ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -146,6 +146,8 @@
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer 脚本重读版本标记
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #启动服务器时间
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # 跨服运营活动信息,参数为运营活动名
Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # 活动boss重生标记,参数为日常活动ID 或 运营活动名
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
@@ -167,6 +169,10 @@
Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount"  # 仙盟boss开启次数
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo"  # 仙盟宴会数据
Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity"  # 仙盟宴会地图成员增加仙盟活跃令
Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem"  # 添加仙盟拍品
Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem"  # 添加系统拍品
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState"  # 跨服服务器链接状态
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen"  # 跨服服务器是否开启中
@@ -188,18 +194,18 @@
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState"  #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
Def_Notify_WorldKey_ManorWar = 'ManorWar'               # 领地争夺活动状态
Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s'  # 领地争夺获胜战盟id,%s地图id
Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s'  # 领地争夺占领的战盟盟主id,%s地图id
Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s'  # 领地争夺活动中临时占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s'  # 领地争夺上次占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s'   # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s'   # 登录领取奖励结束时间,参数为活动类型
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit"  # 缥缈仙域限制事件
Def_Notify_WorldKey_AssistBoss = "AssistBoss"  # 协助boss
#活动类型定义
ActTypeList = (
ActType_OpenComm, # 开服及常规运营活动 1
ActType_MixServer, # 合服活动 2
ActType_Feast, # 节日活动 3
) = range(1, 1 + 3)
#运营活动表名定义
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
@@ -207,6 +213,7 @@
OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动
OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动
@@ -217,33 +224,73 @@
OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动
OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动
OperationActionName_CollectWords = "ActCollectWords" # 集字活动
OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
OperationActionName_RechargePrize = "ActRechargePrize" # 充值返利活动(节日活动)
OperationActionName_RechargeRebateGold = "ActRechargeRebateGold" # 充值返利仙玉活动(活动结束邮件发放,节日活动)
OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动
OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动
OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动
OperationActionName_FeastTravel = "ActFeastTravel" # 节日游历活动
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords]
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
                                OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
                                OperationActionName_FeastLogin,
                                OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                OperationActionName_RechargePrize,
                                ]
#所有的运营活动列表,含节日活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, 
                           OperationActionName_BossReborn,OperationActionName_SpringSale, 
                           OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
                           OperationActionName_WeekParty, OperationActionName_LoginAward, 
                           OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \
                           + FeastOperationActionNameList
                           OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
                           OperationActionName_DailyGiftbag,
                           OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
                           ] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
                                   OperationActionName_BossReborn, OperationActionName_TotalRecharge,
                                   OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure]
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
                                   OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
                                   OperationActionName_WeekParty,
                                   OperationActionName_CollectWords,
                                   OperationActionName_FeastLogin,
                                   OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                   OperationActionName_ManyDayRecharge,
                                   ]
#支持多活动分组编号的活动名
MultiActNumOperationActNameList = [OperationActionName_TotalRecharge, OperationActionName_CollectWords,
                                   OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
                                   OperationActionName_SpringSale, OperationActionName_FlashSale,
                                   OperationActionName_ManyDayRecharge,
                                   ]
#跨服运营活动表名定义
CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
#跨服运营活动列表
CrossActNameList = [CrossActName_CTGBillboard]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段
ActKey_CfgID = "CfgID" # 活动表配置ID
ActKey_DayIndex = "DayIndex" # 活动表配置ID
ActKey_ActNum = "ActNum" # 活动分组编号
ActKey_DayIndex = "DayIndex" # 当前活动天索引,0开始,代表第1天
ActKey_TemplateID = "TemplateID" # 当前活动模板ID
ActKey_WorldLV = "WorldLV" # 活动开启时世界等级
ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表
ActKey_ServerIDRangeList = "ServerIDRangeList" # 活动服务器ID范围信息
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -280,8 +327,11 @@
    Def_ViewExpType_Sit        ,            #打坐获取经验 3
    Def_ViewExpType_KillNPCSuper,           #杀怪获得经验暴击 4
    Def_ViewExpType_Sys        ,            #系统给经验-需要展示倍率,实际不享受 5
    Def_ViewExpType_RealmBuff,           #境界全服福利经验(玄女天花) 6
) = range(0, 7)
    Def_ViewExpType_RealmBuff,              #境界全服福利经验(玄女天花) 6
    Def_ViewExpType_SysEx,                  #系统给经验-不需要展示倍率 用来区别于类型0 7
    Def_ViewExpType_LYZS,                   #烈焰战神 特殊特效 8
    Def_ViewExpType_Activity,               #活跃吸纳 9
) = range(0, 10)
#物品相关操作类型
@@ -316,53 +366,54 @@
Def_SkillID_AutoTruck = 62220   # 自动运镖buff
#---写死的物品属性效果ID---
Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
Def_Effect_Metal = 201 # 金
Def_Effect_Wood = 202 # ľ
Def_Effect_Water = 203 # ˮ
Def_Effect_Fire = 204 # 火
Def_Effect_Earth = 205 # 土
#增加%d力量
Def_Effect_STR = 2 #1006
Def_Effect_STR = 2
#增加%d真元
Def_Effect_PNE = 5 #1009
Def_Effect_PNE = 5
#增加%d筋骨
Def_Effect_PHY = 3 #1007
Def_Effect_PHY = 3
#增加%d体魄
Def_Effect_CON = 4 #1008
Def_Effect_CON = 4
#增加HP
Def_Effect_MaxHP = 6 #20000
Def_Effect_MaxHP = 6
#增加%d伤害值(物理和魔法的最大/小),只用到a值
Def_Effect_Atk = 7 #1087
Def_Effect_Atk = 7
#增加%d防御值
Def_Effect_Def = 8 #1004
Def_Effect_Def = 8
#命中(A值为具体值)
Def_Effect_Hit = 9 #20012
Def_Effect_Hit = 9
#闪避(A值为具体值)
Def_Effect_Miss = 10 #20014
Def_Effect_Miss = 10
#攻击速度(A值为具体值)
Def_Effect_AtkSpeed = 11 #20019
Def_Effect_AtkSpeed = 11
#暴击伤害(a值为固定值,直接加上)
Def_Effect_SuperHit = 13 #20022
#暴击伤害减免(暴击伤害抗性) A值为万分率
Def_Effect_SuperHit = 13
#暴击伤害减少固定值
Def_Effect_SuperHitReduce = 14
#暴击率(A值为万分率, 永恒为具体数值)
Def_Effect_SuperHitRate = 12 #20013
# 幸运一击几率, a值为万分率
Def_Effect_SuperHitRate = 12
# 会心一击概率
Def_Effect_LuckyHitRate = 15
# 幸运一击倍数(a值为万分率,直接加上)
Def_Effect_LuckyHit = 16 #20028
# 会心一击固定伤害
Def_Effect_LuckyHit = 16
# 会心一击抗性(抗概率), a值为万分率
Def_Effect_LuckyHitRateReduce = 17
# 技能伤害加成 (用作伤害加成)其中a值为增加的万分率
Def_Effect_SkillAtkRate = 18 #20032
# 伤害加成, 技能百分比外层
Def_Effect_DamagePer = 19
# 伤害吸收(A值为具体值)
Def_Effect_DamReducePer = 20
Def_Effect_SkillAtkRate = 18
# PVP固定伤害
Def_Effect_DamagePVP = 19
# PVP固定减伤
Def_Effect_DamagePVPReduce = 20
#生命回复固定值(A值固定值)
Def_Effect_HPRestore = 21
#反伤百分比(A值固定值)
Def_Effect_DamBackPer = 22 #2840
Def_Effect_DamBackPer = 22
#移动速度(A值固定值)
Def_Effect_Speed = 23
#宠物攻击(A值固定值)
@@ -370,11 +421,11 @@
#宠物伤害比例提升(A值万分率)
Def_Effect_PetDamPer = 25
#冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
Def_Effect_IceAtk = 26 #20005
Def_Effect_IceAtk = 26
#冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
Def_Effect_IceDef = 27 #20010
Def_Effect_IceDef = 27
#无视防御几率提升
Def_Effect_IgnoreDefRate = 28 #20021
Def_Effect_IgnoreDefRate = 28
#无视防御抗性, 受击时减少对方的无视防御属性
Def_Effect_IgnoreDefRateReduce = 29
#玩家每次被攻击有20%的几率减少伤害比率
@@ -387,13 +438,13 @@
Def_Effect_FaintRate = 33
#有几率使即将受到的眩晕效果不生效
Def_Effect_FaintDefRate = 34
# 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值
# 附加伤害
Def_Effect_FinalHurt = 35
# 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值
# 附加减伤
Def_Effect_FinalHurtReduce = 36
# 伤害加成 - PVP, 技能百分比外层
# PVP技能加成 百分比
Def_Effect_DamagePerPVP = 37
# 伤害减少 - PVP
# PVP技能减免 百分比
Def_Effect_DamagePerPVPReduce = 38
# 连击几率(默认100%技能伤害)
Def_Effect_ComboRate = 39
@@ -475,7 +526,7 @@
Def_Effect_MaxAtk = 68 # 最大攻击
#增加%d防御值(A值填万分率)
Def_Effect_DefPer = 69 #20024
Def_Effect_DefPer = 69
#暴击伤害倍率(a值为万分率,直接加上)
Def_Effect_SuperHitPer = 70
#移动速度百分比(A值万分率)
@@ -512,13 +563,6 @@
Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免
Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免
Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比
Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比
Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比
Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比
Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比
Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比
Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1
Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2
Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3
@@ -535,12 +579,34 @@
Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6
Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7
Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比
Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比
Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比
Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比
## 技能伤害百分比增加的 属性ID 列表
SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4,
                         Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7]
## 技能伤害百分比减少的 属性ID 列表
SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4,
                            Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7]
Def_Effect_Luck = 120 # 气运
Def_Effect_LuckPer = 133 # 气运百分率
Def_Effect_NormalHurt = 134 # 普通攻击增伤
Def_Effect_NormalHurtPer = 135 # 普通攻击加成
Def_Effect_FabaoHurt = 136 # 法宝技能增伤
Def_Effect_FabaoHurtPer = 137 # 法宝技能加成
Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性
Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤
Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比
Def_Effect_DamagePVE = 141  # PVE固定伤害
Def_Effect_FinalHurtPer = 142   # 最终伤害万分率
Def_Effect_FinalHurtReducePer = 143    # 最终伤害减少万分
Def_Effect_YinjiTime = 144    # 每X毫秒自动消失一个印记
Def_Effect_TheFBSkillsCD = 145    # 减少指定技能组CD XX%
Def_Effect_BurnValue = 146    # 灼烧固定伤害
Def_Effect_BurnTimePer = 147    # 延长灼烧时间百分比
Def_Effect_SubSpeedPer = 148    # 减移动速度百分比
Def_Effect_ReduceSkillCDPer = 149   # 减少技能CD, a值为万分率
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
@@ -548,8 +614,6 @@
Def_Effect_AddMAtk = 20020
#增加内防
Def_Effect_MagicDef = 20001
#暴击率抗性(A值为万分率, 永恒为具体数值)
Def_Effect_SuperHitRateReduce = 20030
#减技能CD(A值固定值)
Def_Effect_ReduceSkillCD = 20031
# 卓越一击倍数(a值为万分率,直接加上)
@@ -620,8 +684,8 @@
    Def_BT_Realm,                             #境界榜
    Def_BT_TotalRecharge,                     #充值排行榜 10
    
    Def_BT_Campaign_PlusLV,                   #强化等级(开服活动榜)
    Def_BT_Campaign_HorseLV,                  #坐骑等级(开服活动榜)
    Def_BT_Campaign_Plus,                     #强化战力(开服活动榜)
    Def_BT_Campaign_Horse,                    #坐骑战力(开服活动榜)
    Def_BT_Campaign_StoneLV,                  #宝石等级(开服活动榜)
    Def_BT_Campaign_LV,                       #冲级排行(开服活动榜)
    Def_BT_Campaign_RealmLV,                  #境界等级(开服活动榜) 15
@@ -629,17 +693,31 @@
    
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    Def_BT_FBHelpBattle,                      #助战次数排行榜
    Def_BT_19,
    Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
    Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
    Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
    
    Def_BT_ZhuXianTower,                      #诛仙塔榜
    Def_BT_NewFCCostGold,                     #消费排行榜(新仙界盛典)
    Def_BT_Campaign_LingGen,                  #灵根总点(开服活动榜)
    Def_BT_Campaign_StarLV,                   #升星等级(开服活动榜) 25
    Def_BT_Campaign_Wash,                     #洗练战力(开服活动榜)
    
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 24 + 2)
    Def_BT_SkyTower,                          #天星塔榜
    Def_BT_Arena,                             #竞技场榜
    
    Def_BT_Max, #排行榜最大类型
) = range(0, 28 + 2)
''' 跨服排行榜类型, 从 150 开始
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
跨服榜单表(tagDBCrossBillboard)
本服榜单表(tagDBBillboard)
'''
CrossBillboardTypeList = (
Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150
) = range(150, 150 + 1)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
                              PlayerJob_Warrior:Def_BT_FightPower_Warrior,
@@ -650,7 +728,7 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                             Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
                             Def_BT_FBHelpBattle, Def_BT_ZhuXianTower,
                             Def_BT_SkyTower,
                             ]
##---比率---
@@ -767,9 +845,6 @@
Def_Cheater_CharArg = 200    #字符参数
#---------------------------------------------------------------------
#玩家回归开关 1开
Def_Player_Recall_Open = 1
#---竞技场---
#竞技场房间状态
Def_VsRoom_State = range(0,3)
@@ -787,12 +862,12 @@
# 属性刷新类型定义, BYTE, 从146开始, C++定义到 IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
(
CDBPlayerRefresh_SuperHitReduce,        # 暴击抗性 146
CDBPlayerRefresh_LuckyHitRateReduce,    # 幸运一击抗概率
CDBPlayerRefresh_SuperHitReduce,        # 暴击固定值减少 146
CDBPlayerRefresh_LuckyHitRateReduce,    # 会心一击抗概率
CDBPlayerRefresh_SkillAtkRateReduce,    # 技能减伤
CDBPlayerRefresh_DamagePer,             # 增加伤害
CDBPlayerRefresh_DamagePVP,             # PVP固定伤害
CDBPlayerRefresh_SpeedValue,            # 移动速度值 150
CDBPlayerRefresh_151,                   #
CDBPlayerRefresh_DamagePVE,             # 对NPC的伤害固定值
CDBPlayerRefresh_PetDamPer,             # 灵宠增加伤害
CDBPlayerRefresh_IgnoreDefRateReduce,   # 无视防御抗性
CDBPlayerRefresh_DamChanceDef,          # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
@@ -815,7 +890,7 @@
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
CDBPlayerRefresh_174,
CDBPlayerRefresh_PKState,               # 战斗状态 175
CDBPlayerRefresh_BossState,             # boss״̬
CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -832,7 +907,7 @@
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_191,                   # 废弃 191
CDBPlayerRefresh_DamagePVPReduce,       # PVP固定伤害减少
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
@@ -847,7 +922,31 @@
CDBPlayerRefresh_Water,                 # ˮ
CDBPlayerRefresh_Fire,                  # 火
CDBPlayerRefresh_Earth,                 # 土 205
) = range(146, 206)
CDBPlayerRefresh_NormalHurt,            # 属性普通攻击增伤:普通攻击附加的固定值伤害 206
CDBPlayerRefresh_NormalHurtPer,         # 属性普通攻击加成:普通攻击附加的伤害百分比 207
CDBPlayerRefresh_FabaoHurt,             # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
CDBPlayerRefresh_FabaoHurtPer,          # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
CDBPlayerRefresh_SuperHitRateReduce,   # 暴击概率抗性 210
CDBPlayerRefresh_LuckyHitReduce,        # 会心伤害减免固定值
CDBPlayerRefresh_FinalHurtReducePer,   # 最终伤害减少百分比
CDBPlayerRefresh_YinjiTime,   # 每X秒减少印记时间,毫秒
CDBPlayerRefresh_YinjiCnt,   # 当前印记数 214
CDBPlayerRefresh_SkillAddPer1,   # 技能伤害增强1 215
CDBPlayerRefresh_SkillAddPer2,   # 技能伤害增强2
CDBPlayerRefresh_SkillAddPer3,   # 技能伤害增强3
CDBPlayerRefresh_SkillAddPer4,   # 技能伤害增强4
CDBPlayerRefresh_SkillAddPer5,   # 技能伤害增强5
CDBPlayerRefresh_SkillAddPer6,   # 技能伤害增强6 220
CDBPlayerRefresh_SkillAddPer7,   # 技能伤害增强7
CDBPlayerRefresh_SkillReducePer1,   # 受到技能伤害减少1
CDBPlayerRefresh_SkillReducePer2,   # 受到技能伤害减少2
CDBPlayerRefresh_SkillReducePer3,   # 受到技能伤害减少3
CDBPlayerRefresh_SkillReducePer4,   # 受到技能伤害减少4 225
CDBPlayerRefresh_SkillReducePer5,   # 受到技能伤害减少5
CDBPlayerRefresh_SkillReducePer6,   # 受到技能伤害减少6
CDBPlayerRefresh_SkillReducePer7,   # 受到技能伤害减少7
CDBPlayerRefresh_ExAttr17,          # ExAttr17
) = range(146, 230)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -856,7 +955,6 @@
TYPE_Price_Ysog = 14    # 魔精
TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
TYPE_Price_XianyuanCoin = 17    # 仙缘币
TYPE_Price_Honor = 18    # 荣誉
TYPE_Price_Rune = 23    # 符印精华点
TYPE_Price_RuneSplinters = 24    # 符印碎片
@@ -884,7 +982,6 @@
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -898,12 +995,6 @@
    Def_Battle_Stop,     # ֹͣ
    Def_Battle_Query     # 查询
) = range(1, 4)
#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
(
gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
) = range(5, 6)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Wing = 3             # 翅膀
@@ -921,6 +1012,7 @@
GameFuncID_Friend = 73          # 好友
GameFuncID_SignDay = 81         # 签到
GameFuncID_RefineStove = 87     # 炼丹炉
GameFuncID_EquipWash = 91       # 洗练
GameFuncID_Treasure = 99        # 寻宝
GameFuncID_FirstGoldTip = 128      # 首充优势提示
GameFuncID_EquipDecompose = 123 # 装备分解
@@ -933,6 +1025,7 @@
GameFuncID_TJG = 147            # 脱机挂
GameFuncID_SuperGift = 150      # 超值礼包
GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
GameFuncID_Arena = 189          # 竞技场
# 以下为暂时无用的
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
@@ -987,10 +1080,8 @@
rptPet,             # 宠物背包(用物品存储宠物的数据) 31
rptDogzItem,        # 神兽物品背包 32
rptDogzEquip,       # 神兽装备背包 33
rptZhuXianItem,     # 诛仙物品背包 34
rptZhuXianEquip,    # 诛仙装备背包 35
rptMax,             # 最大背包类型数量,放在最后一个
) = range(28, 28 + 9)  #C++定义的枚举到27
) = range(28, 28 + 7)  #C++定义的枚举到27
#虚拟背包类型, 从255递减
Def_VPack_TypeList = (
@@ -1018,15 +1109,15 @@
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_SkyTowerPassPlayer, #天星塔过关玩家记录10
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                Def_UniversalGameRecType_13,
                                Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
                                Def_UniversalGameRecType_Reward,    # 通用奖励表(TopBar)14
                                Def_UniversalGameRecType_15,
                                Def_UniversalGameRecType_16,
                                Def_UniversalGameRecType_17,
                                Def_UniversalGameRecType_18,
                                Def_UniversalGameRecType_ArenaBattleRecord, # 竞技场玩家挑战记录 15
                                Def_UniversalGameRecType_CrossActInfo, # 跨服运营活动信息记录 16
                                Def_UniversalGameRecType_FeastWish, #节日祝福大奖记录17
                                Def_UniversalGameRecType_ActWorldLVLimitInfo, # 运营活动世界等级限制开启信息 18
                                Def_UniversalGameRecType_19,
                                Def_UniversalGameRecType_20,
                                Def_UniversalGameRecType_21,
@@ -1038,10 +1129,10 @@
                                Def_UniversalGameRecType_27,
                                Def_UniversalGameRecType_28,
                                Def_UniversalGameRecType_BossInfo,  # boss信息29
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息
                                Def_UniversalGameRecType_31,
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息 30
                                Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
                                Def_UniversalGameRecType_32,              
                                Def_UniversalGameRecType_ManorWarInfo,  # 领地争夺战占领结果33
                                Def_UniversalGameRecType_33,
                                Def_UniversalGameRecType_34,
                                Def_UniversalGameRecType_35,
                                Def_UniversalGameRecType_36,
@@ -1142,14 +1233,7 @@
#家族相关活动类型定义
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
Def_FamActivity_Manor, # 领地争夺
) = range(2)
#副本通关类型
(
Def_PassType_Individual,  # 单人
Def_PassType_Team,        # 组队
) = range(0, 2)
) = range(1)
#运骠
(
@@ -1159,8 +1243,8 @@
# 开服活动类型标识, 不可超过32
Def_Campaign_Type_List = (
Def_Campaign_Type_PlusLV,           # 强化等级排行 1
Def_Campaign_Type_HorseLV,          # 坐骑等级排行 2
Def_Campaign_Type_Plus,             # 强化战力排行 1
Def_Campaign_Type_Horse,            # 坐骑战力排行 2
Def_Campaign_Type_StoneLV,          # 宝石等级排行 3
Def_Campaign_Type_LV,               # 冲级等级排行 4
Def_Campaign_Type_RealmLV,          # 境界等级排行 5
@@ -1169,12 +1253,15 @@
Def_Campaign_Type_GodWeaponLV,      # 神兵等级排行 8
Def_Campaign_Type_Recharge,         # 累计充值排行 9
Def_Campaign_Type_PetLV,            # 灵宠等级排行 10
) = range(1, 1 + 10)
Def_Campaign_Type_LingGen,          # 灵根点数排行 11
Def_Campaign_Type_StarLV,           # 升星等级排行 12
Def_Campaign_Type_Wash,             # 洗练战力排行 13
) = range(1, 1 + 13)
# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
Def_Campaign_Billboard_Dict = {
                               Def_Campaign_Type_PlusLV:Def_BT_Campaign_PlusLV,
                               Def_Campaign_Type_HorseLV:Def_BT_Campaign_HorseLV,
                               Def_Campaign_Type_Plus:Def_BT_Campaign_Plus,
                               Def_Campaign_Type_Horse:Def_BT_Campaign_Horse,
                               Def_Campaign_Type_StoneLV:Def_BT_Campaign_StoneLV,
                               Def_Campaign_Type_LV:Def_BT_Campaign_LV,
                               Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
@@ -1183,21 +1270,10 @@
                               Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
                               Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
                               Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
                               Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen,
                               Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV,
                               Def_Campaign_Type_Wash:Def_BT_Campaign_Wash,
                               }
# 活动数据状态
(
Def_CampaignDataState_None, # 无
Def_CampaignDataState_Save, # 数据可更新
Def_CampaignDataState_Over, # 数据结束更新
) = range(3)
# 活动领奖状态
(
Def_CampaignAwardState_None, # 无
Def_CampaignAwardState_Allow, # 允许领奖
Def_CampaignAwardState_Over, # 领奖结束
) = range(3)
#队伍最大人数
Def_Team_MaxPlayerCount = 4
@@ -1225,6 +1301,7 @@
CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜 
CrossServerMsg_SyncBillboard = "SyncBillboard"          # 跨服同步排行榜
CrossServerMsg_CrossBossInfo = "CrossBossInfo"          # 跨服Boss信息
CrossServerMsg_CrossBossState = "CrossBossState"        # 跨服Boss状态
CrossServerMsg_PutInItem = "PutInItem"                  # 获得物品
@@ -1233,6 +1310,14 @@
CrossServerMsg_RebornRet = "RebornRet"                  # 复活结果
CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # 采集NPC完成
CrossServerMsg_EnterFBRet = "EnterFBRet"                # 请求进入跨服副本返回信息
CrossServerMsg_FBEnd = "FBEnd"                          # 完成跨服副本
CrossServerMsg_NPCAttackCount = "NPCAttackCount"        # 攻击NPC次数记录
CrossServerMsg_SendMail = "SendMail"                    # 发送邮件,已知玩家目标服务器,主动发送
CrossServerMsg_FBPlayerCount = "FBPlayerCount"          # 副本功能线路人数同步
CrossServerMsg_CrossActInfo = "CrossActInfo"            # 跨服运营活动信息
CrossServerMsg_MailPlayerIDList = "MailPlayerIDList"    # 跨服邮件玩家ID通知,玩家目标服务器可能无法知道,被动推送
CrossServerMsg_MailContent = "MailContent"              # 跨服邮件内容通知
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
@@ -1240,17 +1325,25 @@
ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache"     # 查看跨服玩家信息
ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
ClientServerMsg_PKRobotOver = "PKRobotOver"             # 跨服PK机器人结算
ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_QueryBillboard = "QueryBillboard"       # 跨服排行榜 - 查询、同步等
ClientServerMsg_UpdateBillboard = "UpdateBillboard"     # 跨服排行榜 - 更新
ClientServerMsg_MailContent = "MailContent"             # 跨服邮件内容同步 - 请求同步、汇报成功等
ClientServerMsg_Reborn = "Reborn"                       # 复活
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # 查询跨服地图NPC信息
ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新
ClientServerMsg_CollectNPC = "CollectNPC"               # 采集NPC
ClientServerMsg_EnterFB = "EnterFB"                     # 请求进入跨服副本
ClientServerMsg_AddBuff = "AddBuff"                     # 添加BUFF
#跨服广播类型定义
CrossNotify_CrossAct = "CrossAct"
CrossNotify_World = "World"
CrossNotify_Family = "Family"
CrossNotify_Player = "Player"
#角色改名结果
(
@@ -1279,13 +1372,19 @@
Def_IudetMapLoaction = 15  # 物品记录地图坐标[mapid, posx, posy]
Def_IudetLegendAttrID = 17  # 物品传奇属性ID列表
Def_IudetLegendAttrValue = 19  # 物品传奇属性值列表
Def_IudetOutOfPrintAttrID = 21  # 物品绝版属性ID列表
Def_IudetOutOfPrintAttrValue = 23  # 物品绝版属性值列表
Def_IudetPartSuiteLV = 25  # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31  # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33  # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetLiantaiItemID = 35  # 合成该莲台的所有莲台ID [itemID, itemID, ...]
Def_IudetAddSkillID = 37  # 可添加的技能ID列表  [skillID, skillID, ...]
Def_IudetLegendAttrIDShen = 51  # 物品传奇属性ID列表 - 神
Def_IudetLegendAttrValueShen = 61  # 物品传奇属性值列表 - 神
Def_IudetLegendAttrIDXian = 53  # 物品传奇属性ID列表 - 仙
Def_IudetLegendAttrValueXian = 63  # 物品传奇属性值列表 - 仙
Def_IudetLegendAttrIDJi = 55  # 物品传奇属性ID列表 - 极
Def_IudetLegendAttrValueJi = 65  # 物品传奇属性值列表 - 极
Def_IudetItemColor = 16  # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18  # 物品个数,支持20亿,目前仅特殊转化物品会用到
@@ -1310,6 +1409,8 @@
Def_IudetPet_QualityLV = 206  # 品质
Def_IudetPet_Exp = 208  # 经验
Def_IudetPet_Skill = 201  # 技能列表
Def_IudetHorsePetSkinIndex = 210  # 骑宠觉醒外观索引
# ----------------------------------------------------
# 宠物物品数据状态
@@ -1327,32 +1428,9 @@
Item_Source_VirtualItemDrop,# 虚拟掉落 4
) = range(5)
# 玩家在线奖励类型
(
Def_OnlinePrizeType_NewGuy,
Def_OnlinePrizeType_ByDay,
Def_OnlinePrizeType_Max,
) = range(3)
#---------------------------------------------------------------------
# 玩家字典按数位存储数据个数
Def_PDictDigitCnt = 9  
# 副本评分类型
(
ScoreType_TimeConsume,  # 耗时结算类型
ScoreType_KillStat,     # 击杀怪物统计
ScoreType_NewGuySuperShow,  # 击杀怪物统计
ScoreType_GetItem,  # 获得物品奖励统计
ScoreType_RedFortReward,  # 打开客户端frmRedFortReward
)=range(5)
ScoreTypeName = "TScore"
Def_QQPlatVIPTypeList = (
Def_QQPlatVIP_Yellow, #黄钻
Def_QQPlatVIP_Blue, #蓝钻
) = range(1, 3)
# VIP类型定义
(
@@ -1364,14 +1442,14 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 44
Def_MFPType_Max = 26
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1  - 废弃
Def_MFPType_Equip, # 装备(装备本身) 1
Def_MFPType_Plus, # 强化 2
Def_MFPType_Stone, # 宝石 3
Def_MFPType_LingGen, # 灵根 4
Def_MFPType_Wing, # 翅膀 5
Def_MFPType_LingQi, # 灵器 5
Def_MFPType_Wash, # 洗练 6
Def_MFPType_Pet, # 灵宠 7
Def_MFPType_Horse, # 坐骑 8
@@ -1379,7 +1457,7 @@
Def_MFPType_GodWeapon, # 神兵 10
Def_MFPType_Dienstgrad, #称号 11
Def_MFPType_Rune, # 符印 12
Def_MFPType_13, #
Def_MFPType_Star, # 升星 13
Def_MFPType_MagicWeapon1, # 人族法宝 14
Def_MFPType_StoveYao, # 炼丹炉丹药 15
Def_MFPType_MagicWeapon2, # 魔族法宝 16
@@ -1391,27 +1469,7 @@
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Coat, # ʱװ 24
Def_MFPType_ZhuXian, # 诛仙 25  - 废弃
Def_MFPType_Equip1, # 境界装备1阶 26
Def_MFPType_Equip2, # 境界装备2阶 27
Def_MFPType_Equip3, # 境界装备3阶 28
Def_MFPType_Equip4, # 境界装备4阶 29
Def_MFPType_Equip5, # 境界装备5阶 30
Def_MFPType_Equip6, # 境界装备6阶 31
Def_MFPType_Equip7, # 境界装备7阶 32
Def_MFPType_Equip8, # 境界装备8阶 33
Def_MFPType_Equip9, # 境界装备9阶 34
Def_MFPType_Equip10, # 境界装备10阶 35
Def_MFPType_Equip11, # 境界装备11阶 36
Def_MFPType_Equip12, # 境界装备12阶 37
Def_MFPType_Equip13, # 境界装备13阶 38
Def_MFPType_Equip14, # 境界装备14阶 39
Def_MFPType_Equip15, # 境界装备15阶 40
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
Def_MFPType_Passive, #被动技能
Def_MFPType_ClothesCoat, #衣服时装
) = range(Def_MFPType_Max)
#事件汇报用户行为-----------------------------------------------------------
@@ -1490,7 +1548,7 @@
DailyActionID_EquipPlus, # 强化
DailyActionID_FieldFight, # 野外挂机
DailyActionID_OfflineFight, # 脱机挂机
DailyActionID_RefineStove, # 炼丹材料消耗 6
DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃)
DailyActionID_Dice, # 我要太极
DailyActionID_Pray, # 祈愿
DailyActionID_WorldBOSS, # 世界BOSS
@@ -1506,10 +1564,16 @@
DailyActionID_IceLode, # 冰晶矿脉
DailyActionID_HelpBattleCheckIn, # 助战登记  20
DailyActionID_CrossReamPK, # 跨服PK  21
DailyActionID_FamilyBoss1, # 仙盟BOSS第一场  22
DailyActionID_FamilyBoss2, # 仙盟BOSS第二场  23
DailyActionID_FamilyBoss1, # 仙盟BOSS  22
DailyActionID_SkyTower, # 天星塔  23
DailyActionID_HorsePetBoss, # 骑宠BOSS  24
) = range(1, 24 + 1)
DailyActionID_FairyDomain, # 缥缈仙域  25
DailyActionID_AuctionItem, # 拍卖行上架/竞拍  26
DailyActionID_LeiFaBoss, # 雷罚boss 27
DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28
DailyActionID_FamilyChuanGong, # 仙盟传功 29
DailyActionID_FamilyParty, # 仙盟宴会 30
) = range(1, 30 + 1)
@@ -1525,7 +1589,7 @@
SuccType_KirinHomeEx, #通关麒麟之府X次成就7
SuccType_GodWeapon, # x神器达到X级成就8
SuccType_XXX9, # 废弃9
SuccType_HorseAllLV, # X坐骑等级达到XX级 10
SuccType_HorseAllLV, # 坐骑等级达到X级 10
SuccType_XXX11, # 废弃11
SuccType_KillBossHomeBoss, # BOSS之家BOSS击杀成就12
SuccType_XXX13, # 废弃13
@@ -1541,8 +1605,8 @@
SuccType_XXX23 , # 废弃23
SuccType_XXX24 , # 废弃24
SuccType_XXX25, # 废弃25
SuccType_EquipPlus, # 强化x次成就26
SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃)
SuccType_EquipPlus, # x件x阶x强化等级 26
SuccType_XXX27, # 废弃27
SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
SuccType_XXX29, # 废弃29
SuccType_PassWagicWeapon, # 通关法宝副本30
@@ -1553,8 +1617,8 @@
SuccType_Pray, # 祈祷x次35
SuccType_KillSpecificNPC, # 击杀特定NPC36
SuccType_XXX37, # 废弃37
SuccType_XXX38, # 废弃38
SuccType_EquipColorItem, #穿戴某阶某品质的装备成就39
SuccType_EquipPlace, # x件x阶x部位 38
SuccType_EquipColorItem, # x件x阶x品质 39
SuccType_XXX40, #废弃40
SuccType_XXX41, #废弃41
SuccType_PassRuneTower, #通关符印塔成就42
@@ -1585,9 +1649,9 @@
SuccType_ChaosDemon, #混乱妖域X人以上队伍X评级通关67
SuccType_XXX68, #废弃68
SuccType_CompoundItemEx, #物品X的合成成功X次69
SuccType_EquipWashLV1, #武器洗练X级(主手+副手)70
SuccType_EquipWashLV2, #防具洗练X级(防具5件)71
SuccType_EquipWashLV3, #仙器洗练X级(仙器3件)72
SuccType_EquipWash, #x件x阶x洗练等级 70
SuccType_XXX71, #废弃71
SuccType_XXX72, #废弃72
SuccType_XXX73, #废弃73
SuccType_XXX74, #废弃74
SuccType_XXX75, #废弃75
@@ -1597,17 +1661,17 @@
SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
SuccType_XXX80, #废弃 80
SuccType_FBEncourage, #x副本累计鼓舞X次 81
SuccType_EquipArmor, #穿戴X颜色X星级X阶防具一套(5件防具) 82
SuccType_EquipWeapon, #穿戴X颜色X星级X阶武器一套(主手+副手) 83
SuccType_EquipStar, #x件x阶x星 82
SuccType_XXX83, #废弃 83
SuccType_XXX84, #废弃 84
SuccType_XXX85, #废弃85
SuccType_XXX86, #废弃 86
SuccType_XXX87, #废弃 87
SuccType_XXX88, #废弃 88
SuccType_XXX89, #仙盟宴会答题X题 89
SuccType_EquipWing, #穿戴X阶X品质羽翼 90
SuccType_XXX89, #废弃 89
SuccType_XXX90, #废弃 90
SuccType_MWSkillUp, #X法宝潜力技能提升X级 91
SuccType_EquipSuit, #套装 X件X阶普通(强化)防具套装 92
SuccType_EquipSuit, # X件X阶套装 92
SuccType_TalkFamily, # 仙盟频道发言93
SuccType_UseItem, # 使用X物品X次94
SuccType_XXX95, # 废弃95
@@ -1658,7 +1722,8 @@
SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次  140
SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次  141
SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次  142
) = range(1, 143)
SuccType_PassSkyTower, #通关天星塔 143
) = range(1, 144)
# 节日红包成就类型
FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1)
@@ -1668,17 +1733,28 @@
# 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
UnDownCheckSuccessTypeList = [
                              SuccType_EquipPlusLV, SuccType_GodWeapon,
                              SuccType_GodWeapon,
                              SuccType_MainTaskNode,SuccType_PassWagicWeapon,
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                              SuccType_Pray,SuccType_PetClassLV,
                              SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                              SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
                              SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
                              ]
# 部分参数不向下适配检查的成就类型,此配置的类型不能在 UnDownCheckSuccessTypeList 里 {类型:[不向下适配的参数索引, ...], ...}
PartUnDownCheckSuccessTypeInfo = {
                                  SuccType_EquipSuit:[0], # 阶不向下适配
                                  SuccType_EquipPlace:[0,1], # 阶、部位不向下适配
                                  SuccType_EquipColorItem:[0], # 阶不向下适配
                                  SuccType_EquipPlus:[0], # 阶不向下适配
                                  SuccType_EquipWash:[0], # 阶不向下适配
                                  SuccType_EquipStar:[0], # 阶不向下适配
                                  }
#传进来的条件满足配置的条件列表中的一个就行的成就类型
ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp]
@@ -1687,9 +1763,9 @@
#增加进度前需要重置的成就类型
NeedResetSuccessTypeList = [
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                            SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul,
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_InlayRune,
                            SuccType_DogzEquipPlus,
                            SuccType_PetClassLV,SuccType_InlayGatherSoul,
                            ]
# 聊天类型, 从100开始, 前100个给c++用
@@ -1741,28 +1817,6 @@
    dogzetClaw,     # 神兽兽爪
    dogzetScute,    # 神兽鳞甲
) = range(101, 101 + 5)
# 诛仙装备位定义
ZhuXianEquipPlace = (
    zxetCloak,      # 诛仙披风 121
    zxetMask,       # 诛仙面具 122
    zxetGlove,      # 诛仙手套 123
    zxetGlove2,     # 诛仙手套 124
    zxetRuyi,       # 诛仙如意 125
    zxetPendant,    # 诛仙吊坠 126
    zxetRing,       # 诛仙戒指 127
    zxetRing2,      # 诛仙戒指 128
    zxetWeapon1,    # 诛仙剑1 129
    zxetWeapon2,    # 诛仙剑2 130
    zxetWeapon3,    # 诛仙剑3 131
    zxetWeapon4,    # 诛仙剑4 132
) = range(121, 121 + 12)
# 共享通用装备位,可装备同一类型装备
ShareEquipPlace = [
                   [zxetGlove, zxetGlove2],
                   [zxetRing, zxetRing2],
                   ]
# 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低)
EnterFBAskResult = (