ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -102,6 +102,11 @@
    if fbType == 0:
        return
    
    if fbType == IPY_GameWorld.fbtSingle:
        ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
        if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
            PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
    #副本关闭时统一清怪
    FBCommon.ClearFBNPC()