ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -99,6 +99,7 @@ PlayerControl.PlayerLeaveFB(curPlayer) return PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2) # 非战斗阶段,通知动态障碍点 if fbStep < FB_State_Fight: FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 2), 1, curPlayer) # 准备期间有动态障碍点