| | |
| | | ##获取服务器根路径
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| | | return GameServerPath.split("CoreServerGroup")[0]
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| | |
|
| | | def GetSizeof(o, isAsize=True):
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| | | return 0
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| | | #if isAsize:
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| | | # return asizeof.asizeof(o)
|
| | | #return sys.getsizeof(0)
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| | | |
| | | #------主角相关设定
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| | | #主角发型列表 [职业:发型列表]
|
| | | Def_RoleHair = {
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| | |
| | | TYPE_WorldBossOnlineCntTick = 26 # 定时世界BOSS刷新时间计算 在线玩家数量
|
| | | TYPE_TimeShopProcessTick = 27 # 定时商店处理间隔
|
| | | TYPE_WorldBossProcessTick = 28 # BOSS重生检查间隔
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| | | TYPE_WorldBossGeTuiTick = 29 # BOSS个推
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| | | TYPE_WorldNewGuyGeTuiTick = 30 # 低级新玩家离开5分钟后唤回
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| | |
|
| | | TYPE_Tick_Time = [
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| | | 1000 * 60 * 3 , #0 查看地图的活动人数 3分钟/次
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| | |
| | | 1000 * 60 * 5 , #26 定时世界BOSS刷新时间计算 在线玩家数量
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| | | 1000 * 60 , #27 定时商店处理间隔
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| | | 1000 * 1 , #28 BOSS重生检查间隔
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| | | 1000*45, #29 BOSS个推
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| | | 1000*60, #30 低级新玩家离开5分钟后唤回
|
| | | ]
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| | |
|
| | | TYPE_Tick_Count = len(TYPE_Tick_Time)
|
| | |
| | | Def_WorldKey_ExamSendSubjectCnt = 'ExamSendSubjectCnt' #当前发题总数
|
| | | Def_WorldKey_BossIsAlive = 'BossIsAlive_%s' #boss是否活着
|
| | | Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成
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| | | Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知
|
| | | Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名)
|
| | | Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数
|
| | | Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID)
|
| | |
| | | ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜
|
| | | ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜
|
| | | ShareDefine.Def_BT_CharmDay : 100, #魅力日榜
|
| | | ShareDefine.Def_BT_BossTrialSubmit : 1000, #boss凭证 (boss历练活动)
|
| | | }
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| | |
|
| | | #排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
|
| | |
| | | Def_ForbiddenTalk = "ForbiddenTalk" # 禁言
|
| | | Def_TalkTick = "ForbiddenTalk" # 聊天间隔
|
| | |
|
| | | Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置
|
| | | Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字
|
| | |
|
| | | Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID)
|
| | |
|
| | | #主城地图、缥缈宗
|
| | |
| | | Def_FBMapID_CrossBattlefield = 32060
|
| | | #情缘副本
|
| | | Def_FBMapID_Love = 31300
|
| | |
|
| | | #回合战斗自定义地图ID
|
| | | TurnFightMapIDList = (
|
| | | Def_TFMapID_MineArea, # 福地 1
|
| | | ) = range(1, 1 + 1)
|
| | |
|
| | | #需要刷世界BOSS的副本
|
| | | WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
|
| | |
| | | Def_ItemID_GoldMoney = 20 # 直接给仙玉
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
|
| | | Def_ItemID_SilverPaper = 500 # 直接给金票物品
|
| | | Def_ItemID_GongdePoint = 530 # 直接给功德点
|
| | | # 货币类型对应直接给货币物品ID
|
| | | MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
|
| | | IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
|
| | | IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
|
| | | ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
|
| | | }
|
| | |
|