| | |
| | | # @param itemMark 当前物品
|
| | | # @return 是否是贵重品
|
| | | def IsValuableItem(curItem):
|
| | | |
| | | #装备是否卓越物品
|
| | | #===========================================================================
|
| | | # ValuableItemQualityList = ReadChConfig.GetEvalChConfig("ValuableItemQuality")
|
| | | # if curItem.GetItemQuality() in ValuableItemQualityList:
|
| | | # return True
|
| | | # |
| | | # # 贵重物品配置[[贵重物品id], [贵重物品类型], 贵重物品加强等级, 贵重物品追加等级]
|
| | | # valuablesInfo = ReadChConfig.GetEvalChConfig("ValuablesConfigInfo")
|
| | | # valuablesIDList, valuablesTypeList, valuableMinStar, valuableAddAttrLV = valuablesInfo
|
| | | # |
| | | # #物品ID满足
|
| | | # if curItem.GetItemTypeID() in valuablesIDList:
|
| | | # return True
|
| | | # |
| | | # #物品类型满足 |
| | | # if curItem.GetType() in valuablesTypeList:
|
| | | # return True
|
| | | # |
| | | # #普通装备判定
|
| | | # if ItemCommon.CheckItemIsEquip(curItem):
|
| | | # |
| | | # #套装物品
|
| | | # if curItem.GetIsSuite():
|
| | | # return True
|
| | | # |
| | | # #装备强化星级
|
| | | # if curItem.GetItemStarLV() >= valuableMinStar:
|
| | | # return True
|
| | | #===========================================================================
|
| | |
|
| | | return False
|
| | |
|
| | |
|
| | |
| | |
|
| | | # 计算装备的珍品数量
|
| | | def RefreshStartEquipCount(self):
|
| | | curPlayer = self.__Player
|
| | | count = 0
|
| | | equipPack = self.__PlayerEquip
|
| | | for i in xrange(equipPack.GetCount()):
|
| | | curEquip = equipPack.GetAt(i)
|
| | | |
| | | if curEquip.IsEmpty():
|
| | | continue
|
| | | |
| | | if not curEquip.GetItemQuality():
|
| | | continue
|
| | | |
| | | count += 1
|
| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
|
| | | # curPlayer = self.__Player
|
| | | # count = 0
|
| | | # equipPack = self.__PlayerEquip
|
| | | # for i in xrange(equipPack.GetCount()):
|
| | | # curEquip = equipPack.GetAt(i)
|
| | | # |
| | | # if curEquip.IsEmpty():
|
| | | # continue
|
| | | # |
| | | # if not curEquip.GetItemQuality():
|
| | | # continue
|
| | | # |
| | | # count += 1
|
| | | # |
| | | # curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
|
| | | return
|
| | |
|
| | | def GetStartEquipCount(self):
|
| | | curPlayer = self.__Player
|
| | | return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
|
| | | return 0
|
| | | #curPlayer = self.__Player
|
| | | #return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
|
| | |
|
| | | ## 装备当前物品
|
| | | # @param curItem 当前物品
|
| | |
| | | desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]
|
| | | srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()
|
| | |
|
| | | befIsOrangeEquip = 1 if (not equipItem.IsEmpty() and equipItem.GetItemColor() >= ChConfig.Def_Quality_Orange) else 0
|
| | | aftIsOrangeEquip = 1 if curItem.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
|
| | | |
| | | #--其他装备物品---
|
| | | #itemColor = curItem.GetItemColor()
|
| | | result = self.SwitchEquip(curItem, equipPackIndex)
|
| | |
| | | PlayerSuccess.DoEquipSuccessLogic(curPlayer)
|
| | | #换装宝石处理
|
| | | Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex)
|
| | | EventShell.EventRespons_EquipStar(curPlayer)
|
| | | EventShell.EventRespons_EquipItem(curPlayer)
|
| | | dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
|
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
|
| | | self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
|
| | |
|
| | | self.RefreshStartEquipCount()
|
| | | return equipPlace if result else -1
|
| | |
|
| | |
|
| | | def __UpdEquipOrangeCount(self, befIsOrangeEquip, aftIsOrangeEquip):
|
| | | #更新橙装数量
|
| | | curPlayer = self.__Player
|
| | | befEquipOrangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
|
| | | aftEquipOrangeCount = max(0, befEquipOrangeCount + aftIsOrangeEquip - befIsOrangeEquip)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, aftEquipOrangeCount)
|
| | | GameWorld.DebugLog("更新橙装及以上件数: befIsOrangeEquip=%s,aftIsOrangeEquip=%s,befEquipOrangeCount=%s,aftEquipOrangeCount=%s" |
| | | % (befIsOrangeEquip, aftIsOrangeEquip, befEquipOrangeCount, aftEquipOrangeCount))
|
| | | return
|
| | | |
| | | ## 替换可以叠加物品逻辑
|
| | | # @param curEquip 当前装备
|
| | | # @param curItem 当前物品
|
| | |
| | | #curEquip.SetIsSoulActive(False)
|
| | | # if curEquip.GetItemStarLV() != 0:
|
| | | # curEquip.SetItemStarLV(0) # 脱下的物品星级设置为0
|
| | | |
| | | |
| | | befIsOrangeEquip = 1 if curEquip.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
|
| | | aftIsOrangeEquip = 0
|
| | | |
| | | #背包物品放入仓库
|
| | | if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):
|
| | | return
|
| | | self.RefreshStartEquipCount()
|
| | | self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
|
| | |
|
| | | # 广播卸装
|
| | | if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
|
| | |
| | | #脱当前外观阶的套装
|
| | | ChEquip.ChangeEquipfacadeByClassLV(curPlayer, itemClassLV)
|
| | |
|
| | | EventShell.EventRespons_EquipStar(curPlayer)
|
| | | EventShell.EventRespons_EquipItem(curPlayer)
|
| | | dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData}
|
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
|
| | | #===============================================================================
|
| | |
| | | def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
|
| | | ##给物品,背包满则发邮件
|
| | | needPackSpaceDict = {}
|
| | | for itemInfo in itemList:
|
| | | itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
|
| | | if not itemID:
|
| | | continue
|
| | | for itemID, itemCnt, isAuctionItem in itemList:
|
| | | curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not curItem:
|
| | | GameWorld.ErrLog('GivePlayerItemOrMail 物品ID不存在 itemID=%s'%itemID, curPlayer.GetID())
|
| | | return
|
| | | packType = ChConfig.GetItemPackType(curItem.GetType())
|
| | | needSpace = GetItemNeedPackCount(packType, curItem, itemCount, isAuctionItem)
|
| | | needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)
|
| | | needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
|
| | | isSendMail = False
|
| | | for packType, needSpace in needPackSpaceDict.items():
|
| | |
| | | if isSendMail:
|
| | | PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList)
|
| | | GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | playerItemControl = PlayerItemControler(curPlayer)
|
| | | for itemInfo in itemList:
|
| | | itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
|
| | | if not itemID:
|
| | | continue
|
| | | if GetAppointItemRealID(itemID):
|
| | | curCreateItem = GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
|
| | | else:
|
| | | curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem)
|
| | | if not curCreateItem:
|
| | | continue
|
| | | if userData: |
| | | curCreateItem.SetUserData(userData, len(userData))
|
| | | ItemCommon.MakeEquipGS(curCreateItem)
|
| | | #放入玩家背包
|
| | | playerItemControl.PutInItem(IPY_GameWorld.rptItem, curCreateItem, event=event)
|
| | | |
| | | return
|
| | |
|
| | | def GetItemInfo(itemInfo):
|
| | | if isinstance(itemInfo, dict):
|
| | | itemID = itemInfo['ItemID']
|
| | | itemCount = itemInfo['Count']
|
| | | isAuctionItem = itemInfo['IsAuctionItem']
|
| | | userData = itemInfo['UserData']
|
| | | elif isinstance(itemInfo, list) and len(itemInfo) == 3:
|
| | | itemID, itemCount, isAuctionItem = itemInfo
|
| | | userData = ""
|
| | | else:
|
| | | return 0, 0, 0, ""
|
| | | return itemID, itemCount, isAuctionItem, userData
|
| | | for itemID, itemCnt, isAuctionItem in itemList:
|
| | | GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)
|
| | | return
|
| | |
|