| | |
| | | #isFinish = clientData.IsFinish
|
| | | isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
|
| | | dataEx = clientData.DataEx
|
| | | |
| | | fbIpyData = FBCommon.GetFBIpyData(mapID)
|
| | | if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
|
| | | if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
|
| | | GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
|
| | | return
|
| | |
|
| | | fbIpyData = FBCommon.GetFBIpyData(mapID)
|
| | | |
| | | fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
|
| | | if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
|
| | | return
|