|  |  |  | 
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|  |  |  | 4004:ChConfig.TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发 4 | 
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|  |  |  | 4005:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5 | 
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|  |  |  | 4006:ChConfig.TriggerType_SuperHit, # 暴击时 触发技能6, | 
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|  |  |  | 4007:ChConfig.TriggerType_SuperHitValue, # 暴击时 增加暴击值7, | 
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|  |  |  | 4007:ChConfig.TriggerType_SuperHitValue, # 暴击时 增加暴击值百分比7, | 
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|  |  |  | 4008:ChConfig.TriggerType_AttackAddSkillPer,  # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5 | 
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|  |  |  | 4009:ChConfig.TriggerType_HurtObjAddBuff, # 击中玩家(群攻多次触发)8, | 
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|  |  |  | 4010:ChConfig.TriggerType_ReduceCD, # 减少CD9, #CD | 
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|  |  |  | 
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|  |  |  | 4093:ChConfig.TriggerType_NoControl,   # 使关联技能不受控制 78 | 
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|  |  |  | 4094:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率 | 
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|  |  |  | 4095:ChConfig.TriggerType_SuperHitSuckBloodPer, # BUFF类: 暴击百分比吸血, 79 | 
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|  |  |  | 4096:ChConfig.TriggerType_SuperHitAddSkillPer, # 暴击增加技能伤害 | 
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|  |  |  | 4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 81 | 
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|  |  |  | 4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 80 | 
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|  |  |  | } | 
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|  |  |  | return tdict.get(effectID, -1) | 
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|  |  |  | #=========================================================================== | 
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|  |  |  | 
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|  |  |  | # 获得【BUFF】被动触发的方式 与GetTriggerTypeByEffectID互补 | 
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|  |  |  | def GetBuffTriggerTypeByEffectID(effectID): | 
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|  |  |  | tdict = { | 
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|  |  |  | 1011:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失 | 
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|  |  |  | 4500:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能 | 
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|  |  |  | 4501:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害 | 
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|  |  |  | 4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能 | 
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|  |  |  | 
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|  |  |  | 4530:ChConfig.TriggerType_Buff_AttackSubLayer,  # BUFF类:攻击减buff层,0消失 | 
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|  |  |  | 4531:ChConfig.TriggerType_BounceHPPerByAttacker,  # 反弹伤害百分比值, 由攻击方决定 77 | 
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|  |  |  | 4532:ChConfig.TriggerType_SuperHit,    # buff中对第一目标暴击触发技能 | 
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|  |  |  | 4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81 | 
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|  |  |  |  | 
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|  |  |  | 803:ChConfig.TriggerType_BloodShield,  # 血盾 | 
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|  |  |  | 806:ChConfig.TriggerType_BloodShield,  # 血盾 | 
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