| | |
| | | def GetObjID(self): return _IPY_GameObj.IPY_HurtObj_GetObjID(self)
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| | | def GetAttackType(self): return _IPY_GameObj.IPY_HurtObj_GetAttackType(self)
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| | | def GetHurtHP(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHP(self)
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| | | def GetHurtHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetHurtHPEx(self)
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| | | def GetCurHP(self): return _IPY_GameObj.IPY_HurtObj_GetCurHP(self)
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| | | def GetCurHPEx(self): return _IPY_GameObj.IPY_HurtObj_GetCurHPEx(self)
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| | | def SetObjType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetObjType(self, *args)
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| | |
| | | def SetAttackType(self, *args): return _IPY_GameObj.IPY_HurtObj_SetAttackType(self, *args)
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| | | def SetHurtHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetHurtHP(self, *args)
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| | | def SetCurHP(self, *args): return _IPY_GameObj.IPY_HurtObj_SetCurHP(self, *args)
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| | | def SetCurHPEx(self, *args): return _IPY_GameObj.IPY_HurtObj_SetCurHPEx(self, *args)
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| | | def Clear(self): return _IPY_GameObj.IPY_HurtObj_Clear(self)
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| | | IPY_HurtObj_swigregister = _IPY_GameObj.IPY_HurtObj_swigregister
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| | | IPY_HurtObj_swigregister(IPY_HurtObj)
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| | |
| | | def GetID(self): return _IPY_GameObj.IPY_GameObj_GetID(self)
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| | | def GetIndex(self): return _IPY_GameObj.IPY_GameObj_GetIndex(self)
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| | | def GetHP(self): return _IPY_GameObj.IPY_GameObj_GetHP(self)
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| | | def GetHPEx(self): return _IPY_GameObj.IPY_GameObj_GetHPEx(self)
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| | | def Move(self, *args): return _IPY_GameObj.IPY_GameObj_Move(self, *args)
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| | | def ChangePos(self, *args): return _IPY_GameObj.IPY_GameObj_ChangePos(self, *args)
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| | | def StopMove(self): return _IPY_GameObj.IPY_GameObj_StopMove(self)
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| | |
| | | def GetPosY(self): return _IPY_GameObj.IPY_Player_GetPosY(self)
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| | | def GetState(self): return _IPY_GameObj.IPY_Player_GetState(self)
|
| | | def GetMaxHP(self): return _IPY_GameObj.IPY_Player_GetMaxHP(self)
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| | | def GetMaxHPEx(self): return _IPY_GameObj.IPY_Player_GetMaxHPEx(self)
|
| | | def GetHP(self): return _IPY_GameObj.IPY_Player_GetHP(self)
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| | | def GetHPEx(self): return _IPY_GameObj.IPY_Player_GetHPEx(self)
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| | | def GetMaxMP(self): return _IPY_GameObj.IPY_Player_GetMaxMP(self)
|
| | | def GetMP(self): return _IPY_GameObj.IPY_Player_GetMP(self)
|
| | | def GetXP(self): return _IPY_GameObj.IPY_Player_GetXP(self)
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| | |
| | | def GetTotalSoulPropretyLV(self): return _IPY_GameObj.IPY_Player_GetTotalSoulPropretyLV(self)
|
| | | def SetTotalSoulPropretyLV(self, *args): return _IPY_GameObj.IPY_Player_SetTotalSoulPropretyLV(self, *args)
|
| | | def GetFightPower(self): return _IPY_GameObj.IPY_Player_GetFightPower(self)
|
| | | def GetFightPowerEx(self): return _IPY_GameObj.IPY_Player_GetFightPowerEx(self)
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| | | def SetFightPower(self, *args): return _IPY_GameObj.IPY_Player_SetFightPower(self, *args)
|
| | | def GetSlashRate(self): return _IPY_GameObj.IPY_Player_GetSlashRate(self)
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| | | def SetSlashRate(self, *args): return _IPY_GameObj.IPY_Player_SetSlashRate(self, *args)
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| | |
| | | def GetObjID(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjID(self)
|
| | | def GetObjType(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetObjType(self)
|
| | | def GetAngryValue(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValue(self)
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| | | def GetAngryValueEx(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetAngryValueEx(self)
|
| | | def GetIsDisable(self): return _IPY_GameObj.IPY_NPCAngrityValue_GetIsDisable(self)
|
| | | def SetObjID(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjID(self, *args)
|
| | | def SetObjType(self, *args): return _IPY_GameObj.IPY_NPCAngrityValue_SetObjType(self, *args)
|
| | |
| | | def GetCurPatrolIndex(self): return _IPY_GameObj.IPY_NPC_GetCurPatrolIndex(self)
|
| | | def SetCurLV(self, *args): return _IPY_GameObj.IPY_NPC_SetCurLV(self, *args)
|
| | | def SetHP(self, *args): return _IPY_GameObj.IPY_NPC_SetHP(self, *args)
|
| | | def SetHPEx(self, *args): return _IPY_GameObj.IPY_NPC_SetHPEx(self, *args)
|
| | | def SetCurAction(self, *args): return _IPY_GameObj.IPY_NPC_SetCurAction(self, *args)
|
| | | def SetActionTick(self, *args): return _IPY_GameObj.IPY_NPC_SetActionTick(self, *args)
|
| | | def SetAttackTick(self, *args): return _IPY_GameObj.IPY_NPC_SetAttackTick(self, *args)
|
| | |
| | | def SetThunderDef(self, *args): return _IPY_GameObj.IPY_NPC_SetThunderDef(self, *args)
|
| | | def SetWindDef(self, *args): return _IPY_GameObj.IPY_NPC_SetWindDef(self, *args)
|
| | | def SetMaxHP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxHP(self, *args)
|
| | | def SetMaxHPEx(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxHPEx(self, *args)
|
| | | def SetMaxMP(self, *args): return _IPY_GameObj.IPY_NPC_SetMaxMP(self, *args)
|
| | | def SetMiss(self, *args): return _IPY_GameObj.IPY_NPC_SetMiss(self, *args)
|
| | | def SetSuperHit(self, *args): return _IPY_GameObj.IPY_NPC_SetSuperHit(self, *args)
|
| | |
| | | def GetAttentionPlayersCount(self): return _IPY_GameObj.IPY_NPC_GetAttentionPlayersCount(self)
|
| | | def GetAttentionPlayerByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAttentionPlayerByIndex(self, *args)
|
| | | def Notify_HP(self): return _IPY_GameObj.IPY_NPC_Notify_HP(self)
|
| | | def Notify_HPEx(self): return _IPY_GameObj.IPY_NPC_Notify_HPEx(self)
|
| | | def Notify_MaxHP(self): return _IPY_GameObj.IPY_NPC_Notify_MaxHP(self)
|
| | | def Notify_MaxHPEx(self): return _IPY_GameObj.IPY_NPC_Notify_MaxHPEx(self)
|
| | | def GetAngryNPCCount(self): return _IPY_GameObj.IPY_NPC_GetAngryNPCCount(self)
|
| | | def GetAngryNPCByIndex(self, *args): return _IPY_GameObj.IPY_NPC_GetAngryNPCByIndex(self, *args)
|
| | | def GetDamReduce(self): return _IPY_GameObj.IPY_NPC_GetDamReduce(self)
|
| | |
| | | def GetBaseMissRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMissRate(self)
|
| | | def GetBaseSuperHiteRate(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseSuperHiteRate(self)
|
| | | def GetBaseMaxHP(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHP(self)
|
| | | def GetBaseMaxHPEx(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseMaxHPEx(self)
|
| | | def GetBaseHPRestore(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseHPRestore(self)
|
| | | def GetBaseOrgSpeed(self): return _IPY_GameObj.IPY_SummonNPC_GetBaseOrgSpeed(self)
|
| | | def GetMoveType(self): return _IPY_GameObj.IPY_SummonNPC_GetMoveType(self)
|
| | |
| | | def Sync_PetTrainingEnd(self): return _IPY_GameObj.IPY_RolePet_Sync_PetTrainingEnd(self)
|
| | | def SetMaxHP(self, *args): return _IPY_GameObj.IPY_RolePet_SetMaxHP(self, *args)
|
| | | def GetMaxHP(self): return _IPY_GameObj.IPY_RolePet_GetMaxHP(self)
|
| | | def GetMaxHPEx(self): return _IPY_GameObj.IPY_RolePet_GetMaxHPEx(self)
|
| | | def GetGrade(self): return _IPY_GameObj.IPY_RolePet_GetGrade(self)
|
| | | def GetLeftPoints(self): return _IPY_GameObj.IPY_RolePet_GetLeftPoints(self)
|
| | | def SetGrade(self, *args): return _IPY_GameObj.IPY_RolePet_SetGrade(self, *args)
|