| | |
| | | import ItemCommon
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| | | import ChConfig
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| | | import ChEquip
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| | | import EventShell
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| | |
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| | | import random
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| | |
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| | |
| | |
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| | | def GetEquipWashMaxLV(curPlayer, equipPlace):
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| | | # @return: 0-未开放; >=1-该装备位最大可洗练等级
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| | | maxLVDict = IpyGameDataPY.GetFuncEvalCfg("EquipWashMaxLV", 1)
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| | | washType = GetEquipWashType(equipPlace)
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| | | if not washType:
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| | | return 0
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| | | maxLVDict = IpyGameDataPY.GetFuncEvalCfg("EquipWashGroup%s" % washType, 2)
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| | | if not maxLVDict:
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| | | return 0
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| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
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| | |
| | | % (costItemID, costItemCount, bindCnt, unBindCnt), playerID)
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| | | return
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| | |
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| | | goldWashCostList = washData.GetGoldWashCostList()
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| | | if not goldWashCostList or len(goldWashCostList) != Def_EquipWashMaxAttrCount:
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| | | goldWashCostItemCountList = washData.GetGoldWashCostList() # 洗练必增条数消耗必增道具个数
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| | | if not goldWashCostItemCountList or len(goldWashCostItemCountList) != Def_EquipWashMaxAttrCount:
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| | | return
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| | |
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| | | randAttrDict = {} # 随机变更值字典 {属性编号:随机值, ...}
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| | |
| | | fixMaxValueDict[attrNum] = randValueMax
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| | |
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| | | checkUseGoldCnt = len(useGoldAttrNumList)
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| | | needGold = 0 if checkUseGoldCnt <= 0 else goldWashCostList[checkUseGoldCnt - 1]
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| | | needGold = 0
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| | | needMustID = IpyGameDataPY.GetFuncCfg("EquipWashMustID", 1)
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| | | needMustIDCount = 0 if checkUseGoldCnt <= 0 else goldWashCostItemCountList[checkUseGoldCnt - 1]
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| | | delMustIDCount = needMustIDCount
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| | | mustItemIndexList, mustBindCnt, mustUnBindCnt = [], 0, 0
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| | | if needMustIDCount:
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| | | mustItemIndexList, mustBindCnt, mustUnBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needMustID, needMustIDCount)
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| | | mustItemLackCount = max(0, needMustIDCount - (mustBindCnt + mustUnBindCnt))
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| | | if mustItemLackCount > 0:
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| | | needGold = ItemCommon.GetAutoBuyItemNeedGold({needMustID:mustItemLackCount})
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| | | if needGold <= 0:
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| | | GameWorld.ErrLog("自动购买必增道具所需仙玉异常!needMustID=%s,mustItemLackCount=%s,needGold=%s" |
| | | % (needMustID, mustItemLackCount, needGold), playerID)
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| | | return
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| | | delMustIDCount = needMustIDCount - mustItemLackCount
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| | | |
| | | if needGold and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold):
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| | | GameWorld.DebugLog("仙玉不足,无法洗练!checkUseGoldCnt=%s,needGold=%s" % (checkUseGoldCnt, needGold), playerID)
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| | | return
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| | |
| | |
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| | | # 扣除消耗
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| | | ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, "EquipWash")
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| | | if delMustIDCount:
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| | | ItemCommon.DelCostItemByBind(curPlayer, mustItemIndexList, mustBindCnt, mustUnBindCnt, delMustIDCount, "EquipWash")
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| | | |
| | | if needGold:
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| | | infoDict = {"EquipPlace":equipPlace, "WashType":washType, "WashLV":washLV, "CheckUseGoldCnt":checkUseGoldCnt}
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| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_EquipWash, infoDict)
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| | |
| | | washSpecLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipWashSpec", washType, washLV)
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| | | if washSpecLVIpyData:
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| | | PlayerControl.WorldNotify(0, "WashMasterCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), washType, washLV])
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| | | EventShell.EventRespons_EquipWash(curPlayer, washType, washLV)
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| | | break
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| | | return True
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| | |
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