| | |
| | | #-------------------------------------------------------------------------------
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| | |
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| | | import PlayerFriend
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| | | import PlayerViewCache
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| | | import IpyGameDataPY
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| | | import PlayerViewCache
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| | | import IPY_GameServer
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| | | import PlayerControl
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| | | import ShareDefine
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| | | import PyGameData
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| | | import GameWorld
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| | | import ChConfig
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| | |
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| | | import random
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| | | import time
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| | | import IPY_GameServer
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| | | import PlayerControl
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| | | import ChConfig
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | |
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| | | MaxRobotID = 100 # 最大机器人NPC定义ID
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| | | |
| | |
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| | | Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
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| | | Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
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| | |
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| | | ## 助战玩家简要信息
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| | | class HelpBattlePlayer():
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| | |
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| | |
| | | self.fightPower = 0
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| | | self.familyID = 0
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| | | self.vipLV = 0
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| | | self.checkInCount = 0
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| | | self.checkInCount = 0 # 累计登记次数
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| | | self.checkInTime = 0
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| | | self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
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| | | self.todayXianyuanCoin = 0 # 今日已获得仙缘币
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| | |
| | | self.vipLV = 0 # 当时的VIP等级
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| | | self.recordTime = 0 # 记录的时间
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| | | return
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| | |
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| | | def OnServerStart():
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| | | GameWorld.Log("开服加载助战相关信息...")
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| | | universalRecMgr = GameWorld.GetUniversalRecMgr()
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| | | checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
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| | | for index in xrange(checkInPlayerRecList.Count()):
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| | | recData = checkInPlayerRecList.At(index)
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| | | playerID = recData.GetValue1()
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| | | helpBattlePlayer = HelpBattlePlayer(playerID)
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| | | helpBattlePlayer.checkInTime = recData.GetTime()
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| | | helpBattlePlayer.fightPower = recData.GetValue2()
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| | | helpBattlePlayer.familyID = recData.GetValue3()
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| | | helpBattlePlayer.checkInCount = recData.GetValue4()
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| | | value5 = recData.GetValue5()
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| | | helpBattlePlayer.playerLV = value5 / 100000
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| | | helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
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| | | helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
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| | | helpBattlePlayer.job = value5 % 10
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| | | helpBattlePlayer.playerName = recData.GetStrValue1()
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| | | helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
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| | | helpCountDictStr = recData.GetStrValue3()
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| | | if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
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| | | helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
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| | | else:
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| | | GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
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| | | PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
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| | | GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
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| | |
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| | | helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
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| | | for index in xrange(helpRecordRecList.Count()):
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| | | recData = helpRecordRecList.At(index)
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| | | playerID = recData.GetValue1()
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| | | |
| | | helpRecord = FBHelpBattleRecord()
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| | | helpRecord.callPlayerID = int(recData.GetStrValue2())
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| | | helpRecord.callPlayerName = recData.GetStrValue1()
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| | | helpRecord.mapID = recData.GetValue2()
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| | | helpRecord.funcLineID = recData.GetValue3()
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| | | helpRecord.xianyuanCoinAdd = recData.GetValue4()
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| | | helpRecord.relation = recData.GetValue5() % 10
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| | | helpRecord.vipLV = recData.GetValue5() / 10
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| | | helpRecord.recordTime = recData.GetTime()
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| | | |
| | | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
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| | | unNotifyRecordList.append(helpRecord)
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| | | PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
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| | | |
| | | GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
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| | | for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
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| | | GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
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| | | return
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| | |
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| | | def OnServerClose():
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| | | GameWorld.Log("关服保存助战相关信息...")
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| | | universalRecMgr = GameWorld.GetUniversalRecMgr()
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| | | universalRecMgr.Delete(Def_RecType_CheckInPlayer)
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| | | universalRecMgr.Delete(Def_RecType_HelpRecord)
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| | | |
| | | GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
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| | | checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
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| | | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
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| | | recData = checkInPlayerRecList.AddRec()
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| | | recData.SetTime(checkInPlayer.checkInTime)
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| | | recData.SetValue1(playerID)
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| | | recData.SetValue2(checkInPlayer.fightPower)
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| | | recData.SetValue3(checkInPlayer.familyID)
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| | | recData.SetValue4(checkInPlayer.checkInCount)
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| | | recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
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| | | recData.SetStrValue1(checkInPlayer.playerName)
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| | | recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
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| | | recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
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| | | |
| | | GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
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| | | helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
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| | | for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
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| | | GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
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| | | for helpRecord in helpList:
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| | | recData = helpRecordRecList.AddRec()
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| | | recData.SetTime(helpRecord.recordTime)
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| | | recData.SetValue1(playerID)
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| | | recData.SetValue2(helpRecord.mapID)
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| | | recData.SetValue3(helpRecord.funcLineID)
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| | | recData.SetValue4(helpRecord.xianyuanCoinAdd)
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| | | recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
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| | | recData.SetStrValue1(helpRecord.callPlayerName)
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| | | recData.SetStrValue2(str(helpRecord.callPlayerID))
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| | | return
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| | |
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| | | def HelpBattleOnDay():
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| | | curTime = int(time.time())
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| | | checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
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| | | # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
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| | | checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
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| | | |
| | | # 清超时登记,重置信息
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| | | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
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| | | checkInTime = checkInPlayer.checkInTime
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| | | if curTime - checkInTime > checkInValidSeconds:
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| | | PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
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| | | GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
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| | | continue
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| | | checkInPlayer.todayHelpCountDict = {}
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| | | checkInPlayer.todayXianyuanCoin = 0
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| | | return
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| | |
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| | | def OnHelpPlayerLogin(curPlayer):
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| | | playerID = curPlayer.GetPlayerID()
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| | | if playerID not in PyGameData.g_fbHelpBattleRecord:
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| | | return
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| | | unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
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| | | SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
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| | | return
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| | |
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| | | def OnMinuteProcess():
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| | | ''' 每分钟处理
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| | | 前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
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| | | 助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
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| | | '''
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| | | |
| | | if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
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| | | return
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| | | helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
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| | | |
| | | curTime = int(time.time())
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| | | |
| | | playerManager = GameWorld.GetPlayerManager()
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| | | newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
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| | | sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
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| | | for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
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| | | |
| | | curPlayer = playerManager.FindPlayerByID(playerID)
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| | | |
| | | if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
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| | | #GameWorld.DebugLog(" 离线或脱机不处理, playerID=%s" % playerID)
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| | | continue
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| | | |
| | | checkInCount = checkInPlayer.checkInCount
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| | | if checkInCount > newbieCheckInCount:
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| | | #GameWorld.DebugLog(" 超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s" |
| | | # % (playerID, checkInCount, newbieCheckInCount))
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| | | continue
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| | | |
| | | checkInTime = checkInPlayer.checkInTime
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| | | checkInMinutes = (curTime - checkInTime) / 60 |
| | | if checkInMinutes not in sysAutoCallHelpDict:
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| | | #GameWorld.DebugLog(" 签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s" |
| | | # % (playerID, checkInMinutes, sysAutoCallHelpDict))
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| | | continue
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| | | |
| | | randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
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| | | # 随机一个不是自己的登记玩家
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| | | for _ in xrange(20):
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| | | randPlayerID = random.choice(helpPlayerIDList)
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| | | if randPlayerID != playerID:
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| | | break
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| | | |
| | | # 只有自己不处理
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| | | if randPlayerID == playerID:
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| | | #GameWorld.DebugLog(" 登记玩家只有自己,不处理, playerID=%s" % (playerID))
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| | | continue
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| | | |
| | | randHelpMapID = random.choice(randHelpMapList)
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| | | lineID = 0 # 默认0
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| | | |
| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
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| | | relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
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| | | calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
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| | | GameWorld.DebugLog(" 系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
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| | | |
| | | calledPlayerDict = {calledPlayerID:relation}
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| | | msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
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| | | __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
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| | | |
| | | return
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| | |
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| | | ## 是否在助战登记列表里
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| | | def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
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| | |
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| | |
| | |
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| | | # 召唤
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| | | elif cmd == "Call":
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| | | result = __DoFBHelpBattleCall(curPlayer, msgList)
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| | | result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
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| | |
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| | | if result == None:
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| | | return
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| | |
| | | helpPlayerDict["Relation"] = relation
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| | | return helpPlayerDict
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| | |
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| | | def __DoFBHelpBattleCall(curPlayer, msgList):
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| | | def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
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| | | ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
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| | | '''
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| | | # calledPlayerDict = {} # {被召唤的玩家ID:关系, ...}
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| | | mapID, funcLineID, calledPlayerDict = msgList[1:]
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| | | fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
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| | | fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
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| | | if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
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| | | return
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| | |
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| | | helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
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| | | dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
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| | | if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
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| | | isAllLineCount = dayFreeHelpCountInfo[1]
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| | | if isAllLineCount:
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| | | helpCountLineID = 0
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| | | helpCountKey = (mapID, helpCountLineID)
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| | | |
| | | curTime = int(time.time())
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| | | tagPlayerID = curPlayer.GetPlayerID()
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| | | tagPlayerName = curPlayer.GetName()
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| | | tagPlayerID = callPlayerID
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| | | tagPlayerName = callPlayerName
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| | | playerMgr = GameWorld.GetPlayerManager()
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| | | xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
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| | | baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
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| | | relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
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| | | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
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| | | GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
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| | |
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| | | for calledPlayerID, relation in calledPlayerDict.items():
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| | | if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
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| | |
| | | relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
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| | |
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| | | helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
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| | | todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
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| | | helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
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| | | todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
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| | | vipLV = helpBattlePlayer.vipLV
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| | | if vipLV:
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| | |
| | | coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
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| | | canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
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| | | coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
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| | | GameWorld.DebugLog(" 助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
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| | | GameWorld.DebugLog(" 助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
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| | |
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| | | # GameServer 直接先加
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| | | helpBattlePlayer.todayXianyuanCoin += coinAddReal
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