|  |  | 
 |  |  |     colorMaxDropCntDict = ipyDrop.GetEquipColorMaxDropCount() # {颜色:上限数量,...}
 | 
 |  |  |     colorSuitRateDict = ipyDrop.GetEquipColorSuitInfo() # 装备颜色对应套装概率 {颜色:套装概率, ...}
 | 
 |  |  |     colorSuitPlaceKeyInfoDict = ipyDrop.GetEquipPartKeyRateInfo() # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
 | 
 |  |  |     colorSuitPartOptimization = ipyDrop.GetColorSuitPartOptimization() # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
 | 
 |  |  |     optColor, optIsSuit = colorSuitPartOptimization / 10, colorSuitPartOptimization % 10
 | 
 |  |  |     optPlace = None # 优选部位
 | 
 |  |  |      | 
 |  |  |     for dropEquipInfo in dropEquipInfoList:
 | 
 |  |  |         classLV, color = dropEquipInfo[:2]
 | 
 |  |  |         if color in colorMaxDropCntDict:
 | 
 |  |  | 
 |  |  |                 GameWorld.ErrLog("未配置颜色是否套装对应部位集合key! npcID=%s,color=%s,isSuit=%s" % (npcID, color, isSuit))
 | 
 |  |  |                 continue
 | 
 |  |  |             placeKey = colorSuitPlaceKeyInfoDict[colorSuitKey]
 | 
 |  |  |             # 掉落优选部位处理
 | 
 |  |  |             if color == optColor and isSuit == optIsSuit and placeKey in placeKeyListDict and optPlace == None:
 | 
 |  |  |                 optPlace = __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, placeKeyListDict[placeKey])
 | 
 |  |  |             jobList = itemJobList
 | 
 |  |  |         if placeKey not in placeKeyListDict:
 | 
 |  |  |             GameWorld.ErrLog("部位集合key不存在!npcID=%s,placeKey=%s" % (npcID, placeKey))
 | 
 |  |  |             continue
 | 
 |  |  |         placeList = placeKeyListDict[placeKey]
 | 
 |  |  |         if optPlace > 0:
 | 
 |  |  |             GameWorld.DebugLog("    最终优选部位: %s" % optPlace)
 | 
 |  |  |             placeList = [optPlace]
 | 
 |  |  |             jobList = [dropPlayer.GetJob()]
 | 
 |  |  |             optPlace = 0 # 只有一次性的,置为0
 | 
 |  |  |         else:
 | 
 |  |  |             placeList = placeKeyListDict[placeKey]
 | 
 |  |  |         randEquipIDList = __GetEquipIDList(npcID, classLV, color, isSuit, placeList, jobList)
 | 
 |  |  |         if not randEquipIDList:
 | 
 |  |  |             continue
 | 
 |  |  | 
 |  |  |         GameWorld.ErrLog("Boss没有掉落物品,NPCID=%s" % (npcID), dropPlayer.GetPlayerID())
 | 
 |  |  |     return dropIDList, auctionIDList, dropMoneyCnt, moneyValue
 | 
 |  |  | 
 | 
 |  |  | def __GetOptimizationEquipPlace(dropPlayer, classLV, optColor, optIsSuit, optPlaceList):
 | 
 |  |  |     ''' 获取掉落优选部位
 | 
 |  |  |         几个默认规则
 | 
 |  |  |     1. 颜色大于指定优选颜色的,无论是否套装都不计算在内
 | 
 |  |  |     2. 颜色小于指定优选颜色的,无论是否套装都计算在内
 | 
 |  |  |     '''
 | 
 |  |  |     #GameWorld.DebugLog("处理优选部位掉落: classLV=%s,optColor=%s,optIsSuit=%s,optPlaceList=%s" % (classLV, optColor, optIsSuit, optPlaceList))
 | 
 |  |  |     minGSPlace = None
 | 
 |  |  |     minGS = None
 | 
 |  |  |     equipPack = dropPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
 | 
 |  |  |     for optPlace in optPlaceList:
 | 
 |  |  |         ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, optPlace)
 | 
 |  |  |         if not ipyData:
 | 
 |  |  |             continue
 | 
 |  |  |         equipIndex = ipyData.GetGridIndex()
 | 
 |  |  |         curEquip = equipPack.GetAt(equipIndex)
 | 
 |  |  |         if not curEquip or curEquip.IsEmpty():
 | 
 |  |  |             #GameWorld.DebugLog("    没穿装备,直接默认返回该部位: optPlace=%s" % optPlace)
 | 
 |  |  |             return optPlace
 | 
 |  |  |         curColor = curEquip.GetItemColor()
 | 
 |  |  |         curIsSuit = 1 if curEquip.GetSuiteID() else 0
 | 
 |  |  |         if curColor > optColor:
 | 
 |  |  |             # 超过优选指定颜色的不算,无论是否有套装
 | 
 |  |  |             #GameWorld.DebugLog("    颜色超过优选颜色,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
 | 
 |  |  |             continue
 | 
 |  |  |         if curColor == optColor and curIsSuit >= optIsSuit:
 | 
 |  |  |             # 与优选指定颜色相同,且满足是否套装的不算
 | 
 |  |  |             #GameWorld.DebugLog("    颜色套装满足优选,不算该部位: optPlace=%s,curColor=%s,curIsSuit=%s" % (optPlace, curColor, curIsSuit))
 | 
 |  |  |             continue
 | 
 |  |  |         curGS = ItemCommon.GetEquipGearScore(curEquip)
 | 
 |  |  |         if minGS == None or curGS < minGS:
 | 
 |  |  |             minGS = curGS
 | 
 |  |  |             minGSPlace = optPlace
 | 
 |  |  |              | 
 |  |  |     return minGSPlace
 | 
 |  |  | 
 | 
 |  |  | def __GetNPCDropDoCountChange(doCount, doCountRate, doCountAdd):
 | 
 |  |  |     ## 获取掉落执行次数变更结果,可能增加 或 减少
 | 
 |  |  |     if doCountRate != ChConfig.Def_MaxRateValue:
 |