| | |
| | | qualityPerDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 2, {})
|
| | | if itemColor in qualityPerDict:
|
| | | value *= float(qualityPerDict[itemColor])
|
| | | extraValueDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 4, {})
|
| | | value += extraValueDict.get(itemColor, 0)
|
| | | |
| | | if isSpecial:
|
| | | specialPer = IpyGameDataPY.GetFuncCfg(keyStr, 3)
|
| | | if specialPer:
|
| | |
| | |
|
| | | ## 获取符印是否已解锁
|
| | | def GetIsOpenByRuneID(curPlayer, itemid):
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(itemid)
|
| | | if not itemData:
|
| | | return
|
| | | curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
|
| | | curEff = itemData.GetEffectByIndex(0)
|
| | | curRuneType = curEff.GetEffectID()
|
| | | floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
|
| | | towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
|
| | | floorList = [int(i) for i in towerRuneTypeDict]
|
| | | floorList.sort()
|
| | | for floor in floorList:
|
| | | typeList = towerRuneTypeDict[str(floor)]
|
| | | if curRuneType in typeList:
|
| | | floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0
|
| | | return curPassLV >= floorkey
|
| | | ipyData = GetRuneIpyData(itemid)
|
| | | if ipyData:
|
| | | curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
|
| | | return curPassLV >= ipyData.GetTowerID()
|
| | | # 没配置限制层数解锁的默认解锁
|
| | | return True
|
| | |
|
| | |
| | | ItemCommon.DelVPackItem(curPlayer, ShareDefine.rptRune, indexList1, ChConfig.ItemDel_Rune)
|
| | | if indexList2:
|
| | | for index in indexList2:
|
| | | srcRuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % index, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % index, 0)
|
| | | dataDict = {'doType':'RuneCompound', 'srcRuneData':srcRuneData, 'desRuneData':0}
|
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
|
| | | |
| | | Sync_RuneInfo(curPlayer)
|
| | | RefreshRuneAttr(curPlayer)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|