ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py
@@ -19,7 +19,7 @@
# 进入XX buff状态触发技能
def CheckCanHappen(attacker, defender, effect, curSkill):
    #A-回合编号(0-每回合,>=1-第x回合);B-判断方式(0-等于,1-大于等于,2-小于等于);C-
    #A-回合编号(0-每回合,>=1-x回合);B-判断方式(0-等于,1-大于等于,2-小于等于,3-每x回合);C-
    timeLine = attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
    if not timeLine:
        return False
@@ -28,15 +28,18 @@
    checkType = effect.GetEffectValue(1)
    if checkTurnNum:
        turnNum = timeLine / 100
        if checkType == 0:
        if checkType == 0: # 第x回合
            if turnNum != checkTurnNum:
                return False
        elif checkType == 1:
        elif checkType == 1: # 大于等于x回合
            if turnNum < checkTurnNum:
                return False
        elif checkType == 2:
        elif checkType == 2: # 小于等于x回合
            if turnNum > checkTurnNum:
                return False
        elif checkType == 3: # 每x回合
            if turnNum % checkTurnNum != 0:
                return False
        else:
            return False