| | |
| | | raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID))
|
| | | return
|
| | |
|
| | | return int(addPoint)
|
| | | return int(addPoint) + GetFabaoAddPoint(curPlayer)
|
| | |
|
| | | def GetAllPointByLV(curPlayer):
|
| | | ##获取当前等级可得到属性点数
|
| | |
| | | return 0
|
| | | # 初始点+升级点+境界点
|
| | | setFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
|
| | | |
| | | fabaoAddPoint = GetFabaoAddPoint(curPlayer)
|
| | | addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
|
| | | for rangLVs, point in addPointDict.items():
|
| | | if curLV < rangLVs[0]:
|
| | | continue
|
| | | setFreePoint += point * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
|
| | | setFreePoint += (point + fabaoAddPoint) * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
|
| | |
|
| | | #境界提升点数
|
| | | setFreePoint += curPlayer.GetOfficialRank() * IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 3)
|
| | | return setFreePoint
|
| | |
|
| | | def GetFabaoAddPoint(curPlayer):
|
| | | #法宝额外增加玩家每级获得的灵根点
|
| | | mwID = IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 1)
|
| | | if not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID, lv=1):
|
| | | return 0
|
| | | return IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 2)
|
| | |
|
| | | def DoAddPointOpen(curPlayer):
|
| | | '''加点功能开启'''
|
| | | beforeFreePoint = curPlayer.GetFreePoint()
|