ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -311,10 +311,25 @@
    return
def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
def SetSuperHitReduce(gameObj, value):
    ## 暴击伤害减免
    ## 暴击固定伤害减免 - 暴击时附加固定伤害减免,与 atkObj.GetSuperHit() 相对
    gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
    return
def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
def SetSuperHitHurtPer(gameObj, value):
    ## 强化暴伤 - 暴击时的总伤害加成,与 SuperHitHurtDefPer 相对,注意与暴击固定伤害区分
    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
    return
def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
def SetSuperHitHurtDefPer(gameObj, value):
    ## 弱化暴伤 - 暴击时的总伤害减免
    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
    return
def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
@@ -423,21 +438,6 @@
    gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value)
    return
def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
def SetSuperHitHurtPer(gameObj, value):
    ## 强化暴伤
    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
    return
def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
def SetSuperHitHurtDefPer(gameObj, value):
    ## 弱化暴伤
    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
    return
def GetDamageBackRate(gameObj):