ("DWORD", "CftSkillAtkRate", 0),
                        ("DWORD", "CftSkillAtkRateReduce", 0),
                        ("DWORD", "CftFinalHurtPer", 0),
                        ("DWORD", "CftFinalHurtReducePer", 0),
                        ("DWORD", "CftDamagePerPVP", 0),
                        ("DWORD", "CftDamagePerPVPReduce", 0),
                        ("DWORD", "CftNPCHurtAddPer", 0),
                        ("DWORD", "CftNormalHurtPer", 0),
                        ("DWORD", "CftFabaoHurtPer", 0),
                        ("DWORD", "CftDamBackPer", 0),
                        ("DWORD", "CftIgnoreDefRateReduce", 0),
                        ("DWORD", "CftFaintDefRate", 0),
                        ("DWORD", "CftAtkSpeed", 0),
                        ("DWORD", "CftLuckyHit", 0),
                        ("DWORD", "CftSpeedPer", 0),
                        ("DWORD", "CftAtkPer", 0),
                        ("DWORD", "CftMaxHPPer", 0),
                        ("DWORD", "CftJobAHurtAddPer", 0),
                        ("DWORD", "CftJobBHurtAddPer", 0),
                        ("DWORD", "CftJobCHurtAddPer", 0),
@@ -703,7 +702,7 @@
                        ("BYTE", "AlchemyQuality", 0),
                        ("DWORD", "LearnNeedItemID", 0),
                        ("BYTE", "LearnNeedAlchemLV", 0),
                        ("WORD", "LearnNeedLuck", 0),
                        ("WORD", "LearnNeedLingGenPoint", 0),
                        ("WORD", "NeedTime", 0),
                        ("WORD", "AlchemyExp", 0),
                        ("dict", "Material", 0),
@@ -731,8 +730,8 @@
                        ),
                "PersonalBoss":(
                        ("DWORD", "NPCID", 1),
                        ("DWORD", "ChanllengeLv", 0),
                        ("DWORD", "NPCID", 0),
                        ("DWORD", "FuncLineID", 1),
                        ),
                "FamilyActivity":(
@@ -839,6 +838,7 @@
                        ("WORD", "CostGold", 0),
                        ("BYTE", "ShowType", 0),
                        ("BYTE", "IsBind", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ),
                "ChestsAward":(
@@ -1488,16 +1488,14 @@
        self.AttrID = 0
        self.AddAttrInfoPerPoint = {}
        self.FightPowerPerPoint = 0
        self.PointQualityAttrIDDict = {}
        self.PointQualityAttrValueDict = {}
        self.PointQualityAttrDict = {}
        self.PointQualityIntervalList = []
        return
        
    def GetAttrID(self): return self.AttrID # 属性ID
    def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..}
    def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力
    def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
    def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
    def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性,  {职业:{属性ID:[阶段属性,..],..},..}
    def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表
# 境界表
@@ -2194,26 +2192,26 @@
        self.LV = 0
        self.CftHit = 0
        self.CftMiss = 0
        self.CftDamagePer = 0
        self.CftDamReduce = 0
        self.CftIgnoreDefRate = 0
        self.CftDamChanceDef = 0
        self.CftBleedDamage = 0
        self.CftFaintRate = 0
        self.CftSuperHitReduce = 0
        self.CftSuperHitRateReduce = 0
        self.CftSuperHitRate = 0
        self.CftLuckyHitRate = 0
        self.CftLuckyHitRateReduce = 0
        self.CftSkillAtkRate = 0
        self.CftSkillAtkRateReduce = 0
        self.CftFinalHurtPer = 0
        self.CftFinalHurtReducePer = 0
        self.CftDamagePerPVP = 0
        self.CftDamagePerPVPReduce = 0
        self.CftNPCHurtAddPer = 0
        self.CftNormalHurtPer = 0
        self.CftFabaoHurtPer = 0
        self.CftDamBackPer = 0
        self.CftIgnoreDefRateReduce = 0
        self.CftFaintDefRate = 0
        self.CftAtkSpeed = 0
        self.CftLuckyHit = 0
        self.CftSpeedPer = 0
        self.CftAtkPer = 0
        self.CftMaxHPPer = 0
        self.CftJobAHurtAddPer = 0
        self.CftJobBHurtAddPer = 0
        self.CftJobCHurtAddPer = 0
@@ -2225,26 +2223,26 @@
    def GetLV(self): return self.LV # 等级
    def GetCftHit(self): return self.CftHit # 命中系数
    def GetCftMiss(self): return self.CftMiss # 闪避系数
    def GetCftDamagePer(self): return self.CftDamagePer # 增加伤害系数
    def GetCftDamReduce(self): return self.CftDamReduce # 减少伤害系数
    def GetCftIgnoreDefRate(self): return self.CftIgnoreDefRate # 无视防御系数
    def GetCftDamChanceDef(self): return self.CftDamChanceDef # 抵御系数
    def GetCftBleedDamage(self): return self.CftBleedDamage # 流血伤害系数
    def GetCftFaintRate(self): return self.CftFaintRate # 击晕系数
    def GetCftSuperHitReduce(self): return self.CftSuperHitReduce # 暴击抗性系数
    def GetCftSuperHitRateReduce(self): return self.CftSuperHitRateReduce # 暴击率抗性系数
    def GetCftSuperHitRate(self): return self.CftSuperHitRate # 暴击率系数
    def GetCftLuckyHitRate(self): return self.CftLuckyHitRate # 会心一击率系数
    def GetCftLuckyHitRateReduce(self): return self.CftLuckyHitRateReduce # 会心一击抗性系数
    def GetCftSkillAtkRate(self): return self.CftSkillAtkRate # 技能伤害系数
    def GetCftSkillAtkRateReduce(self): return self.CftSkillAtkRateReduce # 技能减伤系数
    def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增肌系数
    def GetCftFinalHurtPer(self): return self.CftFinalHurtPer # 最终伤害加成系数
    def GetCftFinalHurtReducePer(self): return self.CftFinalHurtReducePer # 最终伤害减免系数
    def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增加系数
    def GetCftDamagePerPVPReduce(self): return self.CftDamagePerPVPReduce # PVP伤害减少系数
    def GetCftNPCHurtAddPer(self): return self.CftNPCHurtAddPer # PVE技能加成系数
    def GetCftNormalHurtPer(self): return self.CftNormalHurtPer # 普通附加伤害加成系数
    def GetCftFabaoHurtPer(self): return self.CftFabaoHurtPer # 法宝附加伤害加成系数
    def GetCftDamBackPer(self): return self.CftDamBackPer # 伤害反射系数
    def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数
    def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数
    def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数
    def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
    def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
    def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
    def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
    def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成
    def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成
    def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成
@@ -2856,7 +2854,7 @@
        self.AlchemyQuality = 0
        self.LearnNeedItemID = 0
        self.LearnNeedAlchemLV = 0
        self.LearnNeedLuck = 0
        self.LearnNeedLingGenPoint = 0
        self.NeedTime = 0
        self.AlchemyExp = 0
        self.Material = {}
@@ -2868,7 +2866,7 @@
    def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级
    def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID
    def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级
    def GetLearnNeedLuck(self): return self.LearnNeedLuck # 丹方需要慧根
    def GetLearnNeedLingGenPoint(self): return self.LearnNeedLingGenPoint # 丹方需要总灵根点数
    def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒)
    def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值
    def GetMaterial(self): return self.Material # 炼丹材料
@@ -2923,11 +2921,11 @@
    
    def __init__(self):
        self.NPCID = 0
        self.ChanllengeLv = 0
        self.FuncLineID = 0
        return
        
    def GetNPCID(self): return self.NPCID # ID
    def GetChanllengeLv(self): return self.ChanllengeLv # 可挑战等级
    def GetFuncLineID(self): return self.FuncLineID # 可挑战等级
# 仙盟活跃表
class IPY_FamilyActivity():
@@ -3143,7 +3141,8 @@
        self.CostItemCount = 0
        self.CostGold = 0
        self.ShowType = 0
        self.IsBind = 0
        self.IsBind = 0
        self.AucionItemCanSell = 0
        return
        
    def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3151,7 +3150,8 @@
    def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数
    def GetCostGold(self): return self.CostGold # 消耗仙玉
    def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
    def GetIsBind(self): return self.IsBind # 开出物品是否绑定
    def GetIsBind(self): return self.IsBind # 开出物品是否绑定
    def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市
# 宝箱表产出表
class IPY_ChestsAward():