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| | | def RefreshZhuXianAttr(curPlayer):
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| | | CalcZhuXianAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() |
| | | #CalcZhuXianAttr(curPlayer)
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| | | #PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() |
| | | return
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| | |
| | | PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListZXStone)
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| | | # 保存计算值
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
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| | | #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
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| | | #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
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| | | #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
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| | |
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| | | #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
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| | | equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
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| | | GameWorld.DebugLog("诛仙装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
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| | | #curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
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| | | return
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