| | |
| | | #---------------------------------------------------------------------
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| | |
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| | | import GameWorld
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| | | import GameWorship
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import GameWorldArena
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| | | import ChPyNetSendPack
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| | | import PlayerFBHelpBattle
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| | | import GameWorldSkyTower
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| | | import CrossChampionship
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| | | import CrossBattlefield
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| | | import CrossRealmPlayer
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| | | import PyGameDataStruct
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| | | import IpyGameDataPY
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| | | import PyDataManager
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| | | import ShareDefine
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| | | import ChConfig
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| | |
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| | | import json
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| | | import time
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| | | import random
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| | |
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| | | def DoOnDayEx():
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| | | DelOutofTimeViewCacheData()
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| | |
| | | return True
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| | |
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| | | if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
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| | | return True
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| | | |
| | | if CrossChampionship.IsChampionshipPlayer(playerID):
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| | | return True
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| | | |
| | | if GameWorship.IsWorshipPlayer(playerID):
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| | | return True
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| | | |
| | | if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
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| | | return True
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| | | |
| | | if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
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| | | return True
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| | |
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| | | SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
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| | |
| | | if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
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| | | return True
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| | |
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| | | if CrossChampionship.IsChampionshipPlayer(playerID):
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| | | return True
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| | | |
| | | NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
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| | | #校验玩家是否上排行榜
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| | | billboardMgr = GameWorld.GetBillboard()
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| | |
| | | if curBillboard.FindByID(playerID):
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| | | return True
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| | |
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| | | #跨服榜单上的默认保留
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| | | if GameWorld.IsCrossServer():
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| | | billboardMgr = PyDataManager.GetCrossBillboardManager()
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| | | for billboardType in ShareDefine.CrossBillboardTypeList:
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| | | groupList = billboardMgr.GetBillboardGroupList(billboardType)
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| | | for billboardType, groupValue1, groupValue2 in groupList:
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| | | billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
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| | | if billboardObj.FindByID(playerID):
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| | | return True
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| | | |
| | | return False
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| | |
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| | | def DelOutofTimeViewCacheData():
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| | |
| | | GameWorld.DebugLog("删除查看缓存!", playerID)
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| | | return
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| | |
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| | | def FindViewCache(playerID, isAddNew=False):
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| | | def FindViewCache(playerID, isAddNew=False, newPropData={}):
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| | | ## 查找玩家缓存
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| | | # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
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| | | curCache = None
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| | | pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
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| | | playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
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| | | if playerID in playerViewCachePyDict:
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| | | curCache = playerViewCachePyDict[playerID]
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| | | elif isAddNew:
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| | | elif isAddNew or playerID < 10000:
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| | | # 内网测试假玩家
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| | | if playerID < 10000 and not newPropData:
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| | | openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
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| | | fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
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| | | fakeName = "%s%s" % (fakeName, playerID)
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| | | serverID = random.randint(9900, 9950)
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| | | accID = "fake%s@test@s%s" % (playerID, serverID)
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| | | newPropData = {
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| | | "AccID":accID, |
| | | "PlayerID":playerID, |
| | | "Name":fakeName, |
| | | "Job":random.choice(openJobList) if openJobList else 1, |
| | | "LV":random.randint(100, 200), |
| | | "RealmLV":random.randint(5, 15),
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| | | "FightPower":random.randint(1000000, 100000000), |
| | | "ServerGroupID":serverID,
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| | | }
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| | | curCache = PyGameDataStruct.tagPlayerViewCachePy()
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| | | curCache.PlayerID = playerID
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| | | if newPropData:
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| | | curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
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| | | curCache.PropDataSize = len(curCache.PropData)
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| | | playerViewCachePyDict[playerID] = curCache
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| | | return curCache
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| | |
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| | | def GetCachePropDataDict(curCache):
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| | | ## 获取缓存基础属性字典信息
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| | | if not curCache:
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| | | return {}
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| | | if not hasattr(curCache, "PropDataDict"):
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| | | curCache.PropDataDict = {}
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| | | if not curCache.PropDataDict and curCache.PropData:
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| | | curCache.PropDataDict = eval(curCache.PropData)
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| | | return curCache.PropDataDict
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| | |
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| | | def GetShotCahceDict(playerID, withEquip=False):
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| | | ## 获取玩家简短的缓存信息字典
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| | | cacheDict = GetCachePropDataDict(FindViewCache(playerID))
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| | | if not cacheDict:
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| | | return {}
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| | | shotCacheDict = {
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| | | "PlayerID":playerID, |
| | | "Name":cacheDict["Name"], |
| | | "Job":cacheDict["Job"], |
| | | "LV":cacheDict["LV"], |
| | | "RealmLV":cacheDict["RealmLV"], |
| | | "FightPower":cacheDict["FightPower"],
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| | | "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
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| | | }
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| | | if withEquip:
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| | | shotCacheDict.update({
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| | | "TitleID":cacheDict.get("TitleID", 0),
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| | | "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
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| | | "EquipShowID":cacheDict.get("EquipShowID", 0),
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| | | })
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| | | return shotCacheDict
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| | |
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| | | def GetSyncCrossCacheBase(curPlayer):
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| | | ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
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| | | playerID = curPlayer.GetPlayerID()
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| | | cacheDict = GetCachePropDataDict(FindViewCache(playerID))
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| | | cacheBase = {
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| | | "AccID":curPlayer.GetAccID(),
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| | | "LV":curPlayer.GetLV(),
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| | | "RealmLV":curPlayer.GetOfficialRank(),
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| | | "Job":curPlayer.GetJob(),
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| | | "VIPLV":curPlayer.GetVIPLv(),
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| | | "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
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| | | "FamilyID":curPlayer.GetFamilyID(),
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| | | "FamilyName":cacheDict.get("FamilyName", ""),
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| | | "TitleID":cacheDict.get("TitleID", 0),
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| | | "FightPower":PlayerControl.GetFightPower(curPlayer),
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| | | "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
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| | | "EquipShowID":cacheDict.get("EquipShowID", 0),
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| | | "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
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| | | }
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| | | return cacheBase
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| | |
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| | | def UpdCrossCacheBase(playerID, cacheBase):
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| | | ## 更新同步跨服基础查看缓存
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| | | cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
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| | | if not cacheBase:
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| | | return cacheDict
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| | | for k, v in cacheBase.items():
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| | | cacheDict[k] = v
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| | | return cacheDict
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| | |
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| | | #//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
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| | | #
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| | |
| | | # WORD ItemDataSize1;
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| | | # char ItemData1[ItemDataSize1]; //1阶装备数据
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| | | # ... ...
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| | | # WORD ItemDataSize15;
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| | | # char ItemData15[ItemDataSize15];
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| | | # WORD ItemDataSize20;
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| | | # char ItemData20[ItemDataSize20];
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| | | #};
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| | | def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
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| | | playerID = curPackData.PlayerID
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| | |
| | | #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
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| | |
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| | | # 装备数据存储,不保存装备数据的话则清空
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| | | for classLV in xrange(1, 15 + 1):
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| | | for classLV in xrange(1, 20 + 1):
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| | | if not isSaveAll:
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| | | itemDataSize = 0
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| | | itemData = ""
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