hxp
2024-08-16 1b4a88c973efb52f8a2b00439d7fbf0dba1aaf3e
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -19,19 +19,25 @@
#---------------------------------------------------------------------
import GameWorld
import GameWorship
import PlayerControl
import NetPackCommon
import GameWorldArena
import ChPyNetSendPack
import PlayerFBHelpBattle
import GameWorldSkyTower
import CrossChampionship
import CrossBattlefield
import CrossRealmPlayer
import PyGameDataStruct
import IpyGameDataPY
import PyDataManager
import ShareDefine
import ChConfig
import json
import time
import random
def DoOnDayEx():
    DelOutofTimeViewCacheData()
@@ -46,6 +52,18 @@
        return True
    
    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
        return True
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    if GameWorship.IsWorshipPlayer(playerID):
        return True
    if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
        return True
    if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
        return True
    
    SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
@@ -67,6 +85,9 @@
    if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
        return True
    
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
    #校验玩家是否上排行榜
    billboardMgr = GameWorld.GetBillboard()
@@ -77,6 +98,16 @@
        if curBillboard.FindByID(playerID):
            return True
        
    #跨服榜单上的默认保留
    if GameWorld.IsCrossServer():
        billboardMgr = PyDataManager.GetCrossBillboardManager()
        for billboardType in ShareDefine.CrossBillboardTypeList:
            groupList = billboardMgr.GetBillboardGroupList(billboardType)
            for billboardType, groupValue1, groupValue2 in groupList:
                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
                if billboardObj.FindByID(playerID):
                    return True
    return False
def DelOutofTimeViewCacheData():
@@ -106,26 +137,101 @@
    GameWorld.DebugLog("删除查看缓存!", playerID)
    return
def FindViewCache(playerID, isAddNew=False):
def FindViewCache(playerID, isAddNew=False, newPropData={}):
    ## 查找玩家缓存
    # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
    curCache = None
    pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
    playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
    if playerID in playerViewCachePyDict:
        curCache = playerViewCachePyDict[playerID]
    elif isAddNew:
    elif isAddNew or playerID < 10000:
        # 内网测试假玩家
        if playerID < 10000 and not newPropData:
            openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
            fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
            fakeName = "%s%s" % (fakeName, playerID)
            serverID = random.randint(9900, 9950)
            accID = "fake%s@test@s%s" % (playerID, serverID)
            newPropData = {
                           "AccID":accID,
                           "PlayerID":playerID,
                           "Name":fakeName,
                           "Job":random.choice(openJobList) if openJobList else 1,
                           "LV":random.randint(100, 200),
                           "RealmLV":random.randint(5, 15),
                           "FightPower":random.randint(1000000, 100000000),
                           "ServerGroupID":serverID,
                           }
        curCache = PyGameDataStruct.tagPlayerViewCachePy()
        curCache.PlayerID = playerID
        if newPropData:
            curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
            curCache.PropDataSize = len(curCache.PropData)
        playerViewCachePyDict[playerID] = curCache
    return curCache
def GetCachePropDataDict(curCache):
    ## 获取缓存基础属性字典信息
    if not curCache:
        return {}
    if not hasattr(curCache, "PropDataDict"):
        curCache.PropDataDict = {}
    if not curCache.PropDataDict and curCache.PropData:
        curCache.PropDataDict = eval(curCache.PropData)
    return curCache.PropDataDict
def GetShotCahceDict(playerID, withEquip=False):
    ## 获取玩家简短的缓存信息字典
    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
    if not cacheDict:
        return {}
    shotCacheDict = {
                     "PlayerID":playerID,
                     "Name":cacheDict["Name"],
                     "Job":cacheDict["Job"],
                     "LV":cacheDict["LV"],
                     "RealmLV":cacheDict["RealmLV"],
                     "FightPower":cacheDict["FightPower"],
                     "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]),
                     }
    if withEquip:
        shotCacheDict.update({
                              "TitleID":cacheDict.get("TitleID", 0),
                              "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
                              "EquipShowID":cacheDict.get("EquipShowID", 0),
                              })
    return shotCacheDict
def GetSyncCrossCacheBase(curPlayer):
    ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
    playerID = curPlayer.GetPlayerID()
    cacheDict = GetCachePropDataDict(FindViewCache(playerID))
    cacheBase = {
                 "AccID":curPlayer.GetAccID(),
                 "LV":curPlayer.GetLV(),
                 "RealmLV":curPlayer.GetOfficialRank(),
                 "Job":curPlayer.GetJob(),
                 "VIPLV":curPlayer.GetVIPLv(),
                 "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                 "FamilyID":curPlayer.GetFamilyID(),
                 "FamilyName":cacheDict.get("FamilyName", ""),
                 "TitleID":cacheDict.get("TitleID", 0),
                 "FightPower":PlayerControl.GetFightPower(curPlayer),
                 "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
                 "EquipShowID":cacheDict.get("EquipShowID", 0),
                 "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
                 }
    return cacheBase
def UpdCrossCacheBase(playerID, cacheBase):
    ## 更新同步跨服基础查看缓存
    cacheDict = GetCachePropDataDict(FindViewCache(playerID, True))
    if not cacheBase:
        return cacheDict
    for k, v in cacheBase.items():
        cacheDict[k] = v
    return cacheDict
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
#
@@ -143,8 +249,8 @@
#    WORD        ItemDataSize1;
#    char        ItemData1[ItemDataSize1];    //1阶装备数据
#    ...         ...
#    WORD        ItemDataSize15;
#    char        ItemData15[ItemDataSize15];
#    WORD        ItemDataSize20;
#    char        ItemData20[ItemDataSize20];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
    playerID = curPackData.PlayerID
@@ -181,7 +287,7 @@
    #GameWorld.DebugLog("    更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
    
    # 装备数据存储,不保存装备数据的话则清空
    for classLV in xrange(1, 15 + 1):
    for classLV in xrange(1, 20 + 1):
        if not isSaveAll:
            itemDataSize = 0
            itemData = ""