ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -543,8 +543,9 @@
                    addAttr[int(attid)] = attnum * totalSignNum
                GameWorld.AddDictValue(allAttrDict, addAttr)
            #王者法宝属性
            kingAwardMark = 1
            kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardMark)
            seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0)
            kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID)
            kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV)
            if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
                attrDict = kingMWIpyData.GetAddAttr()
                GameWorld.AddDictValue(allAttrDict, attrDict)
@@ -933,7 +934,8 @@
        curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
        state = GetIsClickMagicWeapon(curPlayer, mwID)
        FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
        if not mwLv and not curUpExp and not state and not FBPassLV:
        isWear = GetIsWearMagicWeapon(curPlayer, mwID)
        if not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
            continue
        pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
        pack.MWID = mwID
@@ -941,6 +943,7 @@
        pack.Exp = curUpExp
        pack.State = state
        pack.FBPassLV = FBPassLV
        pack.IsWear = isWear
        sendPack.InfoList.append(pack)
    sendPack.Count = len(sendPack.InfoList)
    if sendPack.Count:
@@ -1116,18 +1119,27 @@
    mwID = clientData.MWID
    if not GetIsActiveMagicWeapon(curPlayer, mwID):
        return
    SetMagicWeaponWearState(curPlayer, mwID, clientData.State)
    isWear = clientData.State
    if isWear:
        maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2)
        hasWearCnt = 0
        for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}):
            if hasWearCnt >= maxCnt:
                return
            if GetIsWearMagicWeapon(curPlayer, mid):
                hasWearCnt +=1
    SetMagicWeaponWearState(curPlayer, mwID, isWear)
    Sycn_MagicWeaponLV(curPlayer, mwID)
    return
def GetIsWearMagicWeapon(curPlayer, mwID):
    #获取法宝是否佩戴
    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, True, [mwID / 100])
    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
def SetMagicWeaponWearState(curPlayer, mwID, state):
    #设置法宝是否佩戴
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
    return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul