ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -99,6 +99,7 @@
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
    # 非战斗阶段,通知动态障碍点
    if fbStep < FB_State_Fight:
        FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 2), 1, curPlayer) # 准备期间有动态障碍点