| | |
| | | import EventShell
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| | | import EventReport
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| | | import ChPlayer
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| | | import FBHelpBattle
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| | |
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| | |
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| | | #阶段时间
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| | |
| | |
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| | | #当前副本地图的状态
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| | | (
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| | | FB_Step_Open, # 副本开启
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| | | FB_Step_CallHelp, # 助战召唤
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| | | FB_Step_Prepare, # 副本等待
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| | | FB_Step_Fighting, # 副本进行中
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| | | FB_Step_Over, # 副本结束
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| | |
| | | curPlayer.ResetPos(enterX, enterY)
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| | | return
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| | |
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| | | ## 召唤助战完成
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| | | def OnCallHelpBattleOK(curPlayer, tick):
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| | | lineID = FBCommon.GetFBPropertyMark()
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| | | DoQueenRelicsLinePrepare(curPlayer, lineID, tick)
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| | | return
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| | |
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| | | ## 进副本
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| | | # @param curPlayer
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| | | # @param tick
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| | |
| | | playerID = curPlayer.GetPlayerID()
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| | | GameWorld.DebugLog("DoEnterFB...", playerID)
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| | |
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| | | isHelpFight = FBCommon.GetIsHelpFight(curPlayer)
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| | | gameFB = GameWorld.GetGameFB()
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| | |
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| | | if not FBCommon.GetHadDelTicket(curPlayer):
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| | |
| | | GameWorld.ErrLog("进入副本扣除门票失败!", curPlayer.GetPlayerID())
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| | | return 0
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| | | FBCommon.SetHadDelTicket(curPlayer)
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| | | isHelpFight = FBCommon.SetIsHelpFight(curPlayer)
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| | | GameWorld.DebugLog(" 是否助战: %s" % isHelpFight, playerID)
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| | |
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| | | mapID = ChConfig.Def_FBMapID_QueenRelics
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| | | lineID = FBCommon.GetFBPropertyMark()
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| | | reqLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
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| | | joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
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| | |
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| | | if not FBCommon.GetHadSetFBPropertyMark() or reqLineID > lineID:
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| | | FBCommon.SetFBPropertyMark(reqLineID, curPlayer)
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| | | FBCommon.SetFBStep(FB_Step_Open, tick)
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| | | lineID = reqLineID
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| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_QueenRelics, lineID, ChConfig.CME_Log_Start, joinType)
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| | | |
| | | # 最后一次请求的功能线路ID比副本当前的还小,代表掉线期间队友已经打到其他层了,这时候,需要直接切换过去
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| | | elif reqLineID < lineID:
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| | | GameWorld.DebugLog("掉线期间队友已经打到其他层了,直接切换到目标功能线路ID!", playerID)
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| | | toPosX, toPosY = __GetQueenRelicsLinePos(mapID, lineID)
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| | | PlayerControl.PlayerResetWorldPosFBLineID(curPlayer, mapID, toPosX, toPosY, lineID)
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| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_QueenRelics, lineID, ChConfig.CME_Log_Start, joinType)
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| | | return
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| | | else:
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| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_QueenRelics, lineID, ChConfig.CME_Log_Start, joinType)
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| | | |
| | | #因为是组队副本,队员轮流进,所以只能设置一次
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| | | fbStep = gameFB.GetFBStep()
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| | | if fbStep < FB_Step_Prepare:
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| | | if fbStep == FB_Step_CallHelp:
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| | | FBCommon.SetFBPropertyMark(reqLineID, curPlayer)
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| | | lineID = reqLineID
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| | | FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID, lineID)
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| | | return
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| | | |
| | | if reqLineID > lineID:
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| | | FBCommon.SetFBPropertyMark(reqLineID, curPlayer)
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| | | lineID = reqLineID
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| | | DoQueenRelicsLinePrepare(curPlayer, lineID, tick)
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| | | else:
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| | | fbLineTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_QueenRelics, lineID)
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| | |
| | | __RefreshQueenRelicsNPC(True, False, tick, curPlayer)
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| | | fbLineTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_QueenRelics, lineID)
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| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, fbLineTime[Def_PrepareTime] * 1000, True)
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| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_QueenRelics, lineID, ChConfig.CME_Log_Start)
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| | | return
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| | |
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| | | ##副本总逻辑计时器
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| | |
| | | continue
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| | | DoFBHelp(curPlayer, tick)
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| | |
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| | | isHelpFight = FBCommon.GetIsHelpFight(curPlayer)
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| | | playerID = curPlayer.GetPlayerID()
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| | | rewardLine = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_RewardLine)
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| | | needSyncFBData = False
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| | | overDict = {}
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| | | if isPass:
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| | | overDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_grade:grade}
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| | | # 助战只算单次过关
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| | | if isHelpFight:
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| | | helpPoint = FBCommon.AddFBHelpPoint(curPlayer, dataMapID)
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| | | overDict.update({FBCommon.Over_money:FBCommon.GetJsonMoneyList({ShareDefine.TYPE_Price_FBHelpPoint:helpPoint})})
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| | | |
| | | curGrade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [dataMapID])
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| | | if curGrade < grade:
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| | | GameWorld.DebugLog(" 助战更新过关评级: dataMapID=%s,lineID=%s,curGrade=%s,grade=%s" % (dataMapID, lineID, curGrade, grade), curPlayer.GetPlayerID())
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| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, grade, False, [dataMapID])
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| | | needSyncFBData = True
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| | | |
| | | else:
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| | | rewardRet = __GivePlayerQueenRelicsReward(curPlayer, dataMapID, rewardLine - 1, lineID, grade, maxGrade, rewardRateList)
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| | | if rewardRet:
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| | | needSyncFBData, startRewardLineID, totalSP, rewardItemList = rewardRet
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| | |
| | | updRewardLine = lineID + 1
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| | | gameFB.SetPlayerGameFBDict(playerID, FBPKey_RewardLine, updRewardLine)
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| | |
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| | | if isPass and not rewardLine and not isHelpFight:
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| | | if isPass and not rewardLine:
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| | | isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay)
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| | | if not isInFBOnDay:
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| | | GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)
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| | | needSyncFBData = True
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| | | FBCommon.AddEnterFBCount(curPlayer, dataMapID)
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| | | FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID)
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| | | else:
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| | | GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
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