| | |
| | | FBLogic.OnClientStartFB(curPlayer, tick)
|
| | | return
|
| | |
|
| | | #// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
|
| | | #
|
| | | #struct tagCMClientStartCustomScene
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD MapID;
|
| | | # WORD FuncLineID;
|
| | | #};
|
| | | def OnClientStartCustomScene(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | mapID = clientData.MapID
|
| | | funcLineID = clientData.FuncLineID
|
| | | DoEnterCustomScene(curPlayer, mapID, funcLineID, tick)
|
| | | return
|
| | |
|
| | | #// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
|
| | | #
|
| | | #struct tagCMClientExitCustomScene
|
| | | #{
|
| | | # tagHead Head;
|
| | | #};
|
| | | def OnClientExitCustomScene(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | DoExitCustomScene(curPlayer)
|
| | | return
|
| | |
|
| | | def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
|
| | | ## 进入自定义场景状态
|
| | | |
| | | resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
|
| | | resultPack.MapID = mapID
|
| | | resultPack.FuncLineID = lineID
|
| | | |
| | | #进入副本通用检查
|
| | | if mapID:
|
| | | fbIpyData = FBCommon.GetFBIpyData(mapID)
|
| | | fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
|
| | | if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
|
| | | resultPack.Result = 0
|
| | | NetPackCommon.SendFakePack(curPlayer, resultPack)
|
| | | return
|
| | | |
| | | curPlayer.SetCanAttack(False)
|
| | | curPlayer.SetVisible(False)
|
| | | curPlayer.SetSight(0)
|
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | | curPet.SetVisible(False)
|
| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
|
| | | GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | if mapID:
|
| | | FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
|
| | | |
| | | #通知进入状态
|
| | | resultPack.Result = 1
|
| | | NetPackCommon.SendFakePack(curPlayer, resultPack)
|
| | | return
|
| | |
|
| | | def DoExitCustomScene(curPlayer):
|
| | | ## 退出自定义场景状态
|
| | | curPlayer.SetCanAttack(True)
|
| | | curPlayer.SetVisible(True)
|
| | | curPlayer.SetSight(0)
|
| | | curPlayer.RefreshView()
|
| | | curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
|
| | | curPlayer.RefreshView()
|
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | | curPet.SetVisible(True)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
|
| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | #// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
|
| | | #
|