hxp
2020-01-17 16abecd38712b22026a85e1119f2f4c38d89a00f
Tool/RobotTest/Protocol/PacketsReceived.py
@@ -1028,7 +1028,7 @@
    BackpackLV = 0    #(BYTE BackpackLV)//背包等级
    WarehouseLV = 0    #(BYTE WarehouseLV)//仓库等级
    TeamID = 0    #(DWORD TeamID)//队伍ID
    UseGoldType = 0    #(BYTE UseGoldType)//默认用金子/金票        类型为MoneyType
    UseGoldType = 0    #(BYTE UseGoldType)//默认用金子/金票      类型为MoneyType
    UseSilverType = 0    #(BYTE UseSilverType)//默认用的银子/银票
    AttackMode = 0    #(BYTE AttackMode)//攻击模式
    LastWeekOnlineTime = 0    #(DWORD LastWeekOnlineTime)//上周在线时间
@@ -5889,7 +5889,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("StartYear", c_ushort),    #年,    如果填写0, 就隐藏此窗口
                  ("StartYear", c_ushort),    #年,   如果填写0, 就隐藏此窗口
                  ("StartMonth", c_ushort),    #月
                  ("StartDate", c_ubyte),    #日
                  ("EndYear", c_ushort),    
@@ -6021,7 +6021,7 @@
    PlayerID = 0    #(DWORD PlayerID)
    FamilyNameLen = 0    #(BYTE FamilyNameLen)
    FamilyName = ""    #(String FamilyName)//size = FamilyNameLen
    FamilyMemberLV = 0    #(BYTE FamilyMemberLV)//玩家在家族中的职位
    FamilyMemberLV = 0    #(BYTE FamilyMemberLV)//玩家在家族中的职位
    data = None
    def __init__(self):
@@ -7061,67 +7061,36 @@
#03 09 主角登录时候的简短信息#tagPlayerLoginInfo
class  tagLoginInfoEquip(Structure):
    ItemPlace = 0    #(BYTE ItemPlace)
    ItemID = 0    #(DWORD ItemID)
    IsSuite = 0    #(BYTE IsSuite)//是否已经套装化
    UserDataLen = 0    #(DWORD UserDataLen)
    UserData = ""    #(String UserData)//size = UserDataLen
    data = None
    _pack_ = 1
    _fields_ = [
                  ("ItemID", c_int),
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        self.ItemPlace,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.ItemID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.IsSuite,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.UserDataLen,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.UserData,_pos = CommFunc.ReadString(_lpData, _pos,self.UserDataLen)
        return _pos
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ItemPlace = 0
        self.ItemID = 0
        self.IsSuite = 0
        self.UserDataLen = 0
        self.UserData = ""
        return
    def GetLength(self):
        length = 0
        length += 1
        length += 4
        length += 1
        length += 4
        length += len(self.UserData)
        return length
        return sizeof(tagLoginInfoEquip)
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteBYTE(data, self.ItemPlace)
        data = CommFunc.WriteDWORD(data, self.ItemID)
        data = CommFunc.WriteBYTE(data, self.IsSuite)
        data = CommFunc.WriteDWORD(data, self.UserDataLen)
        data = CommFunc.WriteString(data, self.UserDataLen, self.UserData)
        return data
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''
                                ItemPlace:%d,
                                ItemID:%d,
                                IsSuite:%d,
                                UserDataLen:%d,
                                UserData:%s
        DumpString = '''//03 09 主角登录时候的简短信息//tagPlayerLoginInfo:
                                ItemID:%d
                                '''\
                                %(
                                self.ItemPlace,
                                self.ItemID,
                                self.IsSuite,
                                self.UserDataLen,
                                self.UserData
                                self.ItemID
                                )
        return DumpString
@@ -8054,7 +8023,7 @@
class  tagFBEventList(Structure):
    Head = tagHead()
    EventCount = 0    #(BYTE EventCount)//副本活动数
    EventList = list()    #(vector<tagFBEventDetail> EventList)//副本活动列表
    EventList = list()    #(vector<tagFBEventDetail> EventList)//副本活动列表
    data = None
    def __init__(self):
@@ -8593,67 +8562,36 @@
#04 34 周围玩家出现合并封包#tagAreaPlayerAppearEx
class  tagEquipInfo(Structure):
    Place = 0    #(BYTE Place)//装备位置
    ItemID = 0    #(DWORD ItemID)//物品ID
    IsSuite = 0    #(BYTE IsSuite)//是否已经套装化
    UserDataLen = 0    #(DWORD UserDataLen)
    UserData = ""    #(String UserData)// 附加数据
    data = None
    _pack_ = 1
    _fields_ = [
                  ("ItemID", c_int),    #物品ID
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        self.Place,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.ItemID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.IsSuite,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.UserDataLen,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.UserData,_pos = CommFunc.ReadString(_lpData, _pos,self.UserDataLen)
        return _pos
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Place = 0
        self.ItemID = 0
        self.IsSuite = 0
        self.UserDataLen = 0
        self.UserData = ""
        return
    def GetLength(self):
        length = 0
        length += 1
        length += 4
        length += 1
        length += 4
        length += len(self.UserData)
        return length
        return sizeof(tagEquipInfo)
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteBYTE(data, self.Place)
        data = CommFunc.WriteDWORD(data, self.ItemID)
        data = CommFunc.WriteBYTE(data, self.IsSuite)
        data = CommFunc.WriteDWORD(data, self.UserDataLen)
        data = CommFunc.WriteString(data, self.UserDataLen, self.UserData)
        return data
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''
                                Place:%d,
                                ItemID:%d,
                                IsSuite:%d,
                                UserDataLen:%d,
                                UserData:%s
        DumpString = '''//04 34 周围玩家出现合并封包//tagAreaPlayerAppearEx:
                                ItemID:%d
                                '''\
                                %(
                                self.Place,
                                self.ItemID,
                                self.IsSuite,
                                self.UserDataLen,
                                self.UserData
                                self.ItemID
                                )
        return DumpString
@@ -8724,7 +8662,7 @@
    TeamID = 0    #(DWORD TeamID)//组队ID
    HP = 0    #(DWORD HP)
    MaxHP = 0    #(DWORD MaxHP)
    PlayerState = 0    #(BYTE PlayerState)//TClientPlayerState    玩家状态 打坐/马上/人镖合一
    PlayerState = 0    #(BYTE PlayerState)//TClientPlayerState   玩家状态 打坐/马上/人镖合一
    IsHideMask = 0    #(BYTE IsHideMask)
    Country = 0    #(BYTE Country)//玩家国家
    FamilyID = 0    #(DWORD FamilyID)//家族ID
@@ -10132,7 +10070,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("PlayerID", c_int),    
                  ("FamilyMemberLV", c_ubyte),    #玩家在家族中的职位
                  ("FamilyMemberLV", c_ubyte),    #玩家在家族中的职位
                  ]
    def __init__(self):
@@ -10180,7 +10118,7 @@
#------------------------------------------------------
#04 36    周围玩家家族名刷新#tagPlayerFamilyNameRefresh
#04 36   周围玩家家族名刷新#tagPlayerFamilyNameRefresh
class  tagPlayerFamilyNameRefresh(Structure):
    Head = tagHead()
@@ -10258,7 +10196,7 @@
    PlayerID = 0    #(DWORD PlayerID)
    FamilyNameLen = 0    #(BYTE FamilyNameLen)
    FamilyName = ""    #(String FamilyName)//size = FamilyNameLen
    FamilyMemberLV = 0    #(BYTE FamilyMemberLV)//玩家在家族中的职位
    FamilyMemberLV = 0    #(BYTE FamilyMemberLV)//玩家在家族中的职位
    data = None
    def __init__(self):
@@ -13602,7 +13540,7 @@
    ByObjID = 0    #(DWORD ByObjID)//物品原本在哪个对象身上
    DropTick = 0    #(DWORD DropTick)//物品掉落Tick
    UserDataLen = 0    #(WORD UserDataLen)//附加属性长度
    UserData = ""    #(String UserData)//附加属性  size = UserDataLen
    UserData = ""    #(String UserData)//附加属性  size = UserDataLen
    data = None
    def __init__(self):
@@ -14020,7 +13958,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("MakeType", c_ubyte),    #类型        TMakeItemType
                  ("MakeType", c_ubyte),    #类型      TMakeItemType
                  ("Result", c_ubyte),    #是否成功
                  ]
@@ -15108,7 +15046,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("PlayerID", c_int),    
                  ("PrepareState", c_ubyte),    #准备类型,    TPreparingState
                  ("PrepareState", c_ubyte),    #准备类型,   TPreparingState
                  ("MaxTime", c_int),    #最大时间
                  ("PrepareID", c_int),    #准备ID, 如果是技能, 则是技能ID
                  ]
@@ -20627,7 +20565,7 @@
    FamilyName = ""    #(String FamilyName)//size = FamilyNameLen
    Job = 0    #(BYTE Job)//ְҵ
    FamilyActiveValue = 0    #(DWORD FamilyActiveValue)//本周家族活跃度
    LastWeekFamilyActiveValue = 0    #(DWORD LastWeekFamilyActiveValue)//上周家族活跃度
    LastWeekFamilyActiveValue = 0    #(DWORD LastWeekFamilyActiveValue)//上周家族活跃度
    OfficialRank = 0    #(BYTE OfficialRank)//境界
    Exattr1 = 0    #(DWORD Exattr1)//扩展属性
    Exattr2 = 0    #(DWORD Exattr2)//扩展属性
@@ -20791,7 +20729,7 @@
    Point = 0    #(DWORD Point)//家族战积分
    Broadcast = ""    #(String Broadcast)//size = BroadcastLen
    FamilyActiveValue = 0    #(DWORD FamilyActiveValue)//本周家族活跃度
    LastWeekFamilyActiveValue = 0    #(DWORD LastWeekFamilyActiveValue)//上周家族活跃度
    LastWeekFamilyActiveValue = 0    #(DWORD LastWeekFamilyActiveValue)//上周家族活跃度
    Member = list()    #(vector<tagRoleFamilyMember> Member)//size = MemberCount
    Extra1 = 0    #(DWORD Extra1)//附加字段1
    Extra2 = 0    #(DWORD Extra2)//附加字段2
@@ -21968,7 +21906,7 @@
class  tagFamilyTechInfo(Structure):
    Head = tagHead()
    TechCount = 0    #(WORD TechCount)//帮会科技数量 
    TechInfoList = list()    #(vector<tagTechInfo> TechInfoList)//科技信息列表
    TechInfoList = list()    #(vector<tagTechInfo> TechInfoList)//科技信息列表
    data = None
    def __init__(self):
@@ -22299,7 +22237,7 @@
#10 01 排行榜信息#tagBillboard 对性能影响比较大, 需要限制tick
class  tagBillboardList(Structure):
    ID = 0    #(DWORD ID)// 不一定都能用上,目前用于保存宠物NPCID
    ID = 0    #(DWORD ID)// 不一定都能用上,目前用于保存宠物NPCID
    Name1 = ""    #(char Name1[33])//名字1,用来显示排序对象名字 
    Name2 = ""    #(char Name2[33])//名字2
    Type2 = 0    #(BYTE Type2)//附加类型,用来表示排序对象的类型,比如,玩家所属职业门派,宠物类型等
@@ -23765,7 +23703,7 @@
    MakerNameLen = 0    #(BYTE MakerNameLen)//制造者名字
    MakerName = ""    #(String MakerName)//size = MakerNameLen
    UserDataLen = 0    #(DWORD UserDataLen)
    UserData = ""    #(String UserData)//自定义数据
    UserData = ""    #(String UserData)//自定义数据
    data = None
    def __init__(self):
@@ -24365,7 +24303,7 @@
                  ("SubCmd", c_ubyte),
                  ("Type", c_ubyte),    #答题类型
                  ("QuestionNO", c_ushort),    # 答题号
                  ("FunctionNO", c_ubyte),    # 功能号
                  ("FunctionNO", c_ubyte),    # 功能号
                  ("FunctionOpt1", c_ubyte),    #功能选项1
                  ("FunctionOpt2", c_ubyte),    #功能选项2
                  ("FunctionOpt3", c_ubyte),    #功能选项3
@@ -27054,8 +26992,8 @@
                  ("PlayerID", c_int),    #挂单玩家的id
                  ("FormID", c_int),    # 挂单ID
                  ("UnitPrice", c_int),    #该单购买元宝的银两单价(每组)
                  ("LefGold", c_int),    #该单的剩余购买元宝组数
                  ("LeftTime", c_ushort),    #该单的剩余在架时间
                  ("LefGold", c_int),    #该单的剩余购买元宝组数
                  ("LeftTime", c_ushort),    #该单的剩余在架时间
                  ]
    def __init__(self):
@@ -27189,7 +27127,7 @@
                  ("SubCmd", c_ubyte),
                  ("FormID", c_int),    # 挂单ID
                  ("UnitPrice", c_int),    #该单购买元宝的银两单价(每组)
                  ("LefGold", c_int),    #该单的剩余购买元宝组数
                  ("LefGold", c_int),    #该单的剩余购买元宝组数
                  ("LeftTime", c_ushort),    #该单的剩余在架时间
                  ]
@@ -27478,7 +27416,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("LabelID", c_int),    # 删除标签
                  ("LabelID", c_int),    # 删除标签
                  ]
    def __init__(self):
@@ -28719,7 +28657,7 @@
class  tagHightLadderTopPlayerList(Structure):
    Head = tagHead()
    Size = 0    #(BYTE Size)
    PlayerList = list()    #(vector<tagHightLadderPlayerInfo> PlayerList)//玩家信息列表
    PlayerList = list()    #(vector<tagHightLadderPlayerInfo> PlayerList)//玩家信息列表
    data = None
    def __init__(self):
@@ -28981,7 +28919,7 @@
class  tagVsTeam(Structure):
    TeamIndex = 0    #(BYTE TeamIndex)// 竞技队Index
    MemberCount = 0    #(WORD MemberCount)// 成员人数
    Members = list()    #(vector<tagVsMemberInfo> Members)// 成员列表
    Members = list()    #(vector<tagVsMemberInfo> Members)// 成员列表
    data = None
    def __init__(self):
@@ -29108,7 +29046,7 @@
    Head = tagHead()
    MyOrder = 0    #(WORD MyOrder)//自身排名
    Size = 0    #(BYTE Size)
    PlayerList = list()    #(vector<tagHightLadderPlayerInfo> PlayerList)//玩家信息列表
    PlayerList = list()    #(vector<tagHightLadderPlayerInfo> PlayerList)//玩家信息列表
    data = None
    def __init__(self):
@@ -29281,7 +29219,7 @@
class  tagBourseItem(Structure):
    ItemGUID = ""    #(char ItemGUID[40])
    PlayerID = 0    #(DWORD PlayerID)//挂单玩家ID
    PlayerID = 0    #(DWORD PlayerID)//挂单玩家ID
    ItemTypeID = 0    #(DWORD ItemTypeID)//物品ID
    PriceType = 0    #(BYTE PriceType)//出售价格类型
    PriceCount = 0    #(DWORD PriceCount)//出售价格
@@ -29668,4 +29606,4 @@
m_NAtagGMCmdAnswer=tagGMCmdAnswer()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGMCmdAnswer.Head.Cmd,m_NAtagGMCmdAnswer.Head.SubCmd))] = m_NAtagGMCmdAnswer
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGMCmdAnswer.Head.Cmd,m_NAtagGMCmdAnswer.Head.SubCmd))] = m_NAtagGMCmdAnswer