| | |
| | | # 重刷被动技能
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
|
| | | # 重刷技能战力
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | | curControl = PlayerControl.PlayerControl(curPlayer)
|
| | | curControl.RefreshAllSkill()
|
| | | curControl.RefreshPlayerAttrState()
|
| | |
|
| | | NotifyElementSkillInfo(curPlayer, mainSkillID, selectSkillID if updSelectSkillLV != activeSkillLV else 0)
|
| | | return
|
| | |
| | | # 重刷被动技能
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
|
| | | # 重刷技能战力
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | | curControl = PlayerControl.PlayerControl(curPlayer)
|
| | | curControl.RefreshAllSkill()
|
| | | curControl.RefreshPlayerAttrState()
|
| | | NotifyElementSkillInfo(curPlayer)
|
| | | return
|
| | |
|