| | |
| | | import GameWorldFamilyWar
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| | | import PlayerFBHelpBattle
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| | | import GameWorldSkyTower
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| | | import GMT_CTG
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| | | import PyGameData
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| | | import GMShell
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| | | import IPY_PlayerDefine
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| | |
| | | ''' 玩家登录需要处理的内容,本服及跨服服务器分开
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| | | '''
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| | | if GameWorld.IsCrossServer():
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| | | #跨服PK
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| | | CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
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| | | #协助
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| | | PlayerAssist.OnPlayerLoginCrossServer(curPlayer)
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| | | return
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| | |
| | | GameWorldSkyTower.OnPlayerLogin(curPlayer)
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| | | #福地
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| | | GameWorldMineArea.OnPlayerLogin(curPlayer)
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| | | GMT_CTG.OnPlayerLogin(curPlayer)
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| | |
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| | | else:
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| | | pass
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| | |
| | | PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
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| | | return
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| | |
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| | | #跨服匹配PK
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| | | CrossRealmPK.OnLeaveServer(curPlayer)
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| | | |
| | | #组队玩家离线
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| | | PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
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| | | #家族玩家离线
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| | |
| | | #offlineValue = olMgr.GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
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| | | #SyncRelatedPlayerOnlineState(playerID, offlineValue, relatedPlayerIDList)
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| | |
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| | | if not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossRealmPK) \
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| | | and not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossBattlefield):
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| | | GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
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| | | syncLV = IpyGameDataPY.GetFuncCfg("CrossSyncSet", 1)
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| | | if curPlayer.GetLV() < syncLV:
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| | | #GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s < %s" % (curPlayer.GetLV(), syncLV), curPlayer.GetPlayerID())
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| | | return
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| | |
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| | | cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
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| | |
| | |
|
| | | # 上线
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| | | if isOnline:
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| | | PlayerPackData.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
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| | | # 需要管理跨服在线状态时,默认需要同步缓存信息、打包数据信息
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| | | syncStateInfo = {"playerID":playerID, "ViewCacheCross":1, "PackDataCross":1}
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| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerPackDataState, syncStateInfo, [serverGroupID])
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| | | |
| | | GameXiangong.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
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| | |
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| | | # 下线
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