ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -24,6 +24,7 @@
import GMShell
import traceback
import json
def SendMsgToCrossServer(msgType, dataMsg):
    ## 发送信息到跨服服务器上
@@ -54,12 +55,18 @@
            
        elif msgType == ShareDefine.ClientServerMsg_PKPrepareOK:
            CrossRealmPK.ClientServerMsg_PKPrepareOK(msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
            CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
                        
        elif msgType == ShareDefine.ClientServerMsg_GMCMD:
            GMShell.ClientServerMsg_GMCMD(msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
            ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
            
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")
@@ -95,8 +102,10 @@
        GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
    else:
        serverGroupIDList = list(set(serverGroupIDList)) # 去重
        for serverGroupID in serverGroupIDList:
            GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
        #for serverGroupID in serverGroupIDList:
        #    GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
        jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False)
        GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
    return
def OnClientServerReceiveMsg(index, tick):
@@ -116,6 +125,9 @@
        elif msgType == ShareDefine.CrossServerMsg_Notify:
            PlayerControl.CrossServerMsg_Notify(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
            CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
        elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
            CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
            
@@ -131,6 +143,12 @@
        elif msgType == ShareDefine.CrossServerMsg_PKOverInfo:
            CrossRealmPK.CrossServerMsg_PKOverInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PKSeasonInfo:
            CrossRealmPK.CrossServerMsg_PKSeasonInfo(msgData)
        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")
            
@@ -141,3 +159,24 @@
        
    return
# 连接跨服服务器状态
# 1 为连接成功; 其他为失败,失败会延迟通知
def OnConnCorossServer(index, tick):
    ## 子服收到跨服服务器信息
    dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
    result = dataPack.GetResult()
    if result != 1:
        GameWorld.Log("--OnClientServerReceiveMsg  disconn")
        return
    GameWorld.Log("OnConnCorossServer conn success!!!")
    serverGroupID = GameWorld.GetServerGroupID()
    if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
        GameWorld.Log("通知跨服主服务器链接成功, 可接收最新跨服活动状态及数据...")
        dataMsg = {"ServerGroupID":serverGroupID}
        SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
    return