| | |
| | | return
|
| | | #GameWorld.DebugLog(' suitCntDict=%s'%suitCntDict)
|
| | | learnSkillList = []
|
| | | delSkillID = []
|
| | | delSkillIDList = []
|
| | | skillManager = curPlayer.GetSkillManager()
|
| | | playerName = curPlayer.GetName()
|
| | | for suiteID, starList in suitCntDict.items():
|
| | |
| | |
|
| | | else:
|
| | | if skillID and skillManager.FindSkillBySkillTypeID(skillID):
|
| | | delSkillID.append(skillID)
|
| | | delSkillIDList.append(skillID)
|
| | | skillManager.DeleteSkillBySkillTypeID(skillID)
|
| | |
|
| | |
|
| | |
| | | continue
|
| | | skillManager.LVUpSkillBySkillTypeID(skillID)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshSkillFightPowerEx(skillID, 0)
|
| | | if learnSkillList or delSkillID:
|
| | | |
| | | for delSkillID in delSkillIDList:
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshSkillFightPowerByDel(delSkillID)
|
| | | |
| | | if learnSkillList or delSkillIDList:
|
| | | # 重刷被动技能
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
|
| | | return
|