ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -102,6 +102,11 @@ if fbType == 0: return if fbType == IPY_GameWorld.fbtSingle: ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID) if ownerID in PyGameData.g_fbHelpBattlePlayerDict: PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID) #副本关闭时统一清怪 FBCommon.ClearFBNPC()