ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -42,6 +42,8 @@
FBDict_EncourageCnt = 'FBDict_EncourageCnt'  #鼓舞过次数
Map_FB_StartTick = 'Map_FB_StartTick' #活动开始时间
Map_SightLevelCounter = 'Map_SightLevelCounter' #视野层级人数计数器
(
    Def_BossTime,  #BOSS时间
    Def_LeaveTime,  #离开时间
@@ -128,6 +130,7 @@
    if state:
        if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
            GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
        GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, 0)
    else:
        GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
        if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
@@ -173,6 +176,13 @@
    if fbStep >= FB_Step_Over:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    sightPlayerCount = IpyGameDataPY.GetFuncCfg("LeagueBOSSSight", 1)
    counter = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_SightLevelCounter) + 1
    GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, counter)
    sightLevel = (counter - 1) / sightPlayerCount + 10 # 自定义视野层级从10开始,1为公共视野层
    PlayerControl.SetPlayerSightLevel(curPlayer, sightLevel)
    GameWorld.DebugLog("counter=%s,SetPlayerSightLevel=%s" % (counter, sightLevel), playerID)
    if familyID not in PyGameData.g_allfamilyBossDict:
        PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
@@ -508,7 +518,14 @@
    __DoLogicAllFamilyBossOver(1, tick, dropPosX, dropPosY)
    return
def DoFBRebornNPC(curNPC, tick):
    ##副本有NPC召出
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    bossID = CurFBLineBOSSID(lineID)
    if curNPC.GetNPCID() == bossID:
        curNPC.SetSightLevel(ChConfig.SightLevel_Public) # 设置boss为公共视野层级
    return
def GetBossRemainHPPer(copyMapID, tick):
    bossID = CurFBLineBOSSID()