xdh
2018-11-27 1df8a52965d43ccc8a1a40ec008f95d22ec485b1
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -16,21 +16,23 @@
#-------------------------------------------------------------------------------
import PlayerFriend
import PlayerViewCache
import IpyGameDataPY
import PlayerViewCache
import IPY_GameServer
import PlayerControl
import ShareDefine
import PyGameData
import GameWorld
import ChConfig
import random
import time
import IPY_GameServer
import PlayerControl
import ChConfig
import ChPyNetSendPack
import NetPackCommon
MaxRobotID = 100 # 最大机器人NPC定义ID
Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
## 助战玩家简要信息
class HelpBattlePlayer():
    
@@ -43,7 +45,7 @@
        self.fightPower = 0
        self.familyID = 0
        self.vipLV = 0
        self.checkInCount = 0
        self.checkInCount = 0 # 累计登记次数
        self.checkInTime = 0
        self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
        self.todayXianyuanCoin = 0 # 今日已获得仙缘币
@@ -62,7 +64,181 @@
        self.vipLV = 0 # 当时的VIP等级
        self.recordTime = 0 # 记录的时间
        return
def OnServerStart():
    GameWorld.Log("开服加载助战相关信息...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
    for index in xrange(checkInPlayerRecList.Count()):
        recData = checkInPlayerRecList.At(index)
        playerID = recData.GetValue1()
        helpBattlePlayer = HelpBattlePlayer(playerID)
        helpBattlePlayer.checkInTime = recData.GetTime()
        helpBattlePlayer.fightPower = recData.GetValue2()
        helpBattlePlayer.familyID = recData.GetValue3()
        helpBattlePlayer.checkInCount = recData.GetValue4()
        value5 = recData.GetValue5()
        helpBattlePlayer.playerLV = value5 / 100000
        helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
        helpBattlePlayer.job = value5 % 10
        helpBattlePlayer.playerName = recData.GetStrValue1()
        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
        helpCountDictStr = recData.GetStrValue3()
        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
    GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for index in xrange(helpRecordRecList.Count()):
        recData = helpRecordRecList.At(index)
        playerID = recData.GetValue1()
        helpRecord = FBHelpBattleRecord()
        helpRecord.callPlayerID = int(recData.GetStrValue2())
        helpRecord.callPlayerName = recData.GetStrValue1()
        helpRecord.mapID = recData.GetValue2()
        helpRecord.funcLineID = recData.GetValue3()
        helpRecord.xianyuanCoinAdd = recData.GetValue4()
        helpRecord.relation = recData.GetValue5() % 10
        helpRecord.vipLV = recData.GetValue5() / 10
        helpRecord.recordTime = recData.GetTime()
        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
        unNotifyRecordList.append(helpRecord)
        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
    return
def OnServerClose():
    GameWorld.Log("关服保存助战相关信息...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
    universalRecMgr.Delete(Def_RecType_HelpRecord)
    GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        recData = checkInPlayerRecList.AddRec()
        recData.SetTime(checkInPlayer.checkInTime)
        recData.SetValue1(playerID)
        recData.SetValue2(checkInPlayer.fightPower)
        recData.SetValue3(checkInPlayer.familyID)
        recData.SetValue4(checkInPlayer.checkInCount)
        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
        recData.SetStrValue1(checkInPlayer.playerName)
        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
        for helpRecord in helpList:
            recData = helpRecordRecList.AddRec()
            recData.SetTime(helpRecord.recordTime)
            recData.SetValue1(playerID)
            recData.SetValue2(helpRecord.mapID)
            recData.SetValue3(helpRecord.funcLineID)
            recData.SetValue4(helpRecord.xianyuanCoinAdd)
            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
            recData.SetStrValue1(helpRecord.callPlayerName)
            recData.SetStrValue2(str(helpRecord.callPlayerID))
    return
def HelpBattleOnDay():
    curTime = int(time.time())
    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
    # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
    checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
    # 清超时登记,重置信息
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        checkInTime = checkInPlayer.checkInTime
        if curTime - checkInTime > checkInValidSeconds:
            PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
            GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
            continue
        checkInPlayer.todayHelpCountDict = {}
        checkInPlayer.todayXianyuanCoin = 0
    return
def OnHelpPlayerLogin(curPlayer):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleRecord:
        return
    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
    return
def OnMinuteProcess():
    ''' 每分钟处理
            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
    '''
    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    curTime = int(time.time())
    playerManager = GameWorld.GetPlayerManager()
    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        curPlayer = playerManager.FindPlayerByID(playerID)
        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
            continue
        checkInCount = checkInPlayer.checkInCount
        if checkInCount > newbieCheckInCount:
            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s"
            #                   % (playerID, checkInCount, newbieCheckInCount))
            continue
        checkInTime = checkInPlayer.checkInTime
        checkInMinutes = (curTime - checkInTime) / 60
        if checkInMinutes not in sysAutoCallHelpDict:
            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s"
            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
            continue
        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
        # 随机一个不是自己的登记玩家
        for _ in xrange(20):
            randPlayerID = random.choice(helpPlayerIDList)
            if randPlayerID != playerID:
                break
        # 只有自己不处理
        if randPlayerID == playerID:
            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
            continue
        randHelpMapID = random.choice(randHelpMapList)
        lineID = 0 # 默认0
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
        calledPlayerDict = {calledPlayerID:relation}
        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
    return
## 是否在助战登记列表里
def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
@@ -85,7 +261,7 @@
        
    # 召唤
    elif cmd == "Call":
        result = __DoFBHelpBattleCall(curPlayer, msgList)
        result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
    
    if result == None:
        return
@@ -289,23 +465,32 @@
    helpPlayerDict["Relation"] = relation
    return helpPlayerDict
def __DoFBHelpBattleCall(curPlayer, msgList):
def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
    ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
    '''
    # calledPlayerDict = {} # {被召唤的玩家ID:关系, ...}
    mapID, funcLineID, calledPlayerDict = msgList[1:]
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
    if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
        return
    
    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
        isAllLineCount = dayFreeHelpCountInfo[1]
        if isAllLineCount:
            helpCountLineID = 0
    helpCountKey = (mapID, helpCountLineID)
    curTime = int(time.time())
    tagPlayerID = curPlayer.GetPlayerID()
    tagPlayerName = curPlayer.GetName()
    tagPlayerID = callPlayerID
    tagPlayerName = callPlayerName
    playerMgr = GameWorld.GetPlayerManager()
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
    
    for calledPlayerID, relation in calledPlayerDict.items():
        if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
@@ -316,6 +501,8 @@
        relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
        
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
        todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
        vipLV = helpBattlePlayer.vipLV
        if vipLV:
@@ -329,7 +516,7 @@
        coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
        canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
        coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
        
        # GameServer 直接先加
        helpBattlePlayer.todayXianyuanCoin += coinAddReal