ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -35,6 +35,7 @@
import IpyGameDataPY
import PlayerAttrFruit
import GameMap
import OpenServerCampaign
import PlayerMagicWeapon
import PassiveBuffEffMng
import CalcNoLineEffect
@@ -319,7 +320,7 @@
    #---通知客户端---
    #rolePet.Sync_PetInfo()
    #刷新技能栏
    rolePet.Sync_SkillList()
    #rolePet.Sync_SkillList()
    
    #---收到"宠物出战"请求---
    #检查是否可出战
@@ -470,6 +471,9 @@
            PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
    RefreshPetItemAddAttr(curPlayer, True)
    SetPetSkillFightPower(curPlayer)    # 技能战力重算
    # 开服活动数据
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
    return True
@@ -683,16 +687,34 @@
    
        SetPetSkillFightPower(curPlayer)    # 技能战力重算
        RefreshPetItemAddAttr(curPlayer, True)
        # 开服活动数据
        OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1])
    extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
    extraInfoDict.update(eval(petDataItem.GetUserData()))
    DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
        
    #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
    return
def GetTotalPetLV(curPlayer):
    totalPetLV = 0
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        petItem = petPack.GetAt(i)
        if petItem.IsEmpty():
            continue
        petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
        petIpyData = GetPetIpydata(petItemNPCID)
        if not petIpyData:
            continue
        totalPetLV += classLV
    return totalPetLV
## 刷新宠物数据物品增加的属性
def RefreshPetItemAddAttr(curPlayer, isUpdBillboard):
@@ -757,7 +779,8 @@
    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
    totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
    # 果实给人物加属性, 魂石果实算附加属性层,单独计算
    PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx)
    
    #灵兽技能给人物加的属性
    learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)