| | |
| | | return
|
| | | def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
|
| | | def SetSuperHitReduce(gameObj, value):
|
| | | ## 暴击伤害减免
|
| | | ## 暴击固定伤害减免 - 暴击时附加固定伤害减免,与 atkObj.GetSuperHit() 相对
|
| | | gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
|
| | | if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
| | | PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
|
| | | return
|
| | |
|
| | | def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
|
| | | def SetSuperHitHurtPer(gameObj, value):
|
| | | ## 强化暴伤 - 暴击时的总伤害加成,与 SuperHitHurtDefPer 相对,注意与暴击固定伤害区分
|
| | | gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
|
| | | if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
| | | PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
|
| | | return
|
| | | def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
|
| | | def SetSuperHitHurtDefPer(gameObj, value):
|
| | | ## 弱化暴伤 - 暴击时的总伤害减免
|
| | | gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
|
| | | if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
| | | PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
|
| | | return
|
| | |
|
| | | def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
|
| | |
| | | gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value)
|
| | | if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
| | | PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value)
|
| | | return
|
| | |
|
| | | def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
|
| | | def SetSuperHitHurtPer(gameObj, value):
|
| | | ## 强化暴伤
|
| | | gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
|
| | | if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
| | | PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
|
| | | return
|
| | | def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
|
| | | def SetSuperHitHurtDefPer(gameObj, value):
|
| | | ## 弱化暴伤
|
| | | gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
|
| | | if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
|
| | | PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
|
| | | return
|
| | |
|
| | | def GetDamageBackRate(gameObj):
|