| | |
| | | class tagGCFamilyGCZBatScenePlayer(Structure):
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| | | PlayerID = 0 #(DWORD PlayerID)
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| | | Name = "" #(char Name[33])
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| | | Job = 0 #(BYTE Job)
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| | | Face = 0 #(DWORD Face)
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| | | FacePic = 0 #(DWORD FacePic)
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| | | data = None
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| | |
| | | self.Clear()
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| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.Name,_pos = CommFunc.ReadString(_lpData, _pos,33)
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| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | return _pos
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| | |
| | | def Clear(self):
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| | | self.PlayerID = 0
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| | | self.Name = ""
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| | | self.Job = 0
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| | | self.Face = 0
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| | | self.FacePic = 0
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| | | return
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| | |
| | | length = 0
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| | | length += 4
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| | | length += 33
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| | | length += 1
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| | | length += 4
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| | | length += 4
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| | |
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| | |
| | | data = ''
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| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
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| | | data = CommFunc.WriteString(data, 33, self.Name)
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| | | data = CommFunc.WriteBYTE(data, self.Job)
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| | | data = CommFunc.WriteDWORD(data, self.Face)
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| | | data = CommFunc.WriteDWORD(data, self.FacePic)
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| | | return data
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| | |
| | | DumpString = '''
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| | | PlayerID:%d,
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| | | Name:%s,
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| | | Job:%d,
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| | | Face:%d,
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| | | FacePic:%d
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| | | '''\
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| | | %(
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| | | self.PlayerID,
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| | | self.Name,
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| | | self.Job,
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| | | self.Face,
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| | | self.FacePic
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| | | )
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| | |
| | | PlayerID = 0 #(DWORD PlayerID)
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| | | Name = "" #(char Name[33])//参与玩家名字
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| | | FamilyLV = 0 #(BYTE FamilyLV)//参与时的家族职位
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| | | Job = 0 #(BYTE Job)
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| | | Face = 0 #(DWORD Face)//基本脸型
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| | | FacePic = 0 #(DWORD FacePic)//头像框
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| | | FightPower = 0 #(DWORD FightPower)//战力,求余亿部分
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| | |
| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.Name,_pos = CommFunc.ReadString(_lpData, _pos,33)
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| | | self.FamilyLV,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | |
| | | self.PlayerID = 0
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| | | self.Name = ""
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| | | self.FamilyLV = 0
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| | | self.Job = 0
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| | | self.Face = 0
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| | | self.FacePic = 0
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| | | self.FightPower = 0
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| | |
| | | length = 0
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| | | length += 4
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| | | length += 33
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| | | length += 1
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| | | length += 1
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| | | length += 4
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| | | length += 4
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| | |
| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
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| | | data = CommFunc.WriteString(data, 33, self.Name)
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| | | data = CommFunc.WriteBYTE(data, self.FamilyLV)
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| | | data = CommFunc.WriteBYTE(data, self.Job)
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| | | data = CommFunc.WriteDWORD(data, self.Face)
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| | | data = CommFunc.WriteDWORD(data, self.FacePic)
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| | | data = CommFunc.WriteDWORD(data, self.FightPower)
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| | |
| | | PlayerID:%d,
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| | | Name:%s,
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| | | FamilyLV:%d,
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| | | Job:%d,
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| | | Face:%d,
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| | | FacePic:%d,
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| | | FightPower:%d,
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| | |
| | | self.PlayerID,
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| | | self.Name,
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| | | self.FamilyLV,
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| | | self.Job,
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| | | self.Face,
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| | | self.FacePic,
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| | | self.FightPower,
|