| | |
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def ResetMergeFBPlayerCntInfo(resetMapID):
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| | | # 重置跨服活动副本地图人数分配情况信息
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | if mapID != ChConfig.Def_MergeTransMapID:
|
| | | return
|
| | | GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
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| | | for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
|
| | | if resetMapID and resetMapID != reqMapID:
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| | | continue
|
| | | for playerMapID in mapInfo[1]:
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| | | playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
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| | | for num in xrange(1, 1 + playerCnt):
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| | | playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
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| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
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| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
|
| | | return
|
| | |
|
| | | def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
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| | | # 获取玩家所分配的跨服活动地图ID
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| | | # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
|
| | | |
| | | mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
|
| | | if reqMapID not in mergeFBPlayerCntDict:
|
| | | return reqMapID
|
| | | |
| | | playerID = curPlayer.GetPlayerID()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
|
| | | if playerMapID:
|
| | | GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
|
| | | return playerMapID
|
| | | |
| | | # 还没分配该玩家, 则开始选择分配的地图ID
|
| | | maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
|
| | | minPlayerCount = 0 # 最少的地图玩家人数
|
| | | minPlayerMapID = 0 # 最少人数的地图ID
|
| | | for mID in mapIDList:
|
| | | curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
|
| | | if curMapPlayerCnt < maxPlayerCnt:
|
| | | playerMapID = mID
|
| | | break
|
| | | |
| | | # 保存最少人数的地图ID信息
|
| | | if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
|
| | | minPlayerCount = curMapPlayerCnt
|
| | | minPlayerMapID = mID
|
| | | |
| | | # 如果没有人数未满的活动地图,则分配到人数较少的地图
|
| | | if not playerMapID:
|
| | | playerMapID = minPlayerMapID
|
| | | |
| | | # 更新分配信息
|
| | | if playerMapID:
|
| | | mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
|
| | | GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s" |
| | | % (playerID, reqMapID, playerMapID, mapPlayerCnt))
|
| | | |
| | | return playerMapID
|
| | |
|
| | | ##玩家进入副本
|
| | | # @param curPlayer 玩家实例
|
| | | # @param mapID 地图ID
|
| | |
| | | # NotifyCode(curPlayer, 'jiazu_xyj_671654')
|
| | | # return
|
| | |
|
| | | #跨服活动人数分流处理
|
| | | if GameWorld.IsCrossServer():
|
| | | reqMapID = mapID
|
| | | mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
|
| | | if not mapID:
|
| | | GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
|
| | | return
|
| | | # #跨服活动人数分流处理
|
| | | # if GameWorld.IsCrossServer():
|
| | | # reqMapID = mapID
|
| | | # mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
|
| | | # if not mapID:
|
| | | # GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
|
| | | # return
|
| | |
|
| | | #过滤封包地图ID
|
| | | if not GameWorld.GetMap().IsMapIDExist(mapID):
|