ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -278,12 +278,12 @@
        ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
        #成功合成1个物品成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
        #合成X阶X颜色X星级以上装备
        classLV = ItemCommon.GetItemClassLV(makeItemData)
        itemColor = makeItemData.GetItemColor()
        itemQuality = makeItemData.GetItemQuality()
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
        EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
        #合成X阶X颜色X星级以上装备, 星级改为装备位了,暂时没有用,屏蔽
        #classLV = ItemCommon.GetItemClassLV(makeItemData)
        #itemColor = makeItemData.GetItemColor()
        #itemQuality = makeItemData.GetItemQuality()
        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
        #EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
    # 合成失败
    else:
        GameWorld.DebugLog("合成失败!")