hch
2019-05-27 1dbff913370634e8aea37f2940f2a0d261d4dcb3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -93,12 +93,16 @@
        GameWorld.ErrLog("不存在该合成物品! makeItemID=%s" % makeItemID)
        return
    
    packType = ChConfig.GetItemPackType(makeItemData.GetType(), IPY_GameWorld.rptItem)
    GameWorld.DebugLog("makeItemID=%s,packType=%s" % (makeItemID, packType), playerID)
    needSpace = int(math.ceil(float(compoundCnt) / makeItemData.GetPackCount()))
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
    #验证背包空间
    if needSpace > emptySpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
        GameWorld.DebugLog("背包空间不足!needSpace=%s > emptySpace=%s" % (needSpace, emptySpace), playerID)
        #PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
        GameWorld.DebugLog("背包空间不足!packType=%s,needSpace=%s > emptySpace=%s" % (packType, needSpace, emptySpace), playerID)
        return
    
    compoundBindCnt = 0
@@ -123,7 +127,8 @@
    canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor
    decompoundItemInfo = [] # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
    
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    itemPack = curPlayer.GetItemManager().GetPack(packType)
    itemExpireTime = 0
    wingItemExpInfo = None #材料翅膀精炼信息
    dogzEquipPlusExp = 0 #神兽装备强化熟练度
    # 检查不固定消耗道具
@@ -131,30 +136,32 @@
        unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
        if not unfixedItem:
            return
        if ItemCommon.GetIsDogzEquip(unfixedItem):
            unfixedItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
        else:
            unfixedItemPack = itemPack
        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, unfixedItemPack, unfixedItemIndexList,
        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList,
                                                 unfixedItemIDList, needUnfixedItemCount)
        if not unfixedItemCostInfo:
            return
        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp = unfixedItemCostInfo
        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
        if expireTime:
            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
    # 检查固定消耗道具
    if fixedItemIDList:
        fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)
        if not fixedItemInfo:
            return
        fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt = fixedItemInfo
        fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo
        if expireTime:
            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
    # 检查附加道具增加成功率消耗
    addSuccRate, addSuccRateItemInfo = 0, []
    if addonsCountMax > 0:
        addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)
        if addSuccRateInfo == None:
            return
        addSuccRate, addSuccRateItemInfo = addSuccRateInfo
        addSuccRate, addSuccRateItemInfo, expireTime = addSuccRateInfo
        if expireTime:
            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
    
    # 检查提升概率道具
    incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0
@@ -163,19 +170,21 @@
        incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)
        if not incRateItemInfo:
            return
        incRateItemCostList = incRateItemInfo
        incRateItemCostList, expireTime = incRateItemInfo
        if expireTime:
            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
        
    # 扣铜钱
    PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce, 
                           {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
    
    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt}
    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType}
    makeItemBind = False
    
    # 扣不固定消耗物品
    if unfixedItemIDList:
        bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList
        hasBind = ItemCommon.ReduceItem(curPlayer, unfixedItemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
        hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,
                                        False, ChConfig.ItemDel_ItemCompound, drDict)
        makeItemBind = True if hasBind else makeItemBind
        
@@ -245,13 +254,13 @@
    if successRate != maxRateValue:
        drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
                  "RateInfo":{"totalSuccRate":"%s(%s+%s+%s)" % (totalSuccRate, successRate, addSuccRate, incRate), "randValue":randValue, "maxRateValue":maxRateValue},
                  "AddSuccRateItemInfo":addSuccRateItemInfo
                  "AddSuccRateItemInfo":addSuccRateItemInfo, "PackType":packType,
                  }
        DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)
        
    if canHappen:
        GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s" % (makeItemID, compoundCnt, compoundBindCnt), playerID)
        userData = GiveNewCompoundItem(curPlayer, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
        GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
        userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
        
        msgMark = ipyData.GetSysMark()
        paramType = ipyData.GetSysMarkParamType()
@@ -269,12 +278,12 @@
        ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
        #成功合成1个物品成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
        #合成X阶X颜色X星级以上装备
        classLV = ItemCommon.GetItemClassLV(makeItemData)
        itemColor = makeItemData.GetItemColor()
        itemQuality = makeItemData.GetItemQuality()
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
        EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
        #合成X阶X颜色X星级以上装备, 星级改为装备位了,暂时没有用,屏蔽
        #classLV = ItemCommon.GetItemClassLV(makeItemData)
        #itemColor = makeItemData.GetItemColor()
        #itemQuality = makeItemData.GetItemQuality()
        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
        #EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
    # 合成失败
    else:
        GameWorld.DebugLog("合成失败!")
@@ -290,6 +299,7 @@
def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
    ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
    expireTime = 0
    wingItemExpInfo = None
    dogzEquipPlusExp = 0
    unfixedItemTotalCount = 0
@@ -309,6 +319,13 @@
                          % (compoundID, index, itemID, unfixedItemIDList), playerID)
            return
        
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
        if isExpireItem:
            if not remainingTime:
                GameWorld.Log("不固定消耗道具时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
                return
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
        isBind = curItem.GetIsBind()
        itemCount = curItem.GetCount()
        unfixedItemTotalCount += itemCount
@@ -329,7 +346,7 @@
                      % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
        return
    
    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp
    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
@@ -343,6 +360,7 @@
                      % (fixedItemIDList, fixedItemCountList), playerID)
        return
    
    expireTime = 0
    for index in fixedItemIndexList:
        if index >= maxPackCount:
            GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
@@ -357,6 +375,13 @@
                          % (compoundID, index, fixedItemID, fixedItemIDList), playerID)
            return
        
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
        if isExpireItem:
            if not remainingTime:
                GameWorld.Log("固定消耗道具时效物品已失效,无法合成! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)
                return
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
        isBind = curItem.GetIsBind()
        itemCount = curItem.GetCount()
        bindIndex = 0 if isBind else 1
@@ -440,7 +465,7 @@
            return
        
    GameWorld.DebugLog("最终消耗材料个数: %s" % (fixedItemNeedCntDict))
    return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt
    return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime
def __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax):
@@ -461,6 +486,7 @@
                      % (addonsItemIndexList, addonsItemCountList), playerID)
        return
    
    expireTime = 0
    useCount = 0
    addTotalSuccRate = 0
    for i, index in enumerate(addonsItemIndexList):
@@ -500,14 +526,22 @@
            GameWorld.Log("附加物品总个数超出限制,无法合成! useCount=%s > addonsCountMax=%s" % (useCount, addonsCountMax), playerID)
            return
        
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
        if isExpireItem:
            if not remainingTime:
                GameWorld.Log("附加材料时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
                return
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
        addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))
        addTotalSuccRate += (addSuccRate*costCount)
        addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})
        
    return int(addTotalSuccRate), addSuccRateItemInfo
    return int(addTotalSuccRate), addSuccRateItemInfo, expireTime
def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):
    ## 检查提升概率道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
    expireTime = 0
    incRateItemTotalCount = 0
    incRateItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
    maxPackCount = itemPack.GetCount()
@@ -524,7 +558,13 @@
            GameWorld.Log("该物品不可用于提升合成目标物品概率!ID=%s,index=%s,itemID=%s != incRateItemID=%s" 
                          % (compoundID, index, itemID, incRateItemID), playerID)
            return
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)
        if isExpireItem:
            if not remainingTime:
                GameWorld.Log("提升概率时效物品已失效,无法合成! index=%s,itemID=%s" % (index, itemID), playerID)
                return
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)
        isBind = curItem.GetIsBind()
        itemCount = curItem.GetCount()
        incRateItemTotalCount += itemCount
@@ -535,10 +575,10 @@
                      % (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)
        return
    
    return incRateItemCostList
    return incRateItemCostList, expireTime
def __CheckItemCanUseCompound(playerID, index, curItem):
    if not ItemCommon.CheckItemCanUse(curItem):
    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
        GameWorld.DebugLog("该物品不可使用!无法合成! index=%s" % (index), playerID)
        return
    
@@ -561,21 +601,21 @@
#  @param newItem: 新物品
#  @param itemCount: 合成数量
#  @return None
def GiveNewCompoundItem(curPlayer, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
    compoundUnBindCnt = itemCount - compoundBindCnt
    
    if compoundBindCnt > 0:
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
    if compoundUnBindCnt > 0:
        userData = __GivePlayerCompoundItem(curPlayer, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo)
        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
        
    if not userData:
        return ""
    return userData
def __GivePlayerCompoundItem(curPlayer, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo):
def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
    playerID = curPlayer.GetPlayerID()
    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, isBind)
    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, False, expireTime, curPlayer=curPlayer)
    if not curSingleItem:
        GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
        return
@@ -613,8 +653,7 @@
        GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
        
    userData = curSingleItem.GetUserData()
    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curSingleItem,
                                                                  event=[ChConfig.ItemGive_ItemCompound, False, {}]):
    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]):
        GameWorld.ErrLog("给合成物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
        curSingleItem.Clear()
        return
@@ -671,7 +710,7 @@
        return
    curEquip = itemPack.GetAt(decompoundItemIndex)
    
    if not ItemCommon.CheckItemCanUse(curEquip):
    if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
        return
    
    attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)
@@ -708,7 +747,7 @@
    
    # 返还物品
    for itemID, itemCount, isBind in giveItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem],
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem],
                                     event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
        
    GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)