ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -34,8 +34,6 @@
import ChItem
import PlayerActivity
import ShareDefine
import PlayerGodWeapon
import PlayerSuccess
import PlayerGreatMaster
import PlayerHorse
import GameObj
@@ -48,6 +46,7 @@
import SkillShell
import FBCommon
import IpyGameDataPY
import EquipZhuXian
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -168,6 +167,10 @@
    if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return False
    
    if not curSkill:
        # 玩家普通也是技能,正常是不会走到这边
        return False
    useSkillData = attacker.GetUseSkill()
    if useSkillData and curSkill.GetSkillTypeID() != useSkillData.GetSkillTypeID():
        # 默认群攻附加触发buff的对象与攻击对象一致
@@ -245,7 +248,8 @@
    #还在冷却时间内无法释放
    if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0:
        PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit")
        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
        #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
        playerSkill.Sync_Skill()
        return False
    #5:检查玩家的魔法值是否够用这个技能
@@ -345,6 +349,13 @@
# @return 返回值真, 检查通过
# @remarks 自定义函数, NPC使用有对象技能
def NPCUseSkillTag(curNPC, curTag, curSkill, tick):
    skillTag = GetSkillAffectTag(curSkill)
    if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
        # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
        curTag = GetAppointNPCBySkillEffect(curSkill)
        if not curTag:
            return False
    if not NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
        return False
    
@@ -361,6 +372,29 @@
        curNPC.SetDict(ChConfig.Def_NPC_Dict_AtkMovePosY, 0)
        
    return result
# 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
def GetAppointNPCBySkillEffect(curSkill):
    npcID = 0
    effectID = ChConfig.Def_Skill_Effect_AppointNPC
    for i in xrange(0, curSkill.GetEffectCount()):
        curEffect = curSkill.GetEffect(i)
        curEffectID = curEffect.GetEffectID()
        if not curEffectID:
            #策划有可能中途删除,不用return
            continue
        #不是需要的效果
        if curEffectID != effectID:
            continue
        npcID = curEffect.GetEffectValue(0)
        break
    if not npcID:
        return None
    return GameWorld.FindNPCByNPCID(npcID)
# 计算NPC技能位移坐标,预警和非预警都可以用
@@ -509,6 +543,9 @@
# @return 返回值真, 检查通过
def NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
    skillTag = GetSkillAffectTag(curSkill)
    if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
        return True
    #---对象判定---
    if IsToPetOwnerSkill(curNPC, skillTag):
        return True
@@ -852,6 +889,7 @@
    Def_Attack_DelayTick = 5000
    # tick 误差过大则过滤
    if abs(clientTick - tick) > Def_Attack_DelayTick:
        curPlayer.Sync_ClientTick()
        GameWorld.DebugLog("tick 误差过大则过滤 > 5000")
        return False
    
@@ -1028,6 +1066,7 @@
def AttackFailNotify(curPlayer, curSkill, reason=0):
    sendPack = ChPyNetSendPack.tagMCAttackFail()
    sendPack.SkillID = curSkill.GetSkillID()
    sendPack.Reason = reason
    NetPackCommon.SendFakePack(curPlayer, sendPack)
#--------------------------玩家使用技能
#===============================================================================
@@ -1797,8 +1836,11 @@
    
    #升级技能CD直接冷却
    curSkill.SetRemainTime(0)
    learnSkillNotifyDict = IpyGameDataPY.GetFuncEvalCfg("SPSkillType", 3, {})
    if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
        PlayerControl.WorldNotify(0, 'GetMountSkill', [curPlayer.GetName(), curSkillID])
    elif skillTypeID in learnSkillNotifyDict:
        PlayerControl.WorldNotify(0, learnSkillNotifyDict[skillTypeID], [curPlayer.GetName(), curSkillID])
    else:
        #通知技能已升级成功 GeRen_admin_31379
        PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [curSkillID, curSkill.GetSkillLV()])
@@ -1840,6 +1882,11 @@
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
            return False
    #诛仙技能学习判断
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian:
        if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID):
            return False
    #经验检测
    skillLvUpNeedExp = upSkill.GetLVUpCostExp()
    
@@ -1924,35 +1971,29 @@
        return False
    
    skillManager = curPlayer.GetSkillManager()
    #姿态需求
    #hasStateSkillReq = False
    #前置技能需求
    hasLearnSkillReq = False
    #分支点总和
    numLearnSkillPoint = 0
    #当前技能姿态需求,姿态等级需求
    #curSkillStateReq = curSkill.GetStateSkillReq()
    #lvCurSkillStateReq = curSkill.GetStateSkillLV()
    #当前技能前置技能需求,前置技能等级需求
    curSkillLearnReq = curSkill.GetLearnSkillReq()
    lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
    #需要对应天赋系别点数
    learnSkillPointReq = curSkill.GetLearnSkillPointReq()
    learnSkillPointReq = curSkill.GetLearnSkillPointReq() #系别*10000+需要点数
    needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID())
    curSkillTypeID = curSkill.GetSkillTypeID()
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkillTypeID)
    curTalentType = ipyData.GetTalentType() if ipyData else 0
    #获取玩家目前所有技能
    for i in range(0, skillManager.GetSkillCount()):
    for i in xrange(skillManager.GetSkillCount()):
        skill = skillManager.GetSkillByIndex(i)
        if skill == None:
            continue
        
        skillTypeID = skill.GetSkillTypeID()
        lvSkill = skill.GetSkillLV()
        #满足姿态ID需求
#        if skillTypeID == curSkillStateReq and lvSkill >= lvCurSkillStateReq and not hasStateSkillReq:
#            hasStateSkillReq = True
        
        #满足前置技能需求
        if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
@@ -1966,16 +2007,29 @@
    if curSkillLearnReq != 0 and not hasLearnSkillReq:
        PlayerControl.NotifyCode(curPlayer, "GeRen_wjr_717982", [curSkillLearnReq, lvCurSkillLearnReq])
        return False
#    #有姿态ID需求
#    if curSkillStateReq != 0 and not hasStateSkillReq:
#        PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
#        return False
             
    #有分支点总和要求
    if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) 
        return False
    #玩家属性点要求
    stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*10000+需要属性点
    needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000
    if needBaseAttrID and needBaseAttrValue:
        baseAttrDict = {
                            ShareDefine.Def_Effect_STR:curPlayer.GetSTR(),
                            ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(),
                            ShareDefine.Def_Effect_CON:curPlayer.GetCON(),
                            ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(),
                         }
        if needBaseAttrID not in baseAttrDict:
            GameWorld.ErrLog('    天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
            return False
        curBaseAttrValue = baseAttrDict.get(needBaseAttrID, 0)
        if curBaseAttrValue < needBaseAttrValue:
            GameWorld.DebugLog('升级技能%s需要属性点 %s达到%s, 当前点数=%s!'%(curSkillTypeID, needBaseAttrID, needBaseAttrValue, curBaseAttrValue))
            return False
    
    return True
@@ -2578,7 +2632,7 @@
        buffState.DeleteEffectByIndex(i)
# 通过技能ID列表删除buff对应的效果ID
# 通过技能ID列表删除buff对应的效果ID, 死亡调用
def ClearBuffEffectBySkillIDList(curObj, buffState, skillIDList):
    
    effectIndexList = []
@@ -2588,11 +2642,17 @@
        if curEffectID == 0:
            continue
        
        # [技能ID, 来源对象ID,对象类型]
        if [buffState.GetEffectFromSkillID(i),
            buffState.GetEffectOwnerID(i),
            buffState.GetEffectOwnerType(i)] not in skillIDList:
        #=======================================================================
        # # [技能ID, 来源对象ID,对象类型]
        # if [buffState.GetEffectFromSkillID(i),
        #    buffState.GetEffectOwnerID(i),
        #    buffState.GetEffectOwnerType(i)] not in skillIDList:
        #    continue
        #=======================================================================
        # 改成只判断技能ID
        if buffState.GetEffectFromSkillID(i) not in skillIDList:
            continue
        effectIndexList.append(i)
        
    # 倒序删除
@@ -2639,6 +2699,20 @@
        OperControlManager.SetObjActState(curObj, buffSkill)
# 非属性技能算属性 特殊处理
# 法宝SP技能 如1-4级为增加属性,第5级为伤害效果,第6-10级就要包含属性和伤害效果
def CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList):
    if curPlayerSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
        return
    value = GetMaxHPAttrValue(curPlayerSkill)
    if value == 0:
        return
    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxHP, value, allAttrList)
    return
# 计算属性类技能的属性,同buff层不算战力
def CalcPassiveAttr_Effect(curPlayer, allAttrList):
    skillManager = curPlayer.GetSkillManager()
@@ -2647,13 +2721,15 @@
        if curPlayerSkill == None:
            continue
        
        CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList)
        if not SkillCommon.isPassiveAttr(curPlayerSkill):
            continue
        
        if curPlayerSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
                                            ChConfig.Def_SkillFuncType_FbSPSkill,
                                            ChConfig.Def_SkillFuncType_GiftSkill,
                                            ChConfig.Def_SkillFuncType_GWSkill]:
                                            ChConfig.Def_SkillFuncType_GWSkill,
                                            ChConfig.Def_SkillFuncType_ZhuXian]:
            # 根据技能情况调整
            continue
        
@@ -3379,6 +3455,9 @@
def GetUpLVCostItemNum(curSkill):
    return curSkill.GetExAttr5()
# 技能特殊增加属性配置,目前只支持生命,潜力技能专用
def GetMaxHPAttrValue(curSkill):
    return curSkill.GetMP()
##获得当前技能升级消耗的真气值
# @param curSkill 当前技能技能
@@ -3426,9 +3505,11 @@
    if skillAim == ChConfig.Def_UseSkillAim_None:
        if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
            if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetType() == IPY_GameWorld.ntElf:
                # 有害技能特殊处理,不能对自己的召唤物释放
                target = None
            if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
                owner = NPCCommon.GetNpcObjOwnerDetail(target)
                if owner and owner.GetID() == attacker.GetID():
                    # 有害技能特殊处理,不能对自己的召唤物释放
                    target = None
                
            result = DoLogic_UseSkill(attacker, target, curSkill, tick, attacker.GetPosX(), attacker.GetPosY(), isEnhanceSkill=isEnhanceSkill)
        else: