hxp
2019-06-06 16062d6765654dc6528e4ac2fe287655c0afc424
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -1013,6 +1013,10 @@
    colorMaxDropCntDict = ipyDrop.GetEquipColorMaxDropCount() # {颜色:上限数量,...}
    colorSuitRateDict = ipyDrop.GetEquipColorSuitInfo() # 装备颜色对应套装概率 {颜色:套装概率, ...}
    colorSuitPlaceKeyInfoDict = ipyDrop.GetEquipPartKeyRateInfo() # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
    colorSuitPartOptimization = ipyDrop.GetColorSuitPartOptimization() # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
    optColor, optIsSuit = colorSuitPartOptimization / 10, colorSuitPartOptimization % 10
    optPlace = None # 优选部位
    for dropEquipInfo in dropEquipInfoList:
        classLV, color = dropEquipInfo[:2]
        if color in colorMaxDropCntDict:
@@ -1040,11 +1044,20 @@
                GameWorld.ErrLog("未配置颜色是否套装对应部位集合key! npcID=%s,color=%s,isSuit=%s" % (npcID, color, isSuit))
                continue
            placeKey = colorSuitPlaceKeyInfoDict[colorSuitKey]
            # 掉落优选部位处理
            if color == optColor and isSuit == optIsSuit and placeKey in placeKeyListDict and optPlace == None:
                optPlace = __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, placeKeyListDict[placeKey])
            jobList = itemJobList
        if placeKey not in placeKeyListDict:
            GameWorld.ErrLog("部位集合key不存在!npcID=%s,placeKey=%s" % (npcID, placeKey))
            continue
        placeList = placeKeyListDict[placeKey]
        if optPlace > 0:
            GameWorld.DebugLog("    最终优选部位: %s" % optPlace)
            placeList = [optPlace]
            jobList = [dropPlayer.GetJob()]
            optPlace = 0 # 只有一次性的,置为0
        else:
            placeList = placeKeyListDict[placeKey]
        randEquipIDList = __GetEquipIDList(npcID, classLV, color, isSuit, placeList, jobList)
        if not randEquipIDList:
            continue
@@ -1114,6 +1127,42 @@
        GameWorld.ErrLog("Boss没有掉落物品,NPCID=%s" % (npcID), dropPlayer.GetPlayerID())
    return dropIDList, auctionIDList, dropMoneyCnt, moneyValue
def __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, optPlaceList):
    ''' 获取掉落优选部位
        几个默认规则
    1. 颜色大于指定优选颜色的,无论是否套装都不计算在内
    2. 颜色小于指定优选颜色的,无论是否套装都计算在内
    '''
    #GameWorld.DebugLog("处理优选部位掉落: classLV=%s,optColor=%s,optIsSuit=%s,optPlaceList=%s" % (classLV, optColor, optIsSuit, optPlaceList))
    minGSPlace = None
    minGS = None
    equipPack = dropPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for optPlace in optPlaceList:
        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, optPlace)
        if not ipyData:
            continue
        equipIndex = ipyData.GetGridIndex()
        curEquip = equipPack.GetAt(equipIndex)
        if not curEquip or curEquip.IsEmpty():
            #GameWorld.DebugLog("    没穿装备,直接默认返回该部位: optPlace=%s" % optPlace)
            return optPlace
        curColor = curEquip.GetItemColor()
        curIsSuit = 1 if curEquip.GetSuiteID() else 0
        if curColor > optColor:
            # 超过优选指定颜色的不算,无论是否有套装
            #GameWorld.DebugLog("    颜色超过优选颜色,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
            continue
        if curColor == optColor and curIsSuit >= optIsSuit:
            # 与优选指定颜色相同,且满足是否套装的不算
            #GameWorld.DebugLog("    颜色套装满足优选,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
            continue
        curGS = ItemCommon.GetEquipGearScore(curEquip)
        if minGS == None or curGS < minGS:
            minGS = curGS
            minGSPlace = optPlace
    return minGSPlace
def __GetNPCDropDoCountChange(doCount, doCountRate, doCountAdd):
    ## 获取掉落执行次数变更结果,可能增加 或 减少
    if doCountRate != ChConfig.Def_MaxRateValue: