| | |
| | | # 跨服不处理运营活动
|
| | | return
|
| | |
|
| | | isReload, OperationActionInfo = __GetOperationActionInfo()
|
| | | # 玩家登录的不触发重载活动,不然刚好在0点服务器处理OnDay之前登录的时候会有问题
|
| | | isReload, OperationActionInfo = __GetOperationActionInfo(needReload=False)
|
| | | if not OperationActionInfo:
|
| | | return
|
| | | operationActionDict = OperationActionInfo[OperationAction_TodayInfo]
|
| | |
|
| | | if isReload:
|
| | |
| | | % (actName, cfgID, recStartDateStr, recEndDateStr, recLimitWorldLV, recWorldLV))
|
| | | return actWorldLVLimitInfo
|
| | |
|
| | | def __GetOperationActionInfo(isRefreshState=True):
|
| | | def __GetOperationActionInfo(isRefreshState=True, needReload=True):
|
| | | # @return: isReload, OperationActionInfo
|
| | |
|
| | | key = "OperationActionInfo"
|
| | |
| | | reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
|
| | | if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
|
| | | return False, OperationActionInfo
|
| | | |
| | | if not needReload:
|
| | | return False, OperationActionInfo
|
| | |
|
| | | # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
|
| | |
| | | actNumDisableWeekIpyDataInfo[actNum][cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
|
| | |
|
| | | return actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict
|
| | |
|
| | | def TransferOperationActDBKeyValue():
|
| | | ''' 服务器启动时调用
|
| | | 支持多活动的数据转移,旧版本db活动数据转移到新版本,分两种情况
|
| | | 1. 原已支持多活动的: 手动根据原编号规则进行指定转移,这个维护一次后代码可删除
|
| | | 2. 原不支持多活动的,自动根据原活动类型进行适配转移即可,由于合服相关的独立出来了,所以只需要处理常规的及节日类型
|
| | | 这个代码可以一直放着,后续增加支持多活动类型的配置到 MultiActNumOperationActNameList 即可
|
| | | |
| | | 注:不支持多活动的,暂还是用旧的key记录数据
|
| | | '''
|
| | | GameWorld.Log("=== 转移运营活动旧版本数据到新版本 ===")
|
| | | |
| | | # 1. 原已支持的 - 维护后过一次后可删除或注释掉,目前只有累计充值、集字,线上版本分支 gt_1.100.4
|
| | | transferDict = {
|
| | | ShareDefine.OperationActionName_TotalRecharge:[
|
| | | # 原常规每日累充 转移 到 10
|
| | | [PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge,
|
| | | PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
|
| | | ],
|
| | | [PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge,
|
| | | PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 10,
|
| | | ],
|
| | | |
| | | # 原常规多日累充2 转移 到 11
|
| | | [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "2"),
|
| | | PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
|
| | | ],
|
| | | [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "2"),
|
| | | PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 11,
|
| | | ],
|
| | | |
| | | # 原节日多日累充3 转移 到 31
|
| | | [PlayerDBGSEvent.Def_OperationActID % (ShareDefine.OperationActionName_TotalRecharge + "3"),
|
| | | PlayerDBGSEvent.Def_OperationActID % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
|
| | | ],
|
| | | [PlayerDBGSEvent.Def_OActWorldLV % (ShareDefine.OperationActionName_TotalRecharge + "3"),
|
| | | PlayerDBGSEvent.Def_OActWorldLV % ShareDefine.OperationActionName_TotalRecharge + "_%s" % 31,
|
| | | ],
|
| | | ],
|
| | | ShareDefine.OperationActionName_CollectWords:[
|
| | | # 只配置了常规日期的,可不处理
|
| | | ],
|
| | | }
|
| | | for actName, transferKeyList in transferDict.items():
|
| | | for oldKey, newKey in transferKeyList:
|
| | | value = PlayerDBGSEvent.GetDBGSTrig_ByKey(oldKey)
|
| | | if not value:
|
| | | continue
|
| | | GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s,oldKey=%s,newKey=%s,value=%s" % (actName, oldKey, newKey, value))
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(newKey, value)
|
| | | PlayerDBGSEvent.DelDBGSTrig_ByKey(oldKey)
|
| | | |
| | | # 2. 新增支持的 - 可当做常规代码一直留着
|
| | | for actName in ShareDefine.MultiActNumOperationActNameList:
|
| | | if actName in transferDict:
|
| | | # 特殊处理转化的活动不进行常规处理
|
| | | continue
|
| | | |
| | | actIDKeyOld = PlayerDBGSEvent.Def_OperationActID % actName
|
| | | worldLVKeyOld = PlayerDBGSEvent.Def_OActWorldLV % actName
|
| | | |
| | | actNum = GetOperationActNum(actName)
|
| | | actIDKeyNew = actIDKeyOld + "_%s" % actNum
|
| | | worldLVKeyNew = worldLVKeyOld + "_%s" % actNum
|
| | | |
| | | dbActID = PlayerDBGSEvent.GetDBGSTrig_ByKey(actIDKeyOld)
|
| | | dbWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(worldLVKeyOld)
|
| | | if not dbActID:
|
| | | continue
|
| | | |
| | | GameWorld.Log(" 转移旧运营活动dbKey值到新key: actName=%s" % actName)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(actIDKeyNew, dbActID)
|
| | | PlayerDBGSEvent.DelDBGSTrig_ByKey(actIDKeyOld)
|
| | | GameWorld.Log(" actIDKeyOld=%s,actIDKeyNew=%s,dbActID=%s" % (actIDKeyOld, actIDKeyNew, dbActID))
|
| | | |
| | | if dbWorldLV:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(worldLVKeyNew, dbWorldLV)
|
| | | PlayerDBGSEvent.DelDBGSTrig_ByKey(worldLVKeyOld)
|
| | | GameWorld.Log(" worldLVKeyOld=%s,worldLVKeyNew=%s,dbWorldLV=%s" % (worldLVKeyOld, worldLVKeyNew, dbWorldLV))
|
| | | |
| | | GameWorld.Log("===================================")
|
| | | return
|
| | |
|
| | | def Dispose_OperationActionState(reloadRefresh=False):
|
| | | # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
|