hxp
2018-12-26 1deb0b9086974c1205cddee149b88b6974d35ecd
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerXMZZ.py
@@ -483,7 +483,7 @@
        #阵营奖励
        winAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 3)
        LoseAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 4)
        dogfallAward = IpyGameDataPY.GetFuncEvalCfg('XMZZAward', 5)
        dogfallAward = IpyGameDataPY.GetFuncCfg('XMZZAward', 5)
        result = self.GetXMZZCurResult()
        if result == Faction_1:
            SavePKRecord('XMZZ_Victory', [result], True)          
@@ -501,7 +501,6 @@
                SavePKRecord('XMZZ_Draw', [], True)
                
                PlayerCompensation.SendMailByKey('XMZZDogfall', Faction_2_IDList + Faction_1_IDList, [], goldPaper=dogfallAward)
                #PlayerControl.MergeWorldNotify(0, '', [])
        
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_XMZZIsOver, 1)
        self.NotifyXMZZInfo()
@@ -694,7 +693,7 @@
                aboveList2.append(playerID)
        GameWorld.DebugLog('    筛选对手 myPower=%s,underList1=%s, aboveList1=%s,underList2=%s, aboveList2=%s' % (myPower, underList1, aboveList1, underList2, aboveList2), myPlayerID)
        if conWinCnt % 5 == 0: #每5个匹配战力低的对手
        if conWinCnt % 5 == 0 or conWinCnt <= IpyGameDataPY.GetFuncCfg('XMZZPKPowerRange', 3): #每5个匹配战力低的对手
            if underList1:
                pkPlayerID = underList1[0]
            elif underList2: