| | |
| | |
|
| | | #通知玩家技能信息
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| | | __Sync_ClientSkill(curPlayer)
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| | | #替换旧物品
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| | | ItemControler.LoginCheckChangeOldItem(curPlayer)
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| | | #清除生产采集Buff
|
| | | #PlayerControl.DelProduceBuff(curPlayer, tick)
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| | | #清除国家答题Buff
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| | |
| | | #===========================================================================
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| | |
|
| | | #超出视野
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| | | if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
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| | | if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
|
| | | return
|
| | |
|
| | | #玩家移动通用检查
|