| | |
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | Map_FB_StartTick = 'Map_FB_StartTick' #活动开始时间
|
| | |
|
| | | Map_SightLevelCounter = 'Map_SightLevelCounter' #视野层级人数计数器
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | | Def_LeaveTime, #离开时间
|
| | |
| | | if state:
|
| | | if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, 0)
|
| | | else:
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
|
| | | if GameWorld.GetGameFB().GetFBStep() == FB_Step_Fighting:
|
| | |
| | | if fbStep == FB_Step_Open:
|
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | | UpdateHurtInfo(curPlayer, 0, True)
|
| | | |
| | | |
| | | sightPlayerCount = IpyGameDataPY.GetFuncCfg("HorsePetBOSSSight", 1)
|
| | | counter = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_SightLevelCounter) + 1
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, counter)
|
| | | sightLevel = (counter - 1) / sightPlayerCount + 10 # 自定义视野层级从10开始,1为公共视野层
|
| | | PlayerControl.SetPlayerSightLevel(curPlayer, sightLevel)
|
| | | GameWorld.DebugLog("counter=%s,SetPlayerSightLevel=%s" % (counter, sightLevel), playerID)
|
| | | |
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | |
| | | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
| | | return
|
| | |
|
| | | def DoFBRebornNPC(curNPC, tick):
|
| | | ##副本有NPC召出
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | if curNPC.GetNPCID() == bossID:
|
| | | curNPC.SetSightLevel(ChConfig.SightLevel_Public) # 设置boss为公共视野层级
|
| | | |
| | | return
|
| | |
|
| | | def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
| | | bossID = CurFBLineBOSSID(funcLineID)
|