xdh
2018-10-10 1ad5b4089e6b5e1bb85565799d6ca9c39ca513b6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -255,12 +255,13 @@
    #isFinish = clientData.IsFinish
    isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
    dataEx = clientData.DataEx
    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
        GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
        return
    fbIpyData = FBCommon.GetFBIpyData(mapID)
    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
        if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
            GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
            return
    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
    if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
        return